Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → JustusPan
Feedback comments for LD58
JustusPan's games and stats for all events →
| Timestamp | Since previous | Game | JustusPan's comment | |
|---|---|---|---|---|
| Oct 7 05:53:12 | GhostWish | ♥ 1 | Cute graphics and comfortable color theme. The platformer part is a little hard and lack of some exciting mechanism to attract player to continue playing. And at the very beginning, I lost my way and keep hitting air walls, I think this part has big potential to be improved. Snipaste_2025-10-07_13-48-01.png | |
| Oct 7 06:07:35 | 14m 23s | Under the pipes | ♥ 2 | Congratulations for your first game! Personally I think the goal of game is hard to recognized at the beginning, I don't know that why I have to walking pass the posion area(in fact the reason is collection of TV),maybe this goal should be revealed earlier in game or some place. And nice job guys. Snipaste_2025-10-07_14-00-32.png |
| Oct 7 06:32:32 | 24m 57s | Tiny Expeditions | ♥ 1 | I really enjoy the atmosphere of the game. It reminds me of the experience in The Legend of Zelda where you chase frogs and fireflies uphill. If this game could provide a mechanism to let players identify whether the insects in front of them have been collected or not, it would be even more interesting. For example, by holding down the shift key, an uncollected mark could appear above the insects. Snipaste_2025-10-07_14-26-20.png |
| Oct 7 06:47:19 | 14m 47s | Lafufu Collector | ♥ 1 | What is the purpose of collecting lafufu on the left side? During gameplay, I got distracted a few times by checking the items on the left, causing me to miss some combos. Additionally, I feel that the timing of the judgments doesn't quite match the rhythm of the music, which could be optimized. Snipaste_2025-10-07_14-43-13.png |
| Oct 7 07:10:48 | 23m 29s | Collect or DIcE | ♥ 2 | The design is very interesting. However, sometimes I can't figure out which of the obtained dice is the upgraded one, or if all the dice have changed. The attack slots and defense slots seem to have similar comprehension issues, which sometimes leads me to make decisions rather casually. Overall, it's a fantastic game, and I really like the art style. Snipaste_2025-10-07_15-06-51.png |
| Oct 7 07:33:13 | 22m 25s | Sword collector | ♥ 1 | Very interesting game. I really like the synergy effects between different swords (cards). However, with only 3 energy points, I couldn't achieve the combination of "doubling effect" + "final strike double effect" that I had in mind (which would result in a 4x effect). While playing, I kept trying to come up with a similar strategy, but ultimately didn't succeed. Well done! Snipaste_2025-10-07_15-30-52.png |
| Oct 7 08:35:23 | 1h 02m | Cornscripted | ♥ 1 | This game is so much fun! I failed twice at the beginning, but quickly got the hang of it. Then I was immersed in the joy of making money. What? You say I should escape this place? Why would I want to escape? I just want to work endlessly, continuously cultivating the surrounding land. Just when I thought I could rely on the 4-day delay to live forever, everything came to an abrupt end, and I forgot about the 100-day limit. After the game ended, I was left with a lingering taste. I have currently achieved my highest score. Snipaste_2025-10-07_16-27-43.png Snipaste_2025-10-07_15-47-47.png |
| Oct 7 09:25:16 | 49m 53s | Mars Rovers | ♥ 1 | I cleared levels 1-4, but in level 5, the place circled in the picture causes the red car to crash every time it reaches the bomb, making me suspect this might be a bug. Aside from that, this is a very good game. Since it's not convenient to stop midway and modify directly to continue, each thought process is continuous, which allows me to enjoy some mental activity. The downside is that the game is very time-consuming, and people might not be patient enough to complete the entire game. It would be great if there was a button to simulate the game speed at 2x, 5x, or 10x! Well done!Snipaste_2025-10-07_16-57-00.png Snipaste_2025-10-07_17-11-07.pngSnipaste_2025-10-07_17-19-34.png |
| Oct 7 09:47:48 | 22m 32s | Happy Cleaning Co. | ♥ 2 | The gameplay mechanics are smooth and satisfying. The levels are diverse and interesting. The overall gaming experience is seamless. It's a good game. However, I'm stuck at this part and I don't know which piece of trash I missed in the end. Snipaste_2025-10-07_17-44-38.png |
| Oct 7 10:20:26 | 32m 38s | Toy collector | ♥ 1 | After playing for a while, I still haven't found a specific strategy. I simply replace the figures with better ones in the center. The enemies don't get stronger, but the amount of coins I earn and the strength of the figures keep increasing. Perhaps the balance could be adjusted. Also, it seems like there is no ending? Snipaste_2025-10-07_18-16-39.png |
