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Feedback comments for LD58
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| Timestamp | Since previous | Game | Threeli's comment | |
|---|---|---|---|---|
| Oct 6 00:07:05 | Cellmate | ♥ 1 | You crammed a ton of work into this, really a stellar effort for the time given. Also, I'm a sucker for all the little interesting details - feels like a cool little show don't tell worldbuilding vibe. I'll probably come back to this one when I've got more time (and after some sleep!) | |
| Oct 6 00:15:13 | 8m 08s | FluxBeam | ♥ 0 | Do I see meaning where there is none, or is it all fabricated in the first place? Love the audio, and the overall ambiance. I hope you'll keep working on it after, either way I'll jump back in to snag all the orbs once I've spread some time around and rated a few other people / had some time to sleep. Great work! |
| Oct 6 00:23:19 | 8m 06s | Clean Line | ♥ 1 | First of all, I thought, I had to play - another train game haha. This feels like a really solid prototype for a full on experience. The music only playing when the game is in motion is pretty inspired, and the first time the screen transition I was hooked. This is a cool idea, and it didnt take all that long to load on my end. Great stuff! |
| Oct 6 00:36:35 | 13m 16s | Soulbearer | ♥ 0 | This is so far up my alley it's back out the other side. I'm really into the texture work and general atmosphere here... Solid effort, any plans to keep working on it after? |
| Oct 6 00:53:30 | 16m 55s | Ludum TCG | ♥ 2 | I myself am something of a Blobous Vampire... Also, I did a frantic tap, do I get my 5 star review in [at least] one category? I know you weren't feeling well and so had less time than you would've liked, but this is strangely compelling. Mostly just reading all the cards made me laugh. I feel like this could be made into a full experience with just a little polish. |
| Oct 6 00:57:53 | 4m 23s | Outward | ♥ 1 | This is excellent. I'm glad I saw that picture you posted early on, led me right here. The visuals, the sound, the feel... this is great all around. Clever using the framing to slowly expand outward rather than overwhelm the player right off the bat. Are you planning on expanding it at all? |
| Oct 6 01:13:48 | 15m 55s | CLEAN UP THE TOWN! | ♥ 2 | What a fun little time attack. The music was a bop, and I had this moment where some trash spawned in the middle of the lake but I was able to find just the right spot to get it and still better my score! Solid effort! |
| Oct 6 01:15:22 | 1m 34s | Rastic Rush | ♥ 1 | I'll install a java runtime tonight to play this, it looks wild and I'm excited to try -> I'll get back to you after I do so. |
| Oct 6 01:30:32 | 15m 10s | Xenolith | ♥ 2 | I was hooked before I downloaded it, but then I got hit with that opening sound blast and wow, brilliant stuff! I picked up from where @commanderstitch left off (before his son did more, so his first password) got to four orbs and 12 coins in a run -> it showed me a coin directly below the orb machine screen. My code for the next hero is I7XHSTTT. Honestly a brilliant idea all around, makes think a bit about Animal Well's community stuff. Here though the loop is tight, and explicit and I loved every second of it. I'll finish it off later but wow, the idea, visuals, and sound are all top notch! |
| Oct 6 01:40:14 | 9m 42s | Bone Collector | ♥ 1 | I love every second of this. Honestly kind of blown away you made this complete feelin experience in the length of time you did. The only thing I can really say is I'd love for this to be made into a larger experience. Brilliant work overall. |
| Oct 6 01:49:43 | 9m 29s | Chaotic Containers | ♥ 2 | Hey, did you just hack me?! You have to tell me if you did! I've never gotten so many warnings at once for a download haha. Solid work, something about this really captures me. The little song, the slick visuals, and tactility of having to lug around the boxes yet nothing felt overwhelming. I want to explore a whole little world in this style. Excellent work! |
| Oct 6 02:49:53 | 1h 00m | Catlosia | ♥ 1 | I actually love the aesthetic of this project. The music and off-beat vibe are great. I think it moves a bit slowly for my liking, but overall this is excellent work. Any plans to expand it or make something similar? It's got almost an adventure vibe to it... |
| Oct 6 02:53:22 | 3m 29s | Pollen Pusher | ♥ 1 | Wow, this is slick as heck. After a second the controls became second nature, and they work really well! Great audio work as well as the visuals. Just the right amount of quirk. Brilliant stuff, and I'll keep messing with it. It has a very addictive quality (for me as it were) |
| Oct 6 03:01:40 | 8m 18s | LD58 - Space Crystals | ♥ 0 | Pretty addictive little loop you've come up with. I was so incredibly bad at the start, that the second I had some success I slurped up all the dopamine left in my brain. How difficult was it to work within the constraints of C64? I'd love to know something about the process. Solid effort for sure! |
