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Feedback comments for LD58
Diralf's games and stats for all events →
| Timestamp | Since previous | Game | Diralf's comment | |
|---|---|---|---|---|
| Oct 8 09:02:09 | Rujum Jare | ♥ 1 | Very immersive idea: walking around collecting stones and building a tower out of them, it takes me back to childhood. I didn't immediately realize I needed to go to another screen to collect the stones. I wondered why I was given a fourth slot but not a fourth stone, but then I decided to click the arrow at the bottom. I initially thought it would take me back to the menu đ I like the visual style and the sounds. Iâm not sure the process itself relaxes me, but it definitely puts me into a focused, concentrated state. Good game! | |
| Oct 8 09:23:06 | 20m 57s | Fluff 'n Roll | ♥ 1 | That was fun. At one point I tried to push the sheep off the edge, but it got stuck in a corner and refused to come out. Thatâs fair and believable đ Good game! |
| Oct 8 09:42:20 | 19m 14s | Trashman Cometh | ♥ 1 | Nice graphics, the game feels good, and a very epic boss fight. Good game! |
| Oct 8 10:05:05 | 22m 45s | The Honorable Hunt of Sir Frogbert the Bold | ♥ 3 | I like the atmosphere and Sir Frogbert's animation. I imagined myself as a knight's squire who follows him and collects things. Good game! |
| Oct 8 10:21:25 | 16m 20s | Relic Run | ♥ 1 | I like the image on the main menu. The gameplay itself feels like a challenging environment for the player - there's a certain charm to it. |
| Oct 8 10:43:05 | 21m 40s | Derailed | ♥ 2 | It reminded me of the early GTA games. Really great, really fun. Good game! |
| Oct 8 10:55:28 | 12m 23s | Hex to the Max | ♥ 5 | Nice and clear puzzle that gives room for planning and risk. Good game! |
| Oct 8 11:40:35 | 45m 07s | The Black Stone | ♥ 0 | Atmospheric first level, and the second also sets the mood of a snowy desert, but it seems the road is missing and the character just falls into Unity skybox limbo. Nice graphics, good start. |
| Oct 8 14:18:52 | 2h 38m | Claim thy Land | ♥ 4 | Very beautiful and captivating, the content is delivered gradually and clearly. It reminded me a bit of the board game "Cartographers". Good game! (your and board one đ) |
| Oct 8 16:55:59 | 2h 37m | Mushroom Collector | ♥ 1 | A fun, humorous game with pleasant visuals. I like how mushrooms appear behind the character - it gives a sense of progress and makes you want to collect them all to see what the character will look like with all the mushrooms. Good game! |
| Oct 8 17:30:54 | 34m 55s | The Elegant Fraud | ♥ 1 | I really like the cardboard art style, and the detective story is a great idea. I did accidentally skip a few dialogues because pressing E again skips the entire dialogue, and, like in classic point-and-click adventures, I was clicking through every object to find what I needed to collect next. It reminded me of the good old days. Good game! |
| Oct 8 18:11:49 | 40m 55s | Super Sucker | ♥ 2 | Clearly, a huge amount of work has been done - there are lots of screens to explore. It reminded me of 8-bit The Legend of Zelda. Overall, it really captures the 8âbit vibe, with cool animation. I was a bit lazy to collect all the bubbles on a screen, an ability that would collect them much faster would be very satisfying with this animation. Maybe such an ability exists and I just didnât find it đ Good game! |
| Oct 8 18:28:40 | 16m 51s | The choice is yours, Orc! | ♥ 0 | A pretty cute game. Nice atmosphere and graphics. It could be used in the future to create visual novels about orcs đ Good game! |
| Oct 8 22:21:38 | 3h 52m | Outward | ♥ 1 | Beautiful and satisfying game. You can flag all the resources at once, and the little guy running back and forth between objectives - thatâs literally a game jam developer :D Overall, Iâd love to see a strategy game in this style. Good game! |
| Oct 10 18:03:30 | 43h 41m | Ghouls & Grimoires | ♥ 1 | Fun experience and great art. It was a bit tough to defend the tower at first, but with upgrades it became satisfying to gather resources and mow down enemies. In the upgrade menu, it was hard to quickly tell which resources were required. Maybe some color-coding or icons would really help visually. Great game! |
| Oct 10 21:24:50 | 3h 21m | Color Collector | ♥ 0 | A really interesting concept where things change their properties by changing their color and picture. Keep developing the idea! With such cute art, this could turn into something grand. Great game! |
| Oct 10 22:51:36 | 1h 26m | Bail-out | ♥ 3 | Despite the seemingly simple intro picture, the game is very deep: houses are procedurally generated, and thereâs a meta-collection across runs. The visuals are truly excellent