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Feedback comments for LD59
Le Don's games and stats for all events →
| Timestamp | Since previous | Game | Le Don's comment | |
|---|---|---|---|---|
| Apr 24 14:19:07 | Footsypool | ♥ 0 | Really fun and great game! I had a lot of fun with it and I areally like the more tactical approach. | |
| Apr 24 14:34:39 | 15m 32s | 灯台の見守り — Lighthouse's Vigil | ♥ 2 | Great game! It seems using the light beam with WASD is faster than using the mouse and it gets a bit too difficult at the end. I couldn't kill the demons faster than they spawned. Are they regenerating when the light is not on them? It also seems they kinda block the light, which makes it harder to kill them. There might be some ways to make it a bit easier. But again, overall this is a great game! |
| Apr 24 14:54:42 | 20m 03s | Trainsmission | ♥ 1 | I really like this game! As other mentioned, it is kinda hard to tell the units apart and I was wondering why I couldn't use certain units - turns out those were the enemies. I also thought the tutorial could use some pictures, as they are basically just the text from the main page and don't really add new information. I also wish they were an option to just move a unit without using an action and maybe even have enough SP for every unit. Because I ended up underusing some units, as I needed the SP to move the units around. Lastly it might be more interesting in a tactical sense if the player might be able to see the next actions of the enemies. |
| Apr 29 14:32:37 | 119h 37m | Signals of God | ♥ 1 | ... perfection! |
| Apr 29 15:37:42 | 1h 05m | Signal Singularities | ♥ 1 | Great game! The idea and the polish are amazing. There could be some improvements about the handling - sometimes I would grab something not intended and it also seems removing one item in the middle of a chain reset or remove some of the adjusted values. Maybe some kind of silhouette around the item that is about to be grabbed might be helpful. Also a small tutorial or some explanations for the items might be also helpful, as I am still not sure what all of them did. But again, this game is great and one of my favorites so far. I think I got to complexity 4 and had to deal with two encodings in a row, which got too hard to solve for me. |
| Apr 29 16:07:30 | 29m 48s | Sine Factory | ♥ 1 | Great game! There might be some room for quality of life improvements like being able to rotate items. I think someone else already mentioned it, but it might be better if the oscillerator might be build in. In its form it doesn't work as a puzzle element itself and is more like a tool to confirm how the graph is currently looking like. Not using it feels like flying blind and sometimes the player has to reorder and move stuff, just to confirm if the solution is right or not. Also it might be useful if the axis might show some values. I was stuck a bit when I had to add 3 to the graph. It seems I was always a bit off, but I couldn't tell how much I was off. But again, great game, I like it! |
| Apr 29 23:01:47 | 6h 54m | A Short Flight | ♥ 2 | Great game! For some reason the beginning of the game is quite laggy for my PC - I used the web and windows build. I also got kinda lost at the beginning, but I guess that might be on me. |
| Apr 29 23:23:34 | 21m 47s | Fallen Ties | ♥ 0 | Great game! The atmosphere is amazing and I really liked the generall idea of finding suspects based on some hints. The dialog of the npc's also weren't too long, which is something I really appreciate. A little mission debriefing with some statistics like how many of the right targets were killed might be a nice addition. |
| Apr 30 10:02:02 | 10h 38m | Robo Phone Home | ♥ 2 | This is a great game! Really like the idea and art, audio is also great. I have to admit, I quit at level 5. I thought the rotating bits were a bit less fun, as I felt I am kinda depending on the robot and the rotating bits being in the right place, but it seems they wouldn't align properly, making that level way too long. The jumps also seemed hard, but spamming the signals by holding the key solved it. |
| Apr 30 10:17:27 | 15m 25s | Winter Resort | ♥ 1 | Very charming game! But I also can't progress after the first area. It seems I am stuck at the end of the stairs and I can't find another way to go up. I am checking the comments, but noone else mentiones it, so it seems I am just too dumb to play this :')... |
| Apr 30 10:37:41 | 20m 14s | Smoke Operator | ♥ 1 | Really charming game! I was also stuck at the fan level - turned out, jumping from right to left to give the smoke some side movement did the trick. I was really laughing when the dude had his suit on - that was quite funny! LAstly I did stop at the boss, as I felt he takes too many hits and losing all the progress with just one hit was a bit too punishing. Maybe this game would really benefit if the player could take 3 hits or something instead of just one to be less punishing. |
