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Le Don

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TimestampSince previousGameLe Don's comment
May 5 15:03:55 Slime Post ♥ 1 As other people mentioned, very cute game! I also think the mechanics worked really well, even though it might be helpful if there is some kind of preview curve for the throw, as it felt like throwing the items blindly. Personally I am not a big fan of the limited continues and having to start all over again, as there are so many jam games to play. So I think I stopped playing at that one level with the deep pit, which also felt like having to do some leaps of faith. But again, overall very cute game!
May 5 15:19:05 15m 10s Caveman Express Delivery Inc. ♥ 0 As other people mentioned, the artwork is really great! I also liked the basic mechanics. Personally, I don't think a tutorial is necessary for the first level, but I would add a small indicator, that "Throwing package into the hole" activates the door switch (maybing adding a light to each hole). I also liked the small dialogs, but I think the text is geting way too small to read. I stopped at that one level where I had to dodge those packages - that was way too brutal :).
May 5 15:41:22 22m 17s Box Dragger ♥ 1 The art style is amazing! I really like looked at it and also the background music is really well made. Gameplay-wise I think it's interesting how the second level feels easier than the first one, as the junk is adding a nice breather and having a second truck helps a lot. I couldn't finish level 3, as for some reason I got fired and I don't know why, as no packages weren't damaged. Maybe there could be more feedback to it. But again, based on the artwork and the chill music, this one is one of my favorite games so far.
May 5 15:47:36 6m 14s 📦️ Unreasonable Deadlines ♥ 0 I really like the somple art style and it did remind me of those earlier GTA games! I also liked the traffic getting more crowded. I had to get used to the controls, but they are fine overall.
May 6 10:49:50 19h 02m FORMIDULOSUS partus ♥ 1 Great game! Really like the PSOne-like art and I really liked the ending! That one was great.
May 6 11:26:02 36m 12s The Night Witches ♥ 3 Great, game! The art style is amazing and I really liked the stealth gameplay.
May 6 11:38:33 12m 31s Smuggle ♥ 0 I like the simple art style! I had some problems to understand how this game works and as someone else mentioned, there doesn't seem to be a reason to never use the 's' key.
May 6 11:53:56 15m 23s Blazin Doughnuts ♥ 0 This game is quite moody, which I like a lot. I also liked some of the core mechanics, I just felt it was a bit too slow and the guards are kinda hard to read - as in, they didn't seem to mind seeing me, but started to follow me a bit early.
May 6 12:13:44 19m 48s Phantom Package ♥ 3 The atmosphere in this is great! For my personal taste, there were a bit too much f-bombs, which makes the dialog a bit repetetive. I also wasn't able to solve the puzzle ':) - I guess the pictures are related to it, but I didn't understand the relation between those.
May 6 12:26:49 13m 05s Ninjanitor ♥ 1 Great stealth game! I like being able to take cover by crouching, which is a nice detail. I just would prefer not losing a chest when dying, as it basically means having to start all over again. And I wish you would add an Escape key for closing the game when being in full screen.
May 6 12:35:36 8m 47s Devious Delivery ♥ 1 I like the idea of the packages blocking the view of the guards, adding some additional functionality to some. But I am not sure about being able to throw the packages three times. I think this could also be explained earlier, before you have to use the packages as cover. But besides that, this is a nice little stealth game!
May 6 12:46:27 10m 51s Paddy's Portage ♥ 1 The artstyle of this is amazing! I especially really like the background-art. I also like those small details like the feathers still being there after a death, showing where I previously died. The length is also perfect - it doesn't feel too short and stops before it overstays it welcome. Great game overall!
May 6 17:55:49 5h 09m Where's My Lunch? ♥ 1 Great artstyle! Gameplay-wise I think being able to drive on the sidewalk and also being able to drive backwards would be great additions, as it can be easy to be stuck at a corner.
