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Feedback comments for LD46
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| Timestamp | Since previous | Game | Le Don's comment | |
|---|---|---|---|---|
| Apr 25 16:53:49 | To Be Alive | ♥ 0 | Nice stealth puzzler, I enjoyed the graphics a lot. A lot of people already mentioned the slow pace and path finding would also be nice. One other suggestion: You should add an button to reload the level (as far as I could tell, there is none). Because otherwise the player might be stuck in a level, in which one animal is depending on the other one. When the wrong animal leaves the level, the player has to play the whole game from the beginning. | |
| Apr 25 17:16:41 | 22m 52s | The Night Of The BEAST | ♥ 1 | I enjoyed this game a lot! I really like the retro look of it. I liked the idea of those red ghosts appearing when you killed someone, which opens the game up for small strategies like "I shouldn't kill the nearest people, it would makes this area harder" (but I think there should be a small note about these guys - I got killed in the first round because I didn't know they're deadly). I noticed one guy in the upper left corner and it seems I couldn't reach him. Maybe an additional path might be nice. Btw. I don't think a progression system is necessary. I mean, why you are killing the people? Because you want to feed the beast! |
| Apr 25 19:18:21 | 2h 01m | Don't fall behind | ♥ 1 | I like the atmosphere in this game a lot - music and art is great! But I didn't know where to go and gave up after a while. I think the camera is a little too close and the game might need a bigger overview, which might also help with the navigation. And I didn't understand what stealth mode is supposed to be. A little explanation might be helpful, as otherwise the player has to learn by failing, which isn't that much fun imo. |
| Apr 25 19:26:51 | 8m 30s | A Tale of Freedom | ♥ 1 | I liked your game! I especially liked how you uses some hidding spots, which helps to give the players a little breather. But for me the controlls felt a little too floaty and the second half, the forrest area, felt also very easy, as I sticked to the right wall. Wasn't sure if that was intentional. |
| Apr 26 10:32:29 | 15h 05m | Marx's Graffiti Squad | ♥ 1 | I'm so glad that you did a version with level restarts. Playing the whole game from the beginning wasn't great. Otherwise I really liked your game a lot and your spin on the stealth genre. Also your vision coins are amazing. How did you do them? I have a stealth game side project (and I did one for this LD) and I never could do them properly. |
| Apr 26 12:04:41 | 1h 32m | Chasing Shadows | ♥ 1 | Yea, I agree with the above comment, it might be better to add a button, that ends the game. Otherwise I liked it and I also liked the little voice acting. But when the player moves too quickly the voice interlaps with the new messages. It might be better to "kill off" the active voice line, when you start a new one. |
| Apr 26 12:47:32 | 42m 51s | Nothing to Z Here | ♥ 2 | That one is one of my favorites games so far. I like the mechanic of keeping your zombie friend alive, while also having the risk of him eating the player and also how you can use zombies as puzzle solver. Some minor problems: - at the shooting range I had to restart the level a few times because all the zombies were eating the first corpses. Maybe the corpses should have a "being eating by"-counter and when the corpse is "full", the zombies go to the next target. - it seems guards can get stuck at the doors, making the puzzles a little bit easier. - also the player can get stuck in a corner when Steve is too close. But like I said, so far one of my favorites games. |
| Apr 26 16:14:18 | 3h 26m | Rescue Mission: Amateur Hour | ♥ 1 | I liked the game and while it is slow, I also think the issue might be because of the big spaces. I didn't know there are multiple levels - I got the text message at the end and went through the gate, touched the rope at the beginning, but nothing happened. Maybe I did something wrong or there might be a bug. |
