Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → beats

beats

Feedback comments for LD54

← LD52   LD56 →

beats's games and stats for all events →

TimestampSince previousGamebeats's comment
Oct 3 10:17:24 CORNERED ♥ 1 An aesthetically polished puzzle game, the way the mouse moved felt a bit random, wasn't always sure how it would respond when placing the pieces down in the later levels so a lot of trial and error involved but great job overall.
Oct 4 09:11:37 22h 54m Threshold ♥ 1 The game was pretty straightforward, interesting mechanic would be nice to have the level challenge the mechanic in some way.I like the cutscene and reveal at the end too.
Oct 4 09:30:44 19m 07s Risto goes around the world ♥ 1 Technically very well done Ilike how each box moves in the world, took me a while to figure out what I needed to do but a very well made puzzle game, the right amount of difficulty.
Oct 4 09:52:56 22m 12s FLAPPO! ♥ 3 I beat the game, kinda ragey, was a bit hard to know where to land as the player travels very quickly but I liked all the mechanics introduced.
Oct 8 02:46:39 88h 53m Carrotiles ♥ 1 This game had a few levels but had me stumped for a while, nice intepretation of the theme.
Oct 8 03:03:19 16m 40s Bucket Buffet ♥ 2 This game is really fun and easy to get into, I think there were some points where the food was too big when dragged would knock off the other food on the plate or when rotating stacked food outside of the browser window would drag the window down, full screen would have been great. Great work all round, audio and polish of the gameplay.
Oct 15 08:42:23 173h 39m The Relic ♥ 1 Asteroids with a gravity well, it was good to slowly implement new features throughout the game but there came a point where it became overwhelming protecting the centre.
Oct 15 09:04:49 22m 26s (Un)limited Space ♥ 1 I could not also immediately understand the objective or how to interact with each puzzle, looking around the room helped with alot, the game feels like a complete experience and I like how everything is confined to one room.
Oct 15 09:19:25 14m 36s Shop 'n Block ♥ 2 I think there is potential in the concept, I had initially thought each customer would want a specific item, there were also times where the customers would clip through the wall, I think more direction and instruction would help guide the player.
Oct 15 09:37:15 17m 50s wild maid ♥ 1 I liked the polish of the game, the first round set the ground rules but then the subsequent rounds I felt introduced new mechanics in a short period of time, I still like the work put in and the boss fight at the end was clever, almost hearthstone-like.
Oct 15 09:55:10 17m 55s Wingspan ♥ 1 I liked the way the cargo interacting with the chopper was designed, the levels were pretty straightforward until the last three which required more maneuvering, all round great compo entry.
Oct 16 08:09:31 22h 14m Limited Seats ♥ 2 This game took a while to get into but was a great challenge, I managed to get up to level 5, when you can drop a passenger onto the train needs to be explained, and when expletives/speech bubbles appear they can cover the colour of the passengers, a bit more instruction will make the game more accessible.
Oct 16 08:30:31 21m 00s Cosmic Construction ♥ 0 I tried to understand the game but was not able to even after reading the instructions and following the tutorial, the level of polish with the graphics and audio are great.
Oct 16 09:21:49 51m 18s HEADSPACE ♥ 1 Feels like a cursed 90s game, interesting way to start the game, didnt feel like there was a way to lose but cool little experience.
Oct 17 08:10:31 22h 48m Crabality ♥ 0 Couldn't find a crab with a bigger shell, I tried to interact with all the crabs and shell, is there any interactivity in the game?
Oct 17 08:33:16 22m 45s Too Much Car ♥ 1 The controls are intuitive and the movement of the car has a good balance of control and unpredictabilty. Like you said be great if there was a timer, in each level as well as a master timer.
Oct 17 08:41:00 7m 44s Deckit ♥ 1 I liked the concept and relates to the theme well, the cars were great to manouver, did we have to reach 100% to win?
Oct 17 09:08:29 27m 29s [ Space ] ♥ 1 The game is a bit slow, needs instructions as did not know this was also a game that used a mouse, I liked the third powerup as it sped up the process, wasnt entriely sure what the first and second ones did. Good potential after some streamlining.