| Oct 6 03:08:35 | 6m 55s | Far Fetch | ♥ 1 | I'd post my scores but (a) you already played my game and (b) I don't want to embarrass myself... Silver on 1 and 3 so far, I feel like this one will stick with me. It's got that classic, "just one more try" feel. It takes a second to get used to but the feel is pretty solid and I suspect I'll play it some more after I get an evening of sleep. Great work, esp. for only using half the time! |
| Oct 6 03:48:02 | 39m 27s | The Pink Operator | ♥ 3 | Right as it was getting good it ended, which is how I know when I've found a fun demo for a puzzle game! I hope you will continue to develop it, there's many places you could take it and I found that the speed with which I could play it was really comfortable (i.e. resetting was fast, punishment free, and the puzzles weren't very difficult but satisfying) Great work! |
| Oct 6 03:53:50 | 5m 48s | Attic Thrifter | ♥ 1 | Hey, excellent work developing out so many micro-ideas. As @john-gabriel and @jacobwinters said: I could easily have played a ton more. The audio work was particularly nice too, minimalist but very fitting. Was this a one and done or are you considering further development? Either way, very fun! |
| Oct 6 04:03:22 | 9m 32s | Fluff 'n Roll | ♥ 1 | I mean, honestly, I love the use of primitives to develop the shape of things. Im all in on the wiggling little grass cones. Nice foley work too haha. Not going to say it was easy getting them into the pens, even felt a little random, but I love the implicit worldbuilding and the overall design. Solid effort! |
| Oct 6 04:08:02 | 4m 40s | Life of a Mayor | ♥ 1 | The music really did it for me. It added this like, contemplative aura to the experience which reminded me of old Origin games. I'm a sucker for anything simulation and my only real complaint is that there wasn't more. I do though, recognize how little time there is to get a whole idea put together, and you did that solidly. Great stuff. |
| Oct 6 04:19:33 | 11m 31s | GHARK - Soul Collector | ♥ 0 | Wow, feels like a ton of work to get this much done for the Compo. I'm crazy about your sound design choices. I think the only point I could make at all is there feels like a few points where there's not as much feedback as I might like - but again it's wild you got this much polish in there. I hope you'll keep working on it because I would buy/play it for sure! |
| Oct 6 04:31:39 | 12m 06s | Dragon Hoard | ♥ 2 | Feels really tactile, which is cool given how minimalist it is. That little 'disappointment' sound that plays when a baddie takes a gold away will haunt me for weeks. Honestly I agree with @bad-fetus - I could see this being developed out in a few different directions but yeah, there's even a world where you do a kind of active TD meets Roguelite meets ... keep the baddies away from your mobile hoard. (also I just love the expression on the little baddie's faces) |
| Oct 6 04:54:15 | 22m 36s | Reap What You Road | ♥ 0 | I said it on a few other projects, but only because it's true: I'm a sucker for solid simulations. I really like the core idea here. There's a few little bugs (new buildings causing lag spikes and dropping into unhelpful areas) but nothing game breaking that I saw. The path drawing is a clever move. It feels like an old Bullfrog game and I really like it. I do hope you work on it some more, maybe even develop it more in the sim direction - but get some sleep first!!! |
| Oct 6 05:00:33 | 6m 18s | Tarnos Quest | ♥ 1 | Let me start with the critiques: as others have said *between here and itch* there are quite a few bugs, and I also got the four walls no way to play bug twice. (also the quit button doesn't work, there is no new game button, it's not clear what does what, etc.) That said, I feel like you've got the bones of a very interesting idea and world here. I adore these Plastiboo like visuals. I also see you say you'll continue working on it -> I followed you on itch so I can watch the progress. Great effort so far. |
| Oct 6 05:04:52 | 4m 19s | The UUG | ♥ 1 | I did laugh at the title, but despite your claims, I feel like there's something cool here. I like the idea of a TD game where it's (a) stepwise and (b) you can make adjustments to placement per turn. It's almost less like a TD game and more a tactics game. Unfinished as it is, there's still something here and I hope you'll work on it more. (Also do you have an itch or only a github.io?) |
| Oct 6 05:08:47 | 3m 55s | Rock Collector | ♥ 1 | I got the same issues and errors as @cobear25, seems like some null references and an issue with rock placement causing some kind of duplicate instantiation. BUT, aside from all that, something about the idea and the charming aesthetic really grabbed me. I'd love to see something further developed out of this in future. A pretty adorable and very-nearly addicting game! Great work! |
| Oct 6 05:15:54 | 7m 07s | Stamp Collecting on Planet Q | ♥ 2 | I mean, this is brilliant. Feels like a finished product - there's so much to love. Solid puzzles, great world-building, and an awesome visual theming. Almost no notes here... Excellent. |
