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Le Don

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TimestampSince previousGameLe Don's comment
Oct 9 09:45:46 Nightwatch ♥ 1 Nice game! I like the idea a lot, especially the light mechanic. It's also a neat base, to add more levels and an online mode to make a full game out of it (and maybe some more polish). Maybe even a 4 vs 4 mode or something like that.
Oct 9 10:18:42 32m 56s Nothing but naked ♥ 2 Great game and I like some of the ideas, like distracting npc's or having different npc's (teachers/pupils and janitors/director). But here are some negatives: I think the vision coins can be quite confusing, as they move to the player, without the npc seeing him (I quess that's because of the conversations mechanic - maybe make this an interactible action, as it should only move, when you interact with the npc). I got stuck some times at the doors. I guess there's something weird with it. The npc's move way to fast. As there are so many of them, it's hard to keep track of the right timing to move and as they are moving so fast, there's hardly any chance to react or safe yourself, when you "guessed the timing" wrong. But still, great game.
Oct 9 10:26:13 7m 31s The Pumpking ♥ 1 I couldn't get pass the big pitt. As for the charging, I guess it might be better if you could still re-orient the camera and cancel the charging, as you must otherwise commiting to every charge you do.
Oct 9 10:43:27 17m 14s Keep It That Way ♥ 1 The ray casting effect is great, but it's also hard to see. Some times I got detected and didn't know why. Maybe there sould be some "fill" time, like how in modern stealth games guards have a bar, that fills when they see the player. The concept is amazing.
Oct 9 10:51:31 8m 04s Outsider ♥ 0 For some reason I only got a blackscreen in Windows 7.
Oct 9 11:09:12 17m 41s Candy War ♥ 2 That game is just perfect for Halloween-October! I think the controls are a little bit to floaty.
Oct 10 10:29:34 23h 20m Ritual ♥ 1 Love the art and the music. The beginning is quite hard, as the fire goes out quickly and the goal of the game isn't clear at that point.
Oct 10 10:50:31 20m 57s ground zero ♥ 2 The art and setting are great and I like the kind of simple gameplay - going out and find ressources before the storm comes makes for an interesting loop. How did you do the purple effect when the cloud arrivess? Did you use another set of sprites or did you use surfaces?
Oct 10 11:04:23 13m 52s Nothing ♥ 1 Well, that's the first game I played that I would call a 5 out of 5 game. Not only are music and art great, but also the controls are also very nice. Love the idea and how it adds some replay-value in a smart way. Maybe one thing: When looking up/down, the eye could also move up/down.
Oct 10 11:20:54 16m 31s Wisp ♥ 3 I like the mechanic of the the little dude morphing into different states. But I think the controls might need some work, as they feel quite heavy.
Oct 10 11:33:09 12m 15s Bootstraps ♥ 0 Great concept! I just think it could maybe explain some parts better - for example I couldn't figure out what Utilities are about and adding a price tag to each expense.
Oct 10 11:52:35 19m 26s Small Town ♥ 1 Overall great game. But I didn't like the clicking at all. It also seems there's quite some inbalance of the ressources, as I had plenty of rock and wood with just one factory each, but almost no exp or gold.
Oct 11 13:55:54 26h 03m Soulbound ♥ 2 Great game! I like the different character classes and how you can switch the attacks. But maybe it would be neat to have a little desciption of the status effect, as I was wondering if fire and poison are just doing damage over time and why I should choose one above the other.
Oct 11 14:04:32 8m 38s Alone ♥ 1 Amazing art and sound. But as some people already mentioned, it depends a lot on guessing the right way and trial & error. Checkpoint per water should help a lot. And I think the hitboxes of some of the objects could be smaller, to make the game feeling a little smoother.
Oct 11 14:33:01 28m 29s HUMAN ♥ 1 Please add an exit button, even as I hardly wanted to quit the game, as it's quite amazing. Art and music are great as is the whole concept of getting your senses back. I also like little details like the shield being behind the character, when you block up (and up-left or up-right). I think it might be more interesting, if the senses would also bring some advantages. For example 'hearing' is interesting, because it doesn't just let the player be scared, but also the player can actually hear the enemy attacks. And more variety to the enemy attacks would be great. Also maybe it would be useful, if there would be a sign or a tell, when the enemies are stunned (or there is and I oversaw it). In the last battle I wasn't sure when to attack and when not. And I couldn't figure out, when my character is hurt. But again, overall it's a great game.
