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picttarge

Feedback comments for LD58

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TimestampSince previousGamepicttarge's comment
Oct 7 13:15:17 Star Reaper ♥ 1 Nice take on Asteroids with a bit more strategy. Great for a compo, only stuttering while flying the ship towards other items can be confusing ^ lack of background perhaps as @Nash mentioned. For full arcade feel some controller support would just perfect. :)
Oct 7 13:28:27 13m 10s Aster ♥ 1 Graphics, sound and music all fit really well. Sometimes the interactivity of the objects (1-3) seemed a bit hit or miss, but it's a good game. A little too much text, but I know you wanted to tell a bit of a story too :)
Oct 7 13:44:07 15m 40s Goblin Smoovees ♥ 1 I mean, does what it says on the tin, and with good humor to boot! :) ha ha this was fun
Oct 7 18:38:39 4h 54m Crumbled Legs ♥ 1 Very tricky - but I love the graphical style and +1 for Danse Macabre
Oct 7 18:58:01 19m 22s Type II ♥ 4 Colour palette like an old CRT monitor, and orbital mechanics. Very nicely done. Satellite collision seems a bit too eager (larger hitbox than expected) but this is fun to play!
Oct 7 19:05:41 7m 40s Collector's Cove ♥ 2 I want to like this more because my first ever game jam years ago had a similar room setup with 4 doorways. However, I'm not sure what we're actually collecting, it just seems to be fighting and no idea what the recorder does or how to use it?
Oct 7 19:15:50 10m 09s Theme Collector ♥ 1 I like the ZX spectrum and all, but this could use some screenshots of it running so we see the end result (other than just the cover shot which is obscured by the 'jam' image.
Oct 7 19:16:33 43s My Favorite Creatures ♥ 1 404 not found when trying to play in the browser on ldjam
Oct 7 19:20:59 4m 26s C-C-Collector ♥ 1 Does not load in Chrome for me on both ldjam or itch: CCC.loader.js:1 Uncaught (in promise) SecurityError: Failed to read the 'caches' property from 'Window': Cache storage is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. [libil2cpp] ERROR: Could not open Il2CppData/Metadata/global-metadata.dat CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'RuntimeInitializeOnLoads.json' CCC.framework.js.br:9 RuntimeInitializeOnLoadManagerInitializer: Failed reading 'ScriptingAssemblies.json' CCC.framework.js.br:9 Input System module state changed to: Initialized. CCC.framework.js.br:9 [Physics::Module] Initialized fallback backend. CCC.framework.js.br:9 [Physics::Module] Id: 0xdecafbad CCC.framework.js.br:9 No GlobalGameManagers file was found at , quitting player! CCC.framework.js.br:9 Failed to initialize player
Oct 11 01:14:28 77h 53m Orcs Killed My Dog ♥ 0 Reminds me a bit of the old Dungeon Siege style of play. I *think* the player is invincible?
Oct 17 00:58:35 143h 44m Trinket Trail ♥ 1 Nice to see some of the sketches as screenshots here too. Main criticisms would be I miss look up/down in a platformer game, and the reason for collecting coins seems a little lost, but it's a good idea here. Extra point for the double jump, even if it allows you to go left and see 'behind the curtain' of the parallax backdrops :)
Oct 17 01:08:43 10m 08s Space Rescue ♥ 1 I'd suggest the control help (that can pop up when in map mode) is added to the game page here on LD so that people can get a feel for how to operate without needing to be in the game losing hearts to speed read the help text. There's a few quality-of-life things that would really help this feel less brutal, as I can see a bunch of work went into this.
Oct 17 01:32:58 24m 15s Debts & Dragons ♥ 4 I'm staggered by the size of the team. This can take a very long time to load (took about 10 attempts) and the UI makes some assumptions about screen ratio which means full screen can drop the bottom of the game into inaccessible areas and mess up some UI elements. There's some game breaking bugs when talking about rumours with merchants where everything just stops, and some placeholder variables that appear. Trading between merchants would be too easy were it not for the constant threat of death-by-inferno, so that was a nice touch :)
Oct 17 22:00:04 20h 27m deck of doom ♥ 0 Took me a couple of goes to get the hang of the dash, and heal but this is very well done for half a day's effort!
Oct 17 22:18:56 18m 52s Crowstraktor ♥ 0 Nice platformer, some of the obstacles are pretty good. It seems like the game is regularly doing something, or has a performance issue/stutter on a regular basis. Some of the physics of the collisions/traps could use some tweaking. But it has a boss fight and and ending! :) nice
Oct 18 14:30:29 16h 11m thoughtscapes ♥ 1 This is really well put together, what a great entry, and a clever ending too!
Oct 18 14:45:59 15m 30s Arkeolog ♥ 2 Lovely game, great atmosphere! Light clipping issues and mouse/controller sensitivity could use some tweaking. You managed to implement gameplay elements we ran out of time for (collecting items has negative effects on the player) - well done :)
Oct 18 14:57:19 11m 20s Deep Sea ♥ 1 This is really well done. The sonar doing a sort of flood-fill mixed with the underwater ambience really gives the impression you're deep underwater, and the ui keeps you removed from 'realistic' graphics as if you're an operator looking at a computer monitor. Very good indeed!
Oct 20 20:54:05 53h 56m The Tithe of Souls ♥ 1 A great entry! Only minor gripe is not being able to move around the components once placed, but the setting, the idea everything is a lot of fun! One of my favourites from LD58 so far!