| Oct 6 17:37:34 | 12h 21m | Clear Skies | ♥ 1 | Wonderful all around. It's just extremely clever, and a perfect use of PICO-8. I don't have much to say that others haven't already said here and frankly I'd just like to see more. Extremely impressive entry, and one of my favorites! |
| Oct 6 17:53:09 | 15m 35s | Sewernir | ♥ 1 | This project (and others on your itch) showcases that you have some conceptually cool ideas when it comes to telling stories. I did have issues with the rope's attachment not happening many times despite me being next to a hook and mashing the key, so it just feels like they might be a little too precious where the collision shape's (etc.) sizes are concerned. As for bug-fixing, per the rules: "Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players." Fun little entry though, and like I said I love the worldbuilding! |
| Oct 6 17:58:33 | 5m 24s | Fartnite | ♥ 1 | I'm surprised at just how intuitive the controls felt. After only a few seconds I was zipping all over the place, and you know I'm going Blib every time. Great work for only 10 hours, and somehow very charming despite being a game about farting your way around! |
| Oct 6 18:09:50 | 11m 17s | Flight Terminal Assistant | ♥ 1 | It took me a minute to figure out how to get it back to the customer but I think that's less on you and more on me for not trying something obvious. It was nice to play something pretty out there for a minute and I got into a rhythm after a bit. An interesting little idea and I did feel like I had to get my 9-5 done workin in the 90's haha. |
| Oct 6 18:15:39 | 5m 49s | Unpacker: The TCG Collector Simulator | ♥ 2 | I wont repeat any of the critiques here as it seems like you're already burning through them and making quality of life improvements / bug fixes left and right. What I will say is the team packed a ton in here and it didn't just phone it in. I feel like I could become full invested in amassing a huge collection without going broke -> any plans to polish it up after the jam? |
| Oct 6 19:22:35 | 1h 06m | Lunar Burden | ♥ 2 | Felt like a Sierra classic, if a little short. I would love to keep playing in the world, feels like this game exists on the edges of a bigger space, which is a testament to your worldbuilding here. Brilliant stuff! |
| Oct 6 19:28:11 | 5m 36s | Grand Collector | ♥ 1 | The only real comment I might have would be handling the hold to move in a slightly more graceful way? Polling over time and only allowing movement every few ticks or something. Generally though this game speaks to me, I liked how all the characters had ... character about them and how much you packed into such a small space. Excellent work! |
| Oct 6 19:33:06 | 4m 55s | The Crossing | ♥ 0 | I do wish there was a little more to the entry, because the idea feels like it has lots of potential. The point is you got something done, it works, and it's enjoyable for sure! |
| Oct 6 19:56:11 | 23m 05s | The Raven Job | ♥ 1 | FYI, and maybe it's just me, but I'm getting a 404: "If you're seeing this error, it means I can't find your index.html file. This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away. See the embedding guide for more details. ludumdare.com/resources/guides/embedding/ 404 Not Found" Hopefully it is just needing to rename it? |
| Oct 7 00:51:21 | 4h 55m | Bug Driver 3D | ♥ 2 | I know you said we both made bug games, but you [and your team] made the REAL bug game (did that bug call me a 'mother bugger' haha?) As others have said the driving felt good, very high quality over all, and I love the visuals. Not much to critique here other than the web version is a little jank, but that's to be expected. Incredible effort all around! |
| Oct 7 00:58:45 | 7m 24s | Dragon, the collector | ♥ 1 | @kantona already said what I might've, the UI feels a little convoluted, but as soon as I figured it out I was off to the races. Love your visual theming, and the game itself was pretty cool. Any plans to continue working on it? |
| Oct 7 01:12:31 | 13m 46s | Seven-Day Bargain | ♥ 1 | Wow, this is awesome. The only issue I had was before I made it go full screen it was kind of random as to whether or not the 'play' button would register my click. Honestly hope you'll keep working on it, I'd buy a maxed out version of this in a heartbeat. Brilliant work! |
| Oct 7 01:22:10 | 9m 39s | Goblin Lord's Dream | ♥ 1 | Yeah the first mini-game (ghost game) kicked a null exception of kind each time I played, but the other two worked just fine. So much effort to make wholly different games in such a short time and the framing is pretty funny. Over all a ton of effort in such a short time. Pretty clever overall! |
| Oct 7 01:27:38 | 5m 28s | Marble Sky | ♥ 1 | Hey this is pretty fun! I'm always leery of marble games, esp. in jams because the physics really make or break the enjoyment of the game. I think you pulled it off and honestly I love the visuals. The whole thing has this classic late 90's feel, which I dig. Any chance you'll keep working on it post jam? |
| Oct 7 01:31:35 | 3m 57s | Aster | ♥ 2 | Pretty cool game with pretty great pixel work. I'm amazed you managed to squeeze this out of just a few days. I see there's no third ending yet, but also that you plan on continuing to develop it now that the jam is over. I'm not going to complain about the bugs, because I think other people have already pointed stuff out and you're working on improving it. Great work! |
