Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Foursay
Feedback comments for LD58
Foursay's games and stats for all events →
| Timestamp | Since previous | Game | Foursay's comment | |
|---|---|---|---|---|
| Oct 7 03:37:31 | Wizard of toilets | ♥ 1 | Snipaste_2025-10-06_20-34-23.png Classic Bad Piggies-style fun and endless chaos in the best way! I really like the double-edged-sword design here for flushing. I do wish there were a mouse sensitivity option, though as I had to tweak my mouse profile to play comfortably haha. The pacing feels great, and finding your own rhythm between flushing and shooting is genuinely satisfying. Nicely done! | |
| Oct 7 03:57:20 | 19m 49s | A Bulletmaster's Ritual | ♥ 2 | The mechanics overall feels more like a gambling game itself lol, you keep pulling gacha and betting on the greater good. And if you’re lucky enough from the start, congrats, you’ve already completed the first step toward becoming rich (rich in B, of course)! The art style is super cool as usual, and really solid entry overall and just the right amount of absurd... I mean, angel, right? Snipaste_2025-10-06_20-53-59.png |
| Oct 7 04:28:07 | 30m 47s | Demon Scalper Blues | ♥ 1 | Yet another wildly funny entry from Cap Dreamcast let’s goooooo Shocking twist: the game ends before you even realize it’s over. But wait—another twist: that short length actually makes it even more fun (and cute and adorable as always). Final twist: why are you still reading this? Go play it already it’s a blast Snipaste_2025-10-06_21-25-24.png |
| Oct 7 04:50:15 | 22m 08s | Heart Keys | 心·键 | ♥ 5 | Nice entry, definitely a lot of lock-and-key design here, it really reminds me of classic Metroidvania games, especially with how you gain new abilities as you progress. I think a bit more guidance and accessibility feedback could help sell the idea even better, like showing where the teleport save point is set, or displaying the cooldown status of the bridge-building ability, etc. The art looks great, and while the in-game UI could use a bit more polish, it’s a solid piece of work for a 3-day jam. Great job! I feel like I should not beat the game without not collecting all the pieces but I am doing this anyway ;) Snipaste_2025-10-06_21-46-35.png |
| Oct 7 04:59:56 | 9m 41s | Collogic: Relife | ♥ 2 | I get the idea and first off, as someone who’s colorblind, I really appreciate the text prompts. That said it did make things a bit tricky for me to get through on the first try haha. The interactions could definitely use a bit more polish since the R-G-B-F-key-based interaction are, honestly, pretty tough to read. Still, the puzzles are clever and well thought out, so props for that. Good job! |
| Oct 8 04:51:41 | 23h 51m | Trashure King Legend | ♥ 1 | This was an impressively long grind! Once I realized I could eat infinitely like more than 20 times a day, I became unstoppable with 8000+ trash to do whatever I wanted at day 12. Now its all about the more story and... more clicking. I hope success rate does not max out at x% tho 'cause thats frustrated to see my merc dead and failed the quest at 85% success rate I probably should’ve used an autoclicker tho, pretty sure I broke my mouse (not your fault). Nice entry! |
| Oct 8 05:19:02 | 27m 21s | Uncollected | ♥ 1 | Not sure if the file’s corrupted but I’m getting a black screen right after the cutscene? |
| Oct 8 05:24:19 | 5m 17s | Bubble&Lasso | ♥ 1 | I’ve got to say, the art here is really impressive, super cohesive and consistent, Absolutely love it! The gameplay also gave me nostalgic vibes, reminding me of those old bubble-lasso toys from back in the day. It really took me back... Very cool presentation overall, and great job! |
| Oct 8 05:42:54 | 18m 35s | Cut to Pieces | ♥ 3 | A masterpiece as always. I’ve loved your paint-your-way style of gameplay since your last entry, and this one brings even more surprises and fun. Top-notch art, audio, and design as long as implementaiton, all executed beautifully. Definitely my favorite so far. Great job! Snipaste_2025-10-07_22-41-55.png |
| Oct 8 06:07:09 | 24m 15s | Call Hector | ♥ 4 | Wow, this is one of the most puzzling puzzles I’ve ever played in a Ludum Dare entry! It feels classic and really well executed. It actually reminded me of the old days when I used to spend hours on code-cracking puzzle games—this one captures that spirit perfectly. A secret makes a game game, and multiple of them make it top notch. I love this entry for abosultely sure, not to mention you have also attached hints for accessbility. I need your irl number so I can call you guyes and say congrats, very nice job! |
| Oct 9 03:18:30 | 21h 11m | Holo Friends | ♥ 3 | Top-notch as always! I made it all the way to day 7+, though I think I might’ve hit a bug, maybe I grabbed the wrong version of the game (was playing web version). My best strategy so far is to buy all the card packs and gacha them nonstop, pay the bills first, and not stress about happiness since it’s easy enough to recover. Really appreciate the attention to detail in the cards, the visuals truly shine there. Great job as always! If there’s an post jam update coming, I’d love to see even more variety in cards or maybe some late-game twists to keep the tension going that I need to make active decision, or I can keep some cards in my gallery because they are well made and I wanna COLLECT THEM! Either way, it’s very polished and addictive experience! Here's my bugged game btw ;) Snipaste_2025-10-08_20-18-21.png |
| Oct 9 03:38:31 | 20m 01s | Shape Collector | ♥ 2 | Very intuitive! At first I thought it would be another typical survival roguelike, but it’s got its own clever twist of building your mathematical score-destroyer by doubling down on precise shapes and colors. The longer you play, the more accurate your results get, both from build variations and your own precision (and, well, your mouse’s lifespan reduction too). Well done! Snipaste_2025-10-08_20-35-22.png |
| Oct 9 03:51:54 | 13m 23s | Mailbox Mania | ♥ 2 | Very cohesive art and gameplay! I love that gas and reverse have the same speed, it makes the whole game about drifffffttttttting at your best lol. I kind of wish there were controller support so it would totally give off a “drifter survivor” vibe of gameplay(??) What really stood out to me is how you need to precisely trigger the front mailbox to collect letters instead of just driving up to the house. That means you’ve got to plan your drifts and positioning carefully to pick things up efficiently, and it kept me try to stay on the road most of the time, which made for a really fun and unique driving challenge. All in all, great job! |
| Oct 9 04:06:55 | 15m 01s | Bone Collector | ♥ 2 | Surprisingly very polished, the art, animation, and all the effects really hit the spot. The gameplay is interesting and definitely has a lot of depth to explore. I did get a bit stuck when I realized you need to hit the exact points to progress, and with only a few items in the inventory, it was tough to manage other numbers without losing health. Still, overall, this is really solid work. The dynamic audio and music are especially satisfying and make the combat feel engaging. Nice job! Also, just random question but what do all the Chinese characters mean during combat and on the intro page? They seem to hint at abilities descriptions but not quite directly lol Snipaste_2025-10-08_21-02-44.png |