Oct 11 14:48:40 15m 39s TinyBeat ♥ 0 I enjoyed this! But as someone mentioned, I feel as the slow-down item makes it harder, as it changes the rythm of the game. Maybe it could change to allow a more generous timing. Also its not easy to check your health, while you're trying to hit the notes. Maybe that would be easier, if the health would be a health bar next to the notes, to let the player have a feel of how much life they have left.
Oct 11 15:02:51 14m 11s less headless ♥ 1 Interesting game! I had to quit when the little thoughts run around and you connect them. Sometimes it felt like the collision doesn't respond properly.
Oct 11 15:16:09 13m 18s The Island ♥ 1 Nice game. I think it would help, if you would have some bar or values, that show how much space you have on your island and how much is left.
Oct 19 11:15:22 187h 59m Private Universe ♥ 1 I liked this! But I think it could be more clear, how the blocks change the gravity, as it had me guessing if darker means being lighter.
Oct 19 11:30:54 15m 32s Spikt ♥ 1 Amazing game! First I didn't got "it," but then I turned left and then it clicked. I like the idea of the missing limbs and how it becomes a small Metroidvania a lot. But there seems to be something fishy with the elevators and hit boxes. Sometimes I got stuck in a wall, when I stand half on the elevator and the elevator moves down (as it seems to also move the player down, into the walls) or when standing under a moving elevator. And it seems some of the elevators are getting "out of sync" and I'm not sure, if those shouldn't keep the same rythm. But overall I liked this game!
Oct 20 11:57:53 24h 26m GettingHome ♥ 0 Quite charming. Seems a little rough, as there are no animations and, as some people already mentioned, there's no timer. I like the cute screen explaining the Win/Lose-conditions.
Oct 20 12:18:17 20m 24s Emergency Procedures ♥ 1 Congratulations on your first game! As a first-time game, I like it a lot, but there are some parts that needs some work. What I wished: - the quote at the beginning should be skipable. I retried the game a few times and having to wait everytime for that quote (even if it's short) is quite bugging - I hard a hard time reading the "Use spacebar to interact" text, as it's only shown when you can interact with something. Maybe it should be there the whole time and highlight interactible items. - Sometimes it seems I got stuck. Or it was because I reached the Game Over state; that one could be more clear - I thought I would be stuck in the manual, until I figured out how to close it again - More explanations. I couldn't figure how out how to use the life and shield generator But overall it's a great start.
Oct 20 12:32:33 14m 16s Hello World ♥ 1 Nice concept! But I also felt, that I had to rely too much on the 'guide' command, to know what I'm supposed to do or how to progress. The command window could also be bigger and I think it would be neat, if you could browse through older/used commands with the up/down arrows, as you can do in the console of internet browsers.
Oct 20 12:49:38 17m 05s And Then God Said ♥ 1 Loved the physik's in the game and liked to play around with it, as in filling the game with sheeps and plants, flooding the whole area and then making a whole and suck out all the water. But I feel it does need some goal - or I'm just bad in sandboxing.
Oct 20 13:06:16 16m 38s Newborn AI ♥ 1 Nice game! But I got at the decode part, as I didn't know you had to open/read the file, to decode it. I also think you should deactivate 3D movement, when you're using the consoles. And maybe don't reboot the nodes, when you're re-visiting them. I wanted to re-read some of the AI-text, but had to restart the game to read them. But overall I liked it!
Oct 20 13:30:43 24m 27s Memoirs Found in a ♥ 1 Love the visuals of the game! But also got stuck in the second level and after reading the hints on this page, got stuck in the third level. Also as others already mentioned, it's a little bit too hard to see and the visible area could be a little bit bigger.
Oct 26 05:40:48 136h 10m Never Ending Entropy ♥ 1 Nice game! As someone mentioned, the text could get in the way and might need some other trigger - maybe an interact button or make it trigger only once. Also it seems the games slows down quite a bit, when there are too many enemies on the screen and sometimes enemies could pass locked doors. I also think collecting 1000 complexity felt a little bit too grindy. But overall I liked it a lot. I liked especially some of the dialog being like "Hey, I did try to talk to you earlier" and the upgrades you collect.