| Oct 7 01:39:29 | 7m 54s | Nebula FM | ♥ 1 | I rated what I could given the elements which are not working, are you planning to continue development? |
| Oct 7 01:46:21 | 6m 52s | Collect or DIcE | ♥ 3 | I'd love to keep playing in an expanded version... The art is exceptional and I love the overall mood and world building, plus the gameplay is exactly my vibe. Just stellar work all around! |
| Oct 7 04:21:46 | 2h 35m | Acorny Business | ♥ 1 | Okay I'm torn on whether or not I think being able to hold space to gradually fly up would be an improvement. I think your current controls work better here in the scope of a tiny little experience here for the jam than would otherwise. That sounds negative, but I don't know how to write it better, this is a great project. I like the audio-visual work you've done here, and honestly I'd like to explore more as this bird, maybe after the winter is over. Very impressive job overall! |
| Oct 7 04:26:21 | 4m 35s | Crypt Of Collection | ♥ 1 | As others have said, this is pretty challenging but it seems like I was getting better with practice. Challenging isn't bad and I think your visuals have a ton of charm, plus the central mechanic is fun. Any plans with regard to developing it further? Either way, great work! |
| Oct 7 04:30:07 | 3m 46s | Florence Memories | ♥ 1 | Extremely chill game. I really like the core idea of it, and your included design philosophy. Very unique in this jam. Great stuff! |
| Oct 7 04:41:32 | 11m 25s | Submerged | ♥ 1 | For some reason I found this game very compelling, and I played through till the end (where I had a bug: as I picked up the treasure I moved under the ground and was stuck.) I loved the visuals and the different type of fish, I actually wish I had explore a little more earlier because it was only at the end I realized how much more stuff there was to see. Great work from everyone on the team! |
| Oct 7 04:45:17 | 3m 45s | Greedy Collector | ♥ 1 | Hey this was a simple but fun little score attack game. I mirror what other's have said about the dash, but I did find myself using it to try and shortcut through the middle more often than not. Solid effort! |
| Oct 7 05:04:50 | 19m 33s | Dust Collector Testing Facility | ♥ 1 | Ok the toggle between the original version of the songs and your... inspired take on effecting them made me laugh (honestly I think you should've opted in to audio for your versions haha.) The level select screen being in-world was a nice touch. The fake-out (unsure if it was intended or not) in C2 where you go down the [first] long hallway and it's not the end was awesome. Pretty solid effort all around. If you ever work on it more I'd love to play it or help test! |
| Oct 7 05:17:54 | 13m 04s | Enter the Cardgeon | ♥ 3 | Wait you did all this work by yourself?! Brilliant job, I was pretty hooked through until I won. I could see this post jam (with a few tweaks and a bunch more stuff to see and find) cleaning up on steam. Amazing work, love the sfx and sprite work. Really excellent job, hope you'll keep working on it. |
| Oct 7 05:30:54 | 13m 00s | Tiny Expeditions | ♥ 1 | Forget my thing, THIS is a bug collecting game! That you pulled this off by yourself and in 24 hours is nuts. To echo what @she-wrote and @sharky3188 said I'd like a little bit more feedback, but honestly I just want more of the world to see and roam in. Great work! |
| Oct 7 05:45:13 | 14m 19s | Dirge of the Sleeping Bell | ♥ 1 | Not just being out here, dropping a doppler effect for the intro... Like @jalimco-beach said, great work in the audio department. Feels like something I'd keep playing for a while. Interesting, but never punishing. Great work! |
| Oct 7 05:50:55 | 5m 42s | Ashveil | ♥ 1 | Wow, this is excellent! I dunno, this feels so expandable, but even as it is I'm having a blast with it. Just a very clever idea and a solid execution! |
| Oct 7 06:07:55 | 17m 00s | The Collected | ♥ 2 | This is great in basically all the departments. Visuals are cool as heck, audio provides a tense ambience, and I really liked the narrative element. I think it could've been a little more challenging but honestly this is exceptional work. I'm fully aware of how much often gets left on the cutting room floor for these types of jams - especially in the COMPO dept. but wow there's so many places you could take this. Do you plan on continuing development after the jam? (also, the ending cracked me up) |
| Oct 7 06:30:38 | 22m 43s | Jars for the Collector | ♥ 1 | Gorgeous pixel art, pretty solid levels of polish, and the biggest SNIIIIIIIIIF. Really neat atmosphere and I like all the little aesthetic choices you made along the way. I want to know more about this freak and why he is this way. Great stuff! |
| Oct 10 20:59:27 | 86h 28m | Rujum Jare | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Extremely compelling, the aesthetics were very cozy and I really enjoyed the interplay between the tension and the relaxation! I live for the little *ding* sfx. Just great work overall! (i'm gonna work on the secrets when I feel better, but take it as a compliment, I played for way longer than I allotted time for!) |