May 6 18:09:46 13m 57s Trees of Terror ☠️ ♥ 2 Great atmosphere! I think this is a nice little horror game. First I couldn't figure I had to interact with that object at the first gate. At the last gate I threw the package over the gate and considered the job done :).
May 6 18:18:48 9m 02s Unwelcomed Delivery ♥ 1 Really like the simple artwork of this! Gameplay-wise I think you should try to avoid hhaving enemies/traps when the player can't see them. For example falling or jumping right into a trap without knowing it's there fells a bit cheap. A checkpoint would also be quite helpful. But I liked it overall!
May 7 19:12:43 24h 53m News @ Doorstep ♥ 3 This has some charme! I liked it, but it was a bit hard to figure out the throwing mechanics - maybe something like a preview curve or something might be helpful.
May 7 20:16:17 1h 03m Goose's Run ♥ 0 Really like the presentation of this and it's quite fun if you get some momentum. BUt it's also kinda hard to get into it. I guess it might be easier if there where no gravity pulling the ball down.
May 7 20:18:31 2m 14s Crab Courier ♥ 0 Surprisingly very charming! I had quite some fun and I was pleasently surprised to have someting like a small Metroidvania with checkpoints. Unfortunately I wasn't able to finish it, as I couldn't catch up with one of the turtles. The "sand mazes" were a bit confusing. Maybe it might be better if the crab could move freely in the sand.
May 7 20:19:45 1m 14s Bubble Wrap Factory ♥ 1 Quite charming! As other people mentioned, the third level is a bit hard, as it feels a bit like guessing how to avoid those traps.
May 7 20:22:04 2m 19s Deliver the Gem! ♥ 1 Nice game! I don't think the combat was fine. Maybe a small indicator for the level exit (like an arrow could be helpful.
May 8 18:38:30 22h 16m City Transport Ordeal ♥ 1 Great game! So far this is my favorite of those "Car driving delivery" games. I really like the minimap and the simple art. Maybe a scoring system would be a nice addition and also having some NPC cars roaming around. It seems kinda hard to make a comeback and to catch up with all the packages, but as I mentioned, I really liked this one!
May 8 18:59:44 21m 14s Speedy Delivery Co. ♥ 2 Great game! Really enjoyed it a lot. The upgrades didn't feel like they changed a lot and I am not sure about the limited amount of packages and running out of money at some point, but overall I did enjoy it a lot - one of my favorites so far!
May 8 19:15:23 15m 39s Chalkboard Deliveries ♥ 1 Really like the concept of this! It's just very overhelming and there is a lot right at the start. As other mentioned, the tutorial text is a bit much right at the beginning and I missed the part where it mentioned how to close the tutorial text (which also doesn't actually mention the 'Help' button). It would be helpful if there would be some indication which unit is currently selected and I think it would also be really helpful to see, which places is currently asking for materials, as searching for 'Warehouse XY' on the map is also a bit overhelming with that time pressure. EDIT: Looking at the screenshots right now, I guess I also couldn't figure out how to set those path points. It's really a bit much right at the beginning :/.
May 10 19:22:28 48h 07m Monster Mail ♥ 1 Great game! The artwork is great and I really like the concept. As other people mentioned, it seems a bit simpel and easy. Personally, I haven't figured out how to hire a new unit, as the head buttons were dark (and therefore unavailable for hiring) and I thought there would be a 'Hiring' button later. I think it might also be better to have the days only count up when a unit is travelling, as otherwise I felt rushed making decisions and I wasn't planning , as I didn't want to lose any time.
May 10 19:47:56 25m 28s Lastopia ♥ 1 Amazing art style and sound! Gameplay-wise I felt there was a lot of text at the beginning and later I was missing some direction. I built some stuff, sometimes without knowing why I am building it. Or I picked up items without knowing what I was picking it up and what to use it for. So I think there could be some improvements for usability.