| Apr 26 16:48:47 | 34m 29s | Squatch Watch: Keeping The Myth Alive | ♥ 5 | I love the look of it this game! Really nice. |
| Apr 27 10:18:56 | 17h 30m | Energence | ♥ 1 | Overall I feel the same as most other commenters: The art is amazing, but the game may be too hard. I couldn't finish the second level. Mainly because of the controls, but I think the hit box of the spikes (or the player) could be smaller and more generous. Also as a minor note, I didn't like the highlighting of the Start/Quit menu at the begnning. There is an arrow on the active option, but the other one is highlighted. |
| Apr 27 10:23:06 | 4m 10s | Hive Mind | ♥ 1 | I like the concept of this mini rts game. But I think it might be better, when the hit box of the bee might be a little bit bigger, to make it easier to click on them. |
| Apr 27 10:31:13 | 8m 07s | The Tree of Life | ♥ 1 | Great art and music, but it got hectic way too fast. I think you should introduce and explain the mechanics better with some intro stage, as the player has right at the beginning to learn how the game works, while those crazy lumberjacks are going wild. |
| Apr 27 20:40:11 | 10h 08m | Elementrees | ♥ 1 | Overall I liked the game. But even though I could finish it and defeat the boss, I had the feeling that I didn't really "get" the game and the upgrade system and that I was missing something. All trees seem to have the same upgrades, I didn't understand what some upgrades were suppose to do and I didn't know why it looked like I was only using fire attacks, when I upgraded all trees. You are throwing a lot to the player right at the beginning and it might be better, if you ease up a little. |
| Apr 27 20:54:43 | 14m 32s | First Love / Late Spring | ♥ 0 | Man, it sounds and looks great! As others already mentioned there are some crashes and it would be great, if you could skip the title cards. |
| Apr 27 22:37:20 | 1h 42m | Oak Defenders | ♥ 1 | Just reading your comment about stunning and I think it might have been too much of a last minute decision, as getting hit stuns you also from rebuilding plants and in general making it way harder to recover when you're being overun once. But besided that I enjoyed your game a lot! There are quite a few games with protecting/building trees themes (so not a high score in that regard), but this one might be my favorite of these games. Maybe I wouldn't start the waves with a timer, as it makes collecting resources and building trees (and reading the descriptions for first time players) more stressfull and I don't see how that supports the game, but still, this game is so far in my Top 5. EDIT: Oh, I forgot, there seems to be something funky going on when you restart the game. The cursor doesn't seem to react anymore. |
| Apr 27 23:03:34 | 26m 14s | Body and Soul | ♥ 1 | Man, great game! Like the art and sound and it also feels satisfying. But I didn't like how one upgrade just might replace a previous one, as it makes the previous choise feel like a lost choice. I guess it would be better, if they would upgrade each other. And as the previous comments mentioned, some effects like the XP orbs look like attacks and the transition into the upgrade menu like a dying animation. But yea, overall this is one of my favorite games so far! EDIT: Oh and I forgot to mention, the intro and tutorial is just great. I also liked to be able to skip it when replaying. |
| Apr 28 10:05:09 | 11h 01m | Don't Kill Death (Or Die Trying) | ♥ 0 | Yea, great game! I'm not sure about the mouse control, as it seems to make dodging a little harder, but I also don't think WASD- (or arrow)-controls would convey the same dynamic. I also didn't know you can choose an update, as I thought you have to take I first and II second and so on - maybe add a little "Choose your upgrade" text and remove the numbers. But also no one else seems to have this problem, so maybe it's just me. But yea, like I said, it's a great game. I also like how all the bodies pile up. Is there a limition of how many bodies are piling up or how does this work, if I may ask? |
