Foon → Ludum Dare Explorer → LD47 → Feedback comment stats → Le Don

Le Don

Feedback comments for LD47

← LD46   LD53 →

Le Don's games and stats for all events →

TimestampSince previousGameLe Don's comment
Oct 8 09:38:55 Recursion ♥ 1 Great game! I disagree with previous comments about killing the dude. First, the player doesn't really know, if they really killed the thing - it might come back anytime. But also not being able to down him would also make the game more repetetive, as the only option to deal with him would be to run again. I think the gun adds some sort of needed variation. But I would add an ammo counter to build tension. Like, picking up the gun, having 10 bullets, downing the monster with ~8 bullets and having ~2 bullets left might add a feeling of helplessness - the player has a gun, but it won't help if this or another monster comes back.
Oct 8 09:54:08 15m 13s An Hour Long Minute ♥ 1 Nice game! I like the concept to start a new loop with the previous knowledge a lot, but I I'm not sure, I understood how I escaped. Also when I beat the game, the end statistics mentioned I killed 3 dudes, but I only shot the lights. I guess some of the enemies killed there friends and that one counted as a kill, but it seemed weird to me.
Oct 8 10:14:29 20m 21s Caught in the Sheriff's Loop ♥ 1 Man, I really like the artstyle of the game. It looks so great! As some people mentioned, the rope physics feel a little too heavy. I also think having the items hidden behind the walls is also a problem - maybe adding some transparency in that case. And it seems strange, that the cops are chasing the player, when they are still roped.
Oct 8 10:34:14 19m 45s Evaze ♥ 1 Great game! I enjoyed this one a lot. At some point I felt like the game loop gets a little stale and something vital might be missing, but still, I enjoyed it and loved the idea.
Oct 8 11:07:18 33m 04s con-junc-tion ♥ 2 What a great game! I enjoyed this a lot. But also there's some room for improvements. The controls can be confusing and there needs to be a function to edit or remove stuff. Sometimes I used the wrong key and placed an object at the wrong place and had to start all over again.
Oct 8 11:59:37 52m 19s Stranded ♥ 1 Nice game! But I have to admit, at some point I gave up. It seems there's no way to enter or leave certain rooms without being detected and trying to be sneaky and careful, while being chased, was honestly too hard for me.
Oct 9 10:26:35 22h 26m Nothing To Hide ♥ 2 Great idea and I liked the floating police robot! I think gameplay-wise the objects could feel a little heavier, as moving them around kan be quite tricky.
Oct 9 11:33:54 1h 07m Regicide ♥ 2 Great game! I appreciate, that it isn't too hard, but it felt a little long. Also a short description for the items might be helpful - I needed a moment to figure out, that you can use the barrels for the fire. And I think I got stuck at the end. I killed the one dude, but it seems I could pick up the knife again. But that also meant, I couldn't interact with the other objects anymore. But as I said, great game. Oh, and I forgot, I also got stuck at the second pack of dogs. I threw the meat in the door frame of that tower and couldn't move forward because of the meat and the dogs. Mabye the dogs should be outside of the tower.
Oct 9 11:47:21 13m 27s Stealthy Suspect ♥ 0 This game has solid mechanics, but it really suffers from the level design. Especially having guards looking at the start point right at the beginning of a level is really unfair. Also don't forget an option to quit the game via menu or some key.
Oct 9 11:55:32 8m 11s Athletic Loop ♥ 0 Hey, Liam, great game. Really like the background graphic. I also got confused why I couldn't jump over the big boxes, but later I figured it out.
Oct 9 12:03:36 8m 04s Ouroboros ♥ 1 This game looks great! But for me personally the time limit was just too short. I think you might give the player a little more leeway at the beginning.
Oct 9 13:49:47 1h 46m Looper's Arena ♥ 1 I really like the style and the look of this! But I think you might explain your game better. Like I couldn't figure out how the time mechanic is supposed to work. Also a little timeframe between the round end and the selection of the next pick up might be helpful, as the player might click on them accidently, while still shooting.
Oct 9 19:52:43 6h 02m Village ♥ 1 I liked this one! Especially the idea and how you used the loop-theme.
Oct 9 20:24:35 31m 52s Clone Arena ♥ 1 Great game and mechanics! But I think coordinating the button on the right side can be hard. But it would be helpful if there is some kind of alt-fire, that let's you kill your previous clones. Also what makes it really hard and even a bit unfair are the sudden enemy spawns. Maybe you should check the distance between a spawning enemy and the active player, before the enemy spawns. And please add an escape exit key/button, otherwiser there seems to be no handy way to exit the game in fullscreen mode.
Oct 10 14:55:30 18h 30m The Loop ♥ 1 I like the artwork of this! But I couldn't figure out what to do after the second puzzle and it seems I had to redo this one in every loop. Also, since the game is in fullscreen, please add an escape key to close the game.
Oct 10 15:03:55 8m 25s Infinite Rainbow Tower Smash! ♥ 1 Really great game! I like the concept a lot and it also feels very unique.
Oct 13 09:07:31 66h 03m Cat | Stealth | Box ♥ 0 Great idea and I love the setting! As previous comments mentioned, it seems to be easier to just walk through the level and not picking up any bone, as the risk/reward behing that isn't very well balanced. I guess showing the path might be incredible helpful, as of right now it feels like guessing which robot will react if I pick up this bone, as the overview isn't big enough to just observe the robots. And the mechanic behind the bones would also be more clear to the player.