| Oct 7 12:01:41 | 1h 41m | Super Sucker | ♥ 2 | cute artworks. I like this retro-style puzzle game. Just curious what's the final purpose of this game? I feel the power is not enough to absorb all slimes. And I stuck on here.(I don't know how to get the upgrades below.) Snipaste_2025-10-07_19-56-24.png |
| Oct 7 12:26:35 | 24m 54s | Lil'Jones 2: The Collector's Tomb | ♥ 1 | The game seems to lack a mechanism to remove, discard, or rearrange items in the backpack. Without this mechanism, the core organizing experience of the game is difficult to establish. Additionally, there is a lack of clear decision indicators for ending a day. Perhaps rewarding the "perfectly filling the backpack" situation could encourage players to do so. Otherwise, I can just randomly pick up a few items and keep choosing the next day to level up quickly. Snipaste_2025-10-07_20-21-08.png |
| Oct 7 12:37:56 | 11m 21s | Lemme Stash | ♥ 1 | The visuals are very cute. I was almost entirely drawn in by the visuals. However, the game lacks playability value. I feel that the room mode should at least offer some upgrade options to motivate players to perform collection actions. Additionally, the operation of "moving to the item and pressing a button to pick it up" is a bit too complex for this game; perhaps changing it to "pick up upon contact" would be better. Snipaste_2025-10-07_20-33-21.png |
| Oct 7 12:54:30 | 16m 34s | Garbage Collector | ♥ 1 | Simple and straightforward idea. Perhaps the controls could be adjusted; currently, it feels difficult to successfully throw the garbage onto the truck. Also, pressing the E key to place the garbage on the truck often fails; maybe the detection could be more lenient. Very nice game. Snipaste_2025-10-07_20-49-39.png |
| Oct 7 13:04:56 | 10m 26s | Keklik | ♥ 1 | A short and quick process. I like this narrative atmosphere. How should the last egg be handled? Snipaste_2025-10-07_21-00-46.png |
| Oct 7 14:42:16 | 1h 37m | Claim thy Land | ♥ 2 | Towers are the key to combat, and once you grasp this trick, the battle goes very smoothly. However, my game crashed when I reached the last crown, and I'm not sure why. It's a very fun game, and the setting and background are also very cool. Snipaste_2025-10-07_21-50-59.png Snipaste_2025-10-07_21-53-25.png |
| Oct 7 14:47:06 | 4m 50s | Siege Crawler | ♥ 2 | The atmosphere created by the game is very good. I really felt like I was playing as a collecting robot. However, the strategy during the game progression feels somewhat weak. At first, I didn't realize how to restore the base's health. It would be nice if building fortifications could be based on more positive feedback. Snipaste_2025-10-07_22-39-51.png |
| Oct 8 08:21:12 | 17h 34m | Witchlist | ♥ 2 | The game's graphics are cute, and the atmosphere is warm. However, there is room for improvement in playability. The most significant issue currently is the lack of hints for crafting recipes. I got stuck on the iPad the first time and on the Map the second time. Overall, it's a good game. Snipaste_2025-10-08_16-20-02.png |
| Oct 8 08:33:32 | 12m 20s | Outward | ♥ 1 | Perfect entry for compo. The operation is easy to play, the graphic is satisfy. Good job! Snipaste_2025-10-08_16-30-01.png |
| Oct 8 08:46:49 | 13m 17s | The Skitter Kit | ♥ 1 | Simple and straightforward gameplay. Perfect graphics and sound. Everything fits together well. I like this game. Well done! Snipaste_2025-10-08_16-43-03.png |
| Oct 8 09:35:49 | 49m 00s | Bounties & Badasses | ♥ 0 | The idea looks good, but due to a few issues, the final execution wasn't particularly effective. The first issue is that the player's basic combat data isn't displayed, making it difficult to assess the benefits of upgrade options, which complicates decision-making. Secondly, there are few effects from the upgrade options, and I couldn't find a strategy to clear the game other than the "Orc Slayer." However, at least the strategy of focusing on orcs and goblins was successful. Finally cleared the game! Snipaste_2025-10-08_17-26-56.png |
| Oct 8 09:46:32 | 10m 43s | Can you give me a hand gesture? | ♥ 1 | A very interesting little game. I learned the meanings of many gestures in a relaxed and enjoyable way. In the end, I could only use binary enumeration to try each result one by one. Snipaste_2025-10-08_17-43-13.png |
| Oct 8 10:27:53 | 41m 21s | Holy Dible | ♥ 2 | Graphics and music both received the highest scores from me. The creativity is also very good. However, the gameplay strategy seems a bit odd. I feel there aren't many options available during play. Additionally, the game lacks the "gambling anticipation moment" unique to "dice games," or it's rather weak, though this could be a feature. It's more like a strategy game, where after losing a level, you can rearrange your six dice for battle based on the opponent's dice type. I eventually got stuck on the AAABB task. To be honest, I didn't understand its meaning. Everything else is very good. A very fine piece of work. Snipaste_2025-10-08_18-22-27.png |