| Apr 28 12:03:40 | 1h 58m | water it | ♥ 1 | I love the soundtrack of this game, but maybe it could loop better, as the track just ends and restarts. I also like all the small effects, But gameplay-wise I didn't understand how you kill enemies and there doesn't seem to be much going on besides staying alive (which of course is perfect for the theme :)). |
| Apr 28 12:14:30 | 10m 50s | CAN you stay alive? | ♥ 1 | It looks great. But I think the game has to be explained better, as I couldn't figure why I should use those defends pencils or in generell how the economy in this game works. |
| Apr 28 12:29:38 | 15m 08s | The Fridge | ♥ 0 | I liked this a lot! The controls felt weird sometimes. Maybe it would be better, if there would be a visible grid to help the player. |
| Apr 28 15:08:17 | 2h 38m | Keep Joe Alive | ♥ 1 | I liked this game lot, as the pixel art is quite awesome and I can totally relate to Joe. But (as someone else mentioned) it seems you don't punish wrong inputs and it might lack some variation (but I guess that's due to time constraints) |
| Apr 28 15:15:02 | 6m 45s | Doctor Lit | ♥ 2 | The sprites in this one are amazing. |
| Apr 28 18:44:30 | 3h 29m | Rhythm Castle - Platformer/Rhythm Game | ♥ 1 | The game looks great and it also has a great concept, but I just couldn't get over the second rythm stage. Maybe the timing window is too tight. |
| Apr 28 19:22:49 | 38m 19s | Fleur Defense | ♥ 3 | Great game! But I think the beginning is a little bit overhelming as there's much to learn and figuring out. Also as far as I could tell there's no way to regrow the trees, which is a shame, as you can only hold your position, but not "conquer" back. And I personally thought the reward for selling plants isn't big enough to bother and could be a little higher (but the idea is nice). |
| Apr 28 21:53:50 | 2h 31m | Bloodrush | ♥ 1 | I love the art, music and generell mood of this game. However I had to quit, as I couldn't get pass the second light outs moment. I also couldn't figure out how to use the roll to my advantage, as it lead me most of the time right into a knife. And (but I'm not sure on this one) it seems the enemy might be in advantage, when you approach him from the bottom. At least it felt like I could get a hit when the enemy is above me. But still, overall I liked the game a lot. |
| Apr 29 23:49:12 | 25h 55m | Creature Keeper | ♥ 1 | Love the writing of it and the different endings. But it's hard to see if and how I as a player make any progess. Maybe some feedback would be great. |
| Apr 30 00:03:42 | 14m 30s | Dr. Flower | ♥ 1 | Great concept! Haven't seen something like this here. As someone mentioned, I also wish there would be more resembling between the pictures in the book and the plants (but I also guess it's like this to add ambiguity) and I also found the cheat. But still, great game! |
| Apr 30 08:47:14 | 8h 43m | Fleauwer - Sairentouddo | ♥ 1 | Neat game! For Some reason the controls doesn't seem to work properly. |
| Apr 30 08:55:43 | 8m 29s | Focus, kid! | ♥ 0 | That's a gret idea you have there! But I have a feeling, that some distractions need some kind of tell or better hints. |
| Apr 30 11:00:05 | 2h 04m | LifeLine - Music Pattern Obstacle Dodge | ♥ 0 | I liked it a lot! But I thing the green boost made the game to quick and chaotic. Maybe there should be some limitations for it, as I couldn't even tell what's going on. |
| Apr 30 11:20:46 | 20m 41s | All Systems Grow [LD46: KEEP IT ALIVE] | ♥ 1 | Great game! I agree with other people, that it might be better, if there are more checkpoints. I can imagine what games inspired you, but also being in a Ludum Dare, there a lot of games to play and people might not have that much time. One other thing: When you transition via plattform to another screen/room, I would make the plattform move one or two tiles higher, so players have more time to react to a new room. |
| Apr 30 13:52:21 | 2h 31m | Little Restaurant of Horrors | ♥ 1 | I liked it! I especially liked how you change the sprite and the speed. It is getting very slow at the end, but also there's clearly a point to it, so I don't think it's not bad at all and the last part also doesn't drag on too long - it ends at the right time. I only wish there would be more information about the guests, as the numbers didn't tell anything and the decision, which one to "sacrifice" didn't have any meeaning. |
