Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → John Gabriel
Feedback comments for LD58
John Gabriel's games and stats for all events →
| Timestamp | Since previous | Game | John Gabriel's comment | |
|---|---|---|---|---|
| Oct 5 23:26:21 | Enchanted Blackjack | ♥ 1 | I went into this having no idea how Blackjack is played, so I did a quick bit of Googling, and felt like I got the hang of it before too long - so, if nothing else, it was an educational experience! I really liked how swish the movement of the cards was - that honestly goes a long way in a game like this. However, the question hovering over it all - for me, at least - was "why, though?". I wasn't really sure what the point of the enchanted cards was, when the core game seemed to work fine without them. | |
| Oct 5 23:33:10 | 6m 49s | Hammer & Horde | ♥ 2 | This is an interesting concept, and I like the Game Boy-esque presentation! One slight bug: by getting hit with no ore in the bar, I ended up with a full supply of ore! And practically no ability to jump, or relieve myself of my burden. |
| Oct 5 23:38:48 | 5m 38s | COOLector | ♥ 3 | I got a chuckle out of some of this, especially the fact that investing in Bitcoin is an instant game over. However, the controls are, to put it mildly, a bit ungainly! |
| Oct 5 23:42:42 | 3m 54s | Menagerie Collector | ♥ 0 | The music reminded me a bit of a DOS game running on an AdLib sound card - not sure if that was your intention, but I thought it was a nice touch. As has already been mentioned, the camera might benefit from moving more smoothly. |
| Oct 5 23:52:00 | 9m 18s | Clear Skies | ♥ 1 | Great to see a PICO-8 game here! I have a real soft spot for it. The highlight of this one is definitely the music - it does _such_ a good job of putting you in that zen mood for looking out over the stars. Seeing the odd shooting star (if that's what they are?) was a really nice touch, too. In the interests of time, I stopped after finding Triangulum, but from what I've seen of it, this feels like a really solid entry. |
| Oct 5 23:58:40 | 6m 40s | Attic Thrifter | ♥ 2 | I _really_ enjoyed this one - the core mechanics are just really well thought-out. I could very happily have played twice as much of it again. The presentation is basic, but really cozy - especially the little touches in the soundtrack. |
| Oct 6 00:02:36 | 3m 56s | Currency Collection Corvid | ♥ 2 | Simple, but still neat! I got a good chuckle out of the idea of a crow being forced to use the zebra crossing. |
| Oct 6 00:06:41 | 4m 05s | Go Be Collector Somewhere Else | ♥ 1 | I like how bouncy the sprites are, that gives it a lot of charm. The controls are a bit twitchy, though, which keeps this from being as cozy as it could be. |
| Oct 6 00:27:31 | 20m 50s | Clean That Garbage! | ♥ 1 | This isn't too far removed from what I occasionally do at work, so on that level, this was rather gratifying. At first, I thought you'd actually managed to make some sort of "refactor bad code" game - now _that,_ I would like to see! |
| Oct 6 00:33:00 | 5m 29s | Mushroom! | ♥ 2 | PICO-8 developers are evidently a learned bunch! I only just played an entry that teaches you a bit about the night sky, and now I'm learning about mushrooms, too! |
| Oct 6 11:21:16 | 10h 48m | Windows Explorer 2 | ♥ 0 | This is really, _really_ clever - it basically turns your desktop into a hidden item game. There's admittedly not a lot to it, but it's still impressive. |
| Oct 6 11:27:30 | 6m 14s | MazeKiller3D | ♥ 0 | Nice to see the classic Wolf3D-style rendering here, and the monster's sound was pretty startling the first time I heard it. The gold seems to wobble a bit, though - I'm not sure how to describe it. |
| Oct 6 11:34:32 | 7m 02s | Predincament | ♥ 1 | This is just nice and cozy - especially with the chatter chirps and the gentle rumble of the train. Nice work! |
| Oct 7 19:11:08 | 31h 36m | Tax Hans! | ♥ 1 | Nice concept, but some sound design or some visual flair to make smashing things more satisfying would have helped it a lot. Also, for whatever reason, my computer was absolutely screaming while the game was running...! |
| Oct 7 19:14:52 | 3m 44s | 1 of 8,031,810,176 | ♥ 3 | I saw that Hornet cameo! Nice touch. The sheer dread I felt when it went to day two and the first label read "AAAAABY"... |
| Oct 7 19:25:43 | 10m 51s | Collecting Cube | ♥ 1 | Hi, fellow Godot dev! Honestly, for your first project, this is pretty great. The mechanics work well, and I really appreciate how you didn't go overboard with the difficulty. The main problem I had with it was the music, which I found quite grating, I'm afraid. Screenshot 2025-10-07 202405.png |
| Oct 7 19:47:40 | 21m 57s | Demon Scalper Blues | ♥ 1 | I was laughing out loud before the game even started. I love this! You know the irony? Just as with video game collecting, the presence of other collectors just waiting to scoop up the bargains means that you, an honest retro gamer/soul enjoyer, have to be more aggressive in the pursuit of the thing you want to enjoy, thereby increasing demand, and driving the prices up. ...I remember when Doom 64 was £6 on eBay. Sigh. |
| Oct 7 19:58:51 | 11m 11s | Pick it up, Bippy! | ♥ 1 | Nice to see another Godot dev! I wish I had someone else at hand to play this with, it seems like it would be fun to play it side-by-side. I'm afraid I find it a little frustrating at present, given how finnicky the controls are, and how one mistake can require you to make a lot of slow progress over again. But the music was fun, and the pixel art is nice! |
| Oct 7 20:19:40 | 20m 49s | Trivia Hart in "The Case of the Porcelain Tricorn" | ♥ 1 | Just real quick: the way the snow lights up around the lamp while sticking to the palette... incredible. Just one small part of an extremely impressive presentation. The voice acting honestly made me chuckle. Feels like there's a healthy dose of self-awareness here, and it makes the whole thing really charming. Definitely the most impressive game I've seen so far in this compo jam. I chose to just arrest the guy... I wonder what content I missed out on! Screenshot 2025-10-07 211748.png |
| Oct 9 20:43:39 | 48h 23m | Clue Collector | ♥ 1 | This is an interesting concept! I can imagine something like this working well as part of an investigation game - it would be quite satisfying to see all the various strands of logic retracting back into the center once the mystery was solved. Nice work! |
| Oct 9 20:55:14 | 11m 35s | Fartnite | ♥ 1 | I can't believe I tried to speedrun this game. 10/10 would do unspeakable things to my colon again |