| Oct 10 21:03:19 | 3m 52s | Dropseed | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Solid atmosphere, and though the idea is simple initially, the resultant plant leaves lots of room for expansion (just noticed @beebster-games said largely the same thing!) Great work! |
| Oct 10 21:12:02 | 8m 43s | Collectorogue | ♥ 2 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Great idea, and I feel like it really has a lot of room to grow and expand. I agree with much of what @binarydiv and @protohere had to say - I feel like there is too much going on at once to have much time for decision making. Phases, or even just slowing down elements would work wonders. I also felt like putting things on the table was a bit wonky and having the cat knock everything off at once seems... unbalanced? Nevertheless the concept is excellent and I think it really has legs! Are you considering working on it further post jam? |
| Oct 10 21:19:26 | 7m 24s | The Garbage-Man Of New Trash City | ♥ 4 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! This is the type of project that begs for more attempts. I loved the atmosphere, and the vo was priceless (though I wish it was skippable after the first time, only because my page refreshed an I had to start over.) Only real complain was that the turning radius and the street width (as others have mentioned) seemed to not be conducive to solid movement, and took away from my desire to use the boost. Generally though, this is an awesome project, great work! |
| Oct 10 21:25:47 | 6m 21s | Spider's Meal | ♥ 0 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I here for an extremely unconventional control scheme. I had an injury (two days ago) that makes this one hard for me at the moment, but it feels well thought out and I'll definitely come back to it in a few days. I was able to get through the first few levels without too much trouble and I have to say I really like the idea! I agree with @trusty that A / D is maybe worth workshopping as a better choice or at least offering as an option. It's all in all a very clever idea and I hope you'll keep working on it if you have plans to! |
| Oct 10 21:54:18 | 28m 31s | Colorfull Collector | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Great working building up a fairly solid amount of tension here, and within such a short amount of time. I actually liked that not very much of the presentation was overall overt, even if the narrative elements were as such. There's clearly a ton of effort in here given the timeframe, and I think you took the theme in a clever direction. Excellent work overall! |
| Oct 10 21:59:40 | 5m 22s | Gobblin' Günther | ♥ 3 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Firstly, great work, I really like the idea of having to do inventory management in real time while also navigating. I think though, I do agree with @dining-philosopher, it seems really easy for a single loss to become a complete loss. Maybe there could be layers of pack that fill up and then are kind of locked in some way? I use packs a lot and older ones had sections you could tie off at various depths, so perhaps something like that? Overall though this is great work, any plans to keep working on it? (Edit: forgot to mention I love the artwork!) |
| Oct 10 22:10:13 | 10m 33s | Fair Trade | ♥ 3 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I mean this is clever, pretty, and just a solid execution. This is one of my favorite projects in the jam. Really no complaints, any plans to keep going post jam? I'd love to see this universe expanded upon! |
| Oct 10 22:15:20 | 5m 07s | Derailed | ♥ 2 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I mean, wow, this is a ton of work in such a short time. Just a lot of little details that really showed how much effort went into this. Almost feels like you could (or maybe will?) turn it into a full blown simulation project. Great work! |
| Oct 10 22:58:13 | 42m 53s | ScrapheapSprint | ♥ 0 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! This is a very clever juxtaposition of control and mechanic. I tried over and over, and never did very well, but I was driven to try quite a few times. I think my only note for this is that the time felt just a little too punishing. Overall though, brilliant concept and I think there's tons you could do with this idea! |
| Oct 10 23:06:10 | 7m 57s | Hoarding Keys | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I like the visuals a lot and really enjoyed that the monster and I were competing. I didn't really find any challenge in it, but conceptually I found it pretty interesting. Any plans to keep working on it? |
| Oct 10 23:11:39 | 5m 29s | Cave Packer | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I'll start with a critique, the controls were a little frustrating. Firstly having to press 'e' to get out of the inventory rather than esc, and the jump felt a bit off. Now for the rest, this is brilliant and I hope you're considering working on it further. There's already so much, but this could be expanded in many different ways. With just a little polish you'd have a solid and pretty fun experience on your hands. One of my favorites this jam for sure, excellent work on this! |