| May 1 09:27:17 | 19h 34m | Root Defence | ♥ 0 | I love the idea! But it isn't very well balanced and it's easy to get overrun very fast. |
| May 1 09:35:55 | 8m 38s | SaverTato | ♥ 2 | I like the simple style of that game! But feeding didn't seem to have an effect, which is a shame. Maybe you could add some effects like a recovering shield or an attack, when thirst and hunger is low. Some gameplay-wise motivation to keep those numbers slow, as otherwise they're just another clicking point. |
| May 1 11:19:33 | 1h 43m | Hunting a Cure | ♥ 1 | I really like the art, sound and general mood of this game. But the balancing doesn't feel right and it doesn't seem the weapon is doing anyhting. Might need more power in that regard and maybe some player upgrades. But I liked the white body cells, that are fighting with the player. |
| May 1 11:22:57 | 3m 24s | Rhythm Rifles | ♥ 0 | I like your concept and the art is great! I'm just really bad with tythm games, so I just spammed the shoot button... |
| May 1 13:26:26 | 2h 03m | Balloon Jump | ♥ 1 | This is a great game! Love the idea (instanst childhood memories of keeping a balloon in the air) and the variete with the wind and power ups is great. Just as a minor point, I don't think the music fits very well, as it sounds more quit and introverted, but maybe that's just me. I really don't know what else could be improved, as this is a round, solid entry. |
| May 1 13:35:28 | 9m 02s | Zorla's Tavern | ♥ 1 | The art and mood of that game is great. I also liked the dialog and intro cutscene. I personally just wished there would be more gameplay-wise. And also in later staged I thought it get's a little hard to keep track of the mouse cursor. Maybe a bigger, custom made might work better. |
| May 1 19:20:30 | 5h 45m | By The Fire's Light | ♥ 1 | I liked the idea of the game. It would be great, if there would be some endgoal (like survive until the night ends) and wolves could also be more aggresive. |
| May 1 19:32:32 | 12m 02s | YOUR RAGING SPIRIT | ♥ 1 | I like this one a lot! By reading the description I didn't understand what 'smash-like' was suppose to mean, but it made sense, when I started playing - great concept! Also I liked the parallax effect, but I think it might be a litttle too strong. I also didn't know there's appararently double jumping and dashing, as I just read in the comments. And the exploding effect when enemies are off-screen (like in Smash Bros) didn't seem to fit. Otherwise I thought the art looks really neat. |
| May 1 19:43:34 | 11m 02s | IcyNoid | ♥ 1 | Great entry! I liked this one a lot. The bouncy feeling of the Dude is great and I like the upgrades. Oh, and also the silly poses are great. |
| May 1 20:04:42 | 21m 08s | A Way Out | ♥ 1 | I liked this one! The art is neat and I love your checkpoint system. As someone else already commented, it would be good if you would show the stamina and walljumping can be tough when jumping to another wall. |
| May 1 22:08:03 | 2h 03m | NOAS | ♥ 1 | Nice game! I like the idea of having not to kill one enemy, but I also felt the levels a little bit too long. |
| May 1 22:12:45 | 4m 42s | The King Needs More | ♥ 1 | Nice work! |
| May 1 22:21:11 | 8m 26s | Asteroid B612 | ♥ 0 | Nice game! I liked the space concept, even though the controls could be a little confusing at times. I think it would be neat if there would be some recovery item. |
| May 1 22:25:15 | 4m 04s | It's Alive! ...Keep it That Way | ♥ 0 | The art of this game is amazing! But I think the font is a little hard to read. |
| May 2 09:48:20 | 11h 23m | Robo Riot | ♥ 1 | I liked this one a lot! Feels very polished and the tutorial is also nice. But at some time I felt like a little variety might be missing. |
| May 2 09:56:00 | 7m 40s | Jonny Brown Thumb | ♥ 1 | Great game! Really like the idea, even if it might feel a little stressful. I think it might be neat, if the player would also have a little upgrade or progression going on, instead just having to deal with more plants, but at the moment I also don't know how you could expand this game. |