| Apr 30 10:51:06 | 13m 25s | Downtown Signal | ♥ 0 | Great game! I really like the idea. I needed two small runs to get the idea, but then I managed to get to Staten Island. |
| Apr 30 11:05:16 | 14m 10s | The Last Crossing | ♥ 2 | Cute game! I really like the idea of wild trains roaming around and having to safe baby trains. As someone else mentioned, the scanner seems to get a bit awkward when scanning multiple trains and it might be helpful if there was some kind of indication in which direction the character would scan. I also thought losing health when failing at the scanner was a bit too punishing, so I stopped using it. It also seems the train and baby train placement was random, which meant some baby trains were impossible to save. Really like the art and audio in this, those are amazing. |
| Apr 30 19:20:05 | 8h 14m | SIG_NULL | ♥ 1 | Charming game! As someone else mentioned, more variety might be good, as 'overheat' seems to be the best command. I also thought that there is a bit too much text at the beginning and some of it also covered what happened on the screen. For example I didn't see those fireballs coming out of the staff when pressing left click. |
| Apr 30 20:01:13 | 41m 08s | SILENTIUM | ♥ 4 | The music is amazing! I disagree with a previous comment and I actually liked that the fuel wasn't a big issue, as I am personally not a big fan of survivor games and I thoughts it's kinda neat to be able to refill at the gas stations without being told implicity or explicity to refill. |
| May 1 08:57:33 | 12h 56m | SCP-███ - Warehouse | ♥ 4 | Really great lightning and great atmosphere. But I also kept thinking that I must play a really tiny person, as the camera might be a bit too low on the ground. |
| May 1 09:08:44 | 11m 11s | DAISY | ♥ 1 | I really like the art style of this. |
| May 1 09:21:22 | 12m 38s | Captain Distress | ♥ 1 | This is a good game! I really like the concept and art & audio are also great! At the beginning I couldn't jump and I wasn't sure why, but I guess it was because a planet was blocking my path. Maybe some kind of indication if the jump path is blocked might be helpful. |
| May 1 09:40:29 | 19m 07s | Final Caw | ♥ 1 | This is a good game! Really like the atmosphere and those characters. I also appreciate that there was enough fuel and the difficulty seemed to be just fine. |
| May 1 09:53:13 | 12m 44s | Sonar Ping | ♥ 1 | Great game and also one of my favorites so far! I really like the ping gameplay and the simple art a lot. I am not sure how I feel about the tank controls and I thought the more open levels were more fun than that one with the small corridors. |
| May 1 10:05:02 | 11m 49s | Searching for Signal | ♥ 3 | Good game! I really like the setting. I had a similiar problem as someone else and I was solftlocked after I got shot during the dialog. |
| May 1 10:16:04 | 11m 02s | can u talk? | ♥ 1 | Good game! I really like the art style. As someone else mentioned, it might be better if the checkpoints were after the moving plattforms or if the plattform position would also reset, as it can get a bit tiresome having to wait for them. |
| May 1 10:30:22 | 14m 18s | Kiipu | ♥ 1 | This is a charming game! But also a bit hard. It took me some time to understand the bouncing mechanic. Maybe a simpler area to learn that mechanic might have been better. |
| May 1 11:15:31 | 45m 09s | Radio Nation | ♥ 0 | This is a good game! But I needed a second run to truly understand how it was intended to work. I started exploring more of the map, but not to get more points - I thought I was supposed to place only one building per hexatile. After I checked the gif on this page again I realized what I was supposed to do, but I am still not sure what those numbers when selecting a building to build were supposed to mean. Placing buildings could also be difficult, as I wasn't always sure what exactly blocked the new building. Also at around 900 points the game got quite laggy. But still, this is a good game! |
| May 1 11:30:22 | 14m 51s | IONOSPHERE | ♥ 1 | This is a very fun game! I couldn't quite tell those head aparts - maybe it's more helpful if they had different colours or adding a counter to the upgrade menu with the current number of heads. I was also bit confused why I couldn't place some of the statues (those were supposed to be unlocked), but otherwise this is a lot of fun. |
| May 1 11:45:50 | 15m 28s | Signal Jam | ♥ 0 | Great puzzle game! Just to be nitpicky, but I wish there would be a counter for the current level. |
| May 1 12:13:39 | 27m 49s | Connection Lost | ♥ 0 | This is an interesting game and I did really like the mechanics. But I also have to admit I am not sure if I really understood this. I was stuck at the same part as one of the previous comments and the last level. Then I saw the debug menu and after seeing the TTL counter I understood that part of the game. There might be some room for improvements regarding in-game explanations, as I also never used the dish tower. But again, this a really interesting game. |