| Oct 10 23:21:07 | 9m 28s | A Stamp-Stealer Postman | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! First off I have to agree with @schu, navigation wasn't the end of the world and graphically I understand why (I think) you chose this route but that orientation changes made it feel a bit discontinuous. Now, that out of the way, what a great idea! I love this silly little world and the narrative elements. I'm drawn to getting all the stamps and exploring every inch. There's just a ton of work in here and it shows. Any plans to keep working on it after the jam is over? Either way amazing work. One of my favorites! |
| Oct 10 23:28:28 | 7m 21s | The Reload | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! There's an immense amount of work on display here and I really liked figuring it out. This visual theming and style is rad, and right up my alley. Bullet construction is great, everything seems to work well... this is just solid. Any plans to work on it and/or release it? What you've got so far is very satisfying, great work! |
| Oct 10 23:35:36 | 7m 08s | Rocky Mountain Marbles | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I'm blown away by the amount of work you put into this. Genuinely no idea how you pulled it off. One of my favorites in the game. I echo @rewzu's sentiments here, it feels very complete. I have no critiques, I only wonder if you've considered expanding and releasing it? |
| Oct 11 00:36:00 | 1h 00m | Eccentricity | ♥ 4 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Wow, other than a few visual bugs (overlapping tooltips, weird draw errors) this is exceptionally solid. Seems like tons of effort went into this, no idea how you had time to playtest! Very fun strategy, well explained, pretty, great audio... just exceptional effort all around. A blast to play, I hope you're considering a release at some point, I would for sure pick it up! |
| Oct 11 00:46:40 | 10m 40s | Interstellar Collector | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Clearly a ton of work went into this. Not to rehash, but as a few others have said here, the ship controls a little awkwardly. Having said that, it didn't really get in the way of my fun exploration. The first thing I accomplished was getting a sunburn, and I knew I liked it. Tons of little details I enjoyed. Also, I liked the track you chose here, and the visuals work in a charming way, overall great work! |
| Oct 11 02:08:07 | 1h 21m | Trip to the Teeth | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I really like this. Games which are all about exploration are my bread and butter, and while I see you didn't finish in time, I'd really like to see where you take it. The art is great, and the atmosphere is wonderful. I followed you on itch to hopefully follow its development. Congrats on getting this much done! |
| Oct 11 02:16:19 | 8m 12s | The Grande Concoction | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! It seems like the discourse is mixed when it comes to how the movement feels, but honestly I like it quite a bit. The running particularly has a solid feel and I like how it syncs well with the audio. I'm blown away you made this many assets for the Compo, just a ton of effort all around. Solid work! |
| Oct 11 02:23:47 | 7m 28s | The Collection Machine | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! As I am late to the game many of my thoughts have already been echoed here, esp. by @yarkin. Allow me to say though, that the gameplay is surprisingly compelling and I feel like it could be expanded in all sorts of interesting ways. I really did like the tension between the bright colors and the creeping sense of doom across the implied narrative. I'm a sucker for games with skeuomorphic design, and this is no exception. Great work! |
| Oct 11 02:31:04 | 7m 17s | #1 Card Collector | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Let me start by saying I'll be coming back to this one later to fill out my collection. I really want to see all the cards, but sadly the only job I can even kind of do at the moment (without too much pain) is the jumping one and that gets a little tedious pretty quick. Overall I like what you've done here and I'd love to see more! Any plans on developing it more after the jam or is this a one and done? |
| Oct 11 02:35:01 | 3m 57s | Shape Collector | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I cannot play this for long at the moment (pain and all that) but wow do I want to. I fully agree with @funbanan, I think will some polish and maybe a little expansion you'd have a real fun experience on your hands. Brilliant work, and either way I'll for sure visit this again. |
| Oct 11 02:49:05 | 14m 04s | Collector's Coast | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Very relaxed vibe, and everything seems to work. Can I just say that what impresses me the most here, aside from the ambition of it, is that you clearly balanced the building sizes vs cost vs output just right. Great effort all around! |