Oct 13 09:19:23 11m 52s WORK ROUTINE ♥ 0 Great concept! I also like the artstyle a lot. But I stopped after the 4th loop and didn't know, there are only 10 loops. But interestingly, I also think this sort of helps to get the point across.
Oct 13 09:31:13 11m 50s Planet Hopping ♥ 1 I like this a lot! Great concept and art style. But dealing with the slugs wasn't great and the sound effects seems a little inconsistent, as in you're using mostly 8-Bit sound effects, except for being hit and something else.
Oct 13 12:34:26 3h 03m Arcade Legend ♥ 1 Great game! I like this a lot. Maybe adding an option to not play a game would be nice, in case the player changes decision their decision or just walked to the wrong game, but as every game has to be played, it might not be that important in the end.
Oct 13 12:41:01 6m 35s Orbital Loop ♥ 1 Nice game! I had a lot of fun with this. It seems you can off screen when moving to the left.
Oct 13 15:05:56 2h 24m Back To Routine ♥ 0 I really like the look and feel of the game.
Oct 13 15:11:58 6m 02s Follow Who You Follow ♥ 1 I like the idea, but I agree with the previous comment, that there needs some kind of direction. Maybe being able to write (or select) an answer to some posts and the other guys responded, setting up another loop of never ending responses (we all have been there).
Oct 13 15:25:07 13m 09s Delicious Quest ♥ 1 Love the art style! But I wished there would be a freeze button in all levels, as the challenge seems to be mostly to move an object very quickly, but I think the game is more fun when the player has to think about how to use the objects. Also maybe adding some kind of grid, that the objects snaps to when placed, might be helpful. That one level with the 3 floating crates seems to be harder, because the dog turned when one crate is just a few pixel higher than another crate.
Oct 14 15:34:26 24h 09m Danger Castle ♥ 1 Great game!I like the simplicity and how oyu manage to show so much on this small screen.
Oct 15 10:46:12 19h 11m Blossoms & Steel ♥ 1 Great game! I feel therte could be more enemies, that might exporer different fighting styles, as it seems there isn't a lot of tactic involved in the fights, but I guess that's also a matter of the time constraint.
Oct 15 10:52:52 6m 40s I am not a murderer ♥ 1 I like the idea! As other people mentioned, it needs some work. I also played the second version and I think, you should add some visible barrier. It's strange when a player can't move with no visual indication.
Oct 15 10:58:13 5m 21s LoopRunner ♥ 1 Needs some improvements. For example it seems the player is stuck, when he's too close at a plattform. Besides that I honestly don't feel the theme that much in this game.
Oct 15 11:19:33 21m 20s Satelloop ♥ 1 Great, game! I didn't understood how you are supposed to get enery, until I checked out Elysias stream (but also no one else seems to complain about that, so that might be on me). Playing it with retrieving energy is much more fun :D.
Oct 15 11:30:57 11m 24s Collateral Damage ♥ 0 Nice game! But I also I think every shoot the players take, is punishment or just accomplishing the larger goal and I wish there would be some cushion between those.
Oct 20 10:11:38 118h 40m ...a loop is a loop is... ♥ 1 Alright, yea, I think that one is the best game I played so far. Great entry!
Oct 20 10:17:33 5m 55s Grabby - The Ultimate Grabbinator ♥ 1 Nice game! But I had problems with the controls.
Oct 20 10:33:15 15m 42s Twisted Citadel ♥ 0 Great game, one of my favorites! I just feel like some elements like the pushable boxes and the trampolines didn't add much to the theme and I also had some trouble with the trampolines - maybe the timing window of those could be a little more forgiving.
Oct 20 10:39:27 6m 12s Looper ♥ 0 Great game, like it a lot! But maybe you could add some sort of live system - having to replay a whole level might be a little tedious.
Oct 21 11:44:04 25h 04m JANTOR ♥ 3 Great game! Not the first "The player is moving in a loop" game I played, but I liked the twisted loop and there's a boss to fight.
Oct 21 12:07:52 23m 48s oddpum ♥ 1 I like this game a lot! The "tasks" aren't too crazy, even though I couldn't figure out how to reach some of the upper gems. But the options like to skip time or rewind time are also very handy.
Oct 21 12:10:29 2m 37s Lucky Lefty Loves Loops ♥ 2 Charming game! The transition is a great effect.
Oct 21 18:16:40 6h 06m Tempus Locus ♥ 1 Great game! I appreciate the solutions at the itch page, as I felt the difficulty might be ramping up a little fast, as I needed some time to get comfortable with the main mechanic.
Oct 21 18:27:55 11m 15s How to kill your grandparents ♥ 0 The game has some great ideas! I like the concept of fighting a powerful boss and coming back every loop being more powerful. However, I agree with another comment, that just collecting coins might not be the most interesting solution, as there's no reason to fight and the player might just die, after they collected all the coins.
Oct 23 14:32:53 44h 04m GREY MILK ♥ 1 Nice game! I like the idea of adding dialog and dialog options during gameplay. But I guess it might be better, if gameplay and dialog would be more connected, as regaining health felt like guessing the right answer and there also didn't seemed to be any reason to gain speed (but I appreciate that this game isn't that much challenging).
Oct 23 14:39:30 6m 37s Funk Side of the Moon ♥ 0 Great game, I liked this one a lot! I agree with previous comments about the sound effects being similar and I had problems to figure out the exact "jump beat."
Oct 23 14:44:44 5m 14s Home Sweet Home ♥ 1 Great game! I guess people with colour blindness might have some trouble, but I also wouldn't know how to fix this.