May 10 20:07:17 19m 21s Enrivery ♥ 0 I really like the concept and the art and sound is great! Gameplay-wise there could be some improvements. I had no idea there is a certain distance of being able to collect stuff. It might be good to have some indication for that, maybe making some tiles red or green, which would also make it easier to plan a route. I think it might also be helpful to be able to move the camera with the arrow keys or WASD or something.
May 11 12:15:21 16h 08m Pigery ♥ 0 Reall fun game! A bit simple, but I liked it.
May 11 12:30:06 14m 45s Couriers' Route ♥ 0 The presentation of this is great and I really like the concept. But I also think some parts could be explained better. For example the first moments I had no idea how to play at all and after making it to the kings castle, I haven't figured out how or why to use the stemps on the left side. And I don't think I managed to complete some of those side missions, since I had no idea where some of those places where supposed to be. But again, there is potential and with some more polish it could be great!
May 11 14:29:46 1h 59m R&D (Research & Delivery) ♥ 2 This has a great concept and I really like the presentation. But gameplay-wise the balancing seems a bit off and I found myself fixing stuff all the time, while the hired scientist didn't do anything, because something was always broken. I think it might also be helpful if there would be a progess bar for every action (like repairing or studying). It might also be helpful to be able to order multiple parts, as that might give the players more options and choices to make with that extra money, as otherwise it seems the best strategy is just to order new parts. But besides those points, it is still a very interesting game with great art and sound!
May 11 17:39:03 3h 09m Mugen Express ♥ 1 Great game, this is really fun! But sharing gold with the friendly trucks didn't seem to be very helpful (or at least I didn't noticed an effect) and the rocket launcher didn't felt to be as powerful as the gatling gun. As for some smaller details, I would also suggest to add an escape key, so I don't have to use alt+F4 to close the game and maybe use a button for the tutorial text instead of making it timebased disappear (or adding the tutorial text to the game page - the first time playing it I was quite confused. But again, this is a great game.
May 16 12:16:52 114h 37m GRAVEYARD SHIFT ♥ 0 Cute little game! First I didn't know there is a double jump and after checking the comments I realized there is more than just the first floor. There might be a lot of room for improvements, like the colission box of the floor not quite lining up with the graphics.
May 16 12:28:11 11m 19s Tiny dropshipping ♥ 2 This is actually a great game! I really like this one a lot. I needed some time to figure the controls and concept out, but overall I think planing the routes is quite fun. The art and background music fits also really well. There might be room for improvements. For example, I wish there would be a pause button, because setting up those paths while being under time pressure can be a bit rough. I also wish there would be an escape button, so I wouldn't have alt+F4 to close the game.
May 16 12:49:13 21m 02s Combine and Conquer ♥ 0 Very interesting game! I like this one a lot. I struggled a lot to figure out the controls and how this actually works. I also had to reload a lot, as I did kinda place some bad connections. So I think there is certainly room for improvements, like being able to remove connections, so the player doesn't have to start all over again and also adding some kind of transparent "preview" block when selecting something from the shop, so the player knows what they selected and if they can place something. I also had the problem of a certain color not spawning on the playing field, making it impossible to place blocks of that color I guess? But again, overall very interesting game!
May 16 13:26:09 36m 56s Parcel Madness: The Last Delivery ♥ 1 I really like the art stlyle - very charming! For my personal tasty, the controls feel a bit too floaty and the throwing confused me a bit - I didn't know I needed to use the mouse. But overall this is a fun little game!
May 16 16:48:00 3h 21m SNE ♥ 1 Great game! Really moody. Gameplay-wise I honestly don't know how I finished this. One time I was stuck at a wolf, the other time it seems I just wasn't. But overall I really liked it!
May 16 17:43:57 55m 57s Close Encounters of the Jeff Kind ♥ 1 I really like the concept and walking around in this city. But I felt there was way too much going on and it was kinda hard not getting hit - even with the dash it felt kinda unavoidable.