| Oct 11 02:55:22 | 6m 17s | The Collector | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! What a great experience. Right off the bat the level of polish is phenomenal, the art and sound design are both wonderful. I love the tension that comes from deciding if one should spend an orb or just make a break for it. Just a solid game all around, and incredible effort for such little time! |
| Oct 11 03:00:40 | 5m 18s | BulkUp | ♥ 2 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I mean the asset work alone is incredible, sound and art, both brilliant. Solid effort all around! |
| Oct 11 03:32:00 | 31m 20s | The Internet Collector | ♥ 3 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! An extremely original and clever idea (at least for the games i've rated)! I loved the goofy narrative backing, and the proto-mix of simulation and puzzle solving. There's clearly a lot of work on display here and it's a pleasure to explore in this little world. Solid effort all around, and your team should all be proud! |
| Oct 11 03:36:56 | 4m 56s | Implovisation | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! You deserve more ratings than this for sure. It's a little hard for me to play with my current injury but even still I can tell it controls like butter. The sound design is excellent and matches well with the aesthetic. Now, the best part, it plays well and I like the fusion mechanic. Feels infinitely expandable, any idea if you'll continue to work on it post jam? Either way, great work! |
| Oct 11 03:43:03 | 6m 07s | Fallen Leaves | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! What a relaxing little game. I'm not sure how you managed quite so much polish but it's all very well done. Aside from the odd leave being pulled toward my leaf-blower (which was easy to work around) I didn't experience any bugs. @jaco-van-hemert took just about the only suggestion I was going to throw your way, so I won't rehash. Very calming, great work! |
| Oct 11 03:48:23 | 5m 20s | Gibberwave | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Beautiful aesthetics, but even more so quite the clever and original idea. I really enjoyed what I saw, and I think I can understand why people say the timing is a bit tight, but I feel like it's close to perfect. There's just a ton of polish here and it's clear the team put tons of effort into the project! Great work all around. |
| Oct 11 04:04:17 | 15m 54s | Tiny Museum | ♥ 1 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! I fell for this game pretty hard! I love the pixel art immensely. The setup is pretty great all around, though I have to second the criticism leveled by @nomelu. I think, as there's no real pressure for time here maybe you could solve this by having traders / merchants travel in different spaces or even have to go elsewhere to find them. Having said that, given the time constraints you were under here brilliant work! Loved this one and you for sure deserve more ratings! |
| Oct 11 04:10:23 | 6m 06s | Marble Trouble | ♥ 4 | Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go! Hands down one of the best I've played. Incredible aesthetic (both art and sound) decision making which strongly balances against a very polished, very fun gameplay loop. My only question is are you planning on keeping up work on it post jam? You should, brilliant work all around! |
| Oct 15 04:23:53 | 96h 13m | The Collector | ♥ 2 | Let me open by saying, the little clouds are insanely adorable (and I liked how the slimes were animated!) My only gripe is really that the ending was kinda telegraphed with the ... uh stuff in the house (trying my best here, haha.) I liked the overall vibe and for people who have little or outmoded Godot experience this is solid overall. Just a solid project! |
| Oct 15 04:38:49 | 14m 56s | Last walk in the forest | ♥ 1 | Firstly, very pretty overall and you absolutely nailed the aesthetics and atmosphere. I have a good time on my stroll but I had a similar experience to @good-enough. I think maybe I don't have a critique so much as a comment on the design decision to have the monsters be approximately screen sized and unable to be dodged. If that was the intent then I can get behind it but if not, I'm left a little confused. Either way though I like the implicit worldbuilding and esp. the sinister moon! Great work overall! |
| Oct 15 04:46:49 | 8m 00s | WYP | ♥ 1 | Okay, this is maybe one of my favorites here. There are few minor graphical issues, but I expect those could be ironed out quite easily. The only real questionable issue might be the data not resetting if you refresh the page, as you get to keep all the watches you've found so far. What I wrote on itch is true: "Honestly, please continue to work on this post jam. I want to explore a whole word via my little bus! Great effort, just a surreal little bop!" This is such a fun little sandbox, and I just had a fun time. I could see this going in a ton of bizarre little directions. Right up my alley, loved this! |
| Oct 15 04:54:13 | 7m 24s | Dinging da dung ! | ♥ 1 | I really didn't want to let all my children down, and so I rolled. I think I understand where the friction comes from as I believe players (esp. those accustomed to sokoban) will need more coaching where the twin-grid system is concerned. I personally think it makes it feel imprecise though it makes sense after reading that was your design. I do think the decision to allow smaller balls to merge to your detriment is a clever one, and overall I really enjoyed it. Seems like tons of work went into this and maybe you're thinking about a post jam version? Great stuff! |
| Oct 15 05:04:22 | 10m 09s | Hex to the Max | ♥ 5 | Brilliant work here! I think you've got a hit in the making. If you decided to continue working on it I might suggest a hold spot, separate from the tile choices you offer each turn (à la something like Tetris) so you if you know you'll want a collector soon you can hang on to one. I recognize this might require massive rebalancing though. Maybe a lock/freeze option instead then, since you'd only get offered two new tiles in that case. Either way I loved the aesthetics and the amount of strategy you can get going here is brilliant. It works so much better than if it were pure chance. Great job everyone on the team. I hope you'll keep working on it, I'd snap it up in a second! |
| Oct 15 05:15:20 | 10m 58s | Call Hector | ♥ 3 | @loiclegrosfrere -> #82 UgACmuI065EGgtSHGQ, #83 UwAIkEFkAx4EqSvZxQ (I think, I can't reprint them myself right?) Wow, this is so cool, I love the aesthetic, the overall mood, and even the cards are just generally cool Extremely clever idea and I really enjoy how you handled the trading aspect. Great stuff, one of my favorites in the jam hands down. |
| Oct 15 05:25:47 | 10m 27s | Hottentottententententoonstelling | ♥ 1 | Okay I love this dearly. I have a bit of hand injury at a moment, so I couldn't play for the duration - but even just the audio is brilliant (I left it running!) This is extremely clever and a brilliant use of the theme. The spacing of the audio prompts kept me on my toes and guided the experience wonderfully. Sorry for just being all positive here, but I have little in the way of other feedback. I'll come back to this when my hand is healed up a little! Incredible work! |
| Oct 15 05:31:09 | 5m 22s | Serial Cleaner | ♥ 1 | Moving was difficult for me at the moment (the controls are slightly awkward and I'm dealing with a hand injury), but I think I can see what you were going for. I'll probably try again in a few days but there seems to be a good amount of effort if the game over screen is to be believed. You really took the theme to its maximal conclusion. Good effort! |
| Oct 18 17:41:58 | 84h 10m | Curious Collectors | ♥ 2 | A little clever trade up like game. I managed to get a good bit of the objects despite having some trouble with the UI itself. Really great work building up a strange little world to play in, and it's clear a lot of effort went into the aesthetics (including the VO?) Great job! |
| Oct 18 17:44:50 | 2m 52s | Spaceship Scrapdown | ♥ 1 | I played a few games (two others I think?) with a somewhat similar mechanic, but this might be the most engaging one I played. I actually did play it pretty early on and rated it, but I guess my post didn't take or something. Either way, excellent execution. Any plans to continue development now, or is this a one and done? |
| Oct 18 18:03:54 | 19m 04s | The Cult-lector | ♥ 0 | I was pleasantly surprised as this one went on. Visually it's pretty incredible, but when the villagers began to bar my way I was fairly hooked. I think the only complaint for a jam game is that sometimes the pathing was a little difficult to navigate (i.e. crossing the river.) This has a great atmosphere and the narrative worldbuilding feels like it comes from a strong place. Great effort overall! |
| Oct 18 18:10:11 | 6m 17s | Stamp Collector | ♥ 3 | I'm with @yvanor and @littlegamer, release the details, I'd be very interested to know more. As for the project itself it's pretty unique. I have a little trouble cutting precisely at the moment due to an ongoing injury but the game seems to be fairly generous with what counts as accurate cutting. I also hate to sound like I'm just parroting other people here but @cobear25 is right, at first I wasn't loving the clutter but then I realized it actually adds to it and was a interesting little choice. Great work! |
| Oct 18 22:21:05 | 4h 10m | Blackmail.exe | ♥ 2 | Right off the bat I love this, speaks to some design choices which (as @heytherewill said) might actually be better suited to a larger, more feature rich version. It took a bit of messing around before I really ascertained what I was doing, and even then only had a tenuous comprehension. Visually it's excellent styling, if a little cluttered for my tastes. Any plans to keep working on this? I for one would love to hear if so, great effort! [I had hoped my rating would put you over the 20, but it seems like someone failed to rate in all the categories so you might need one more -> @littlegamer, if you have a second maybe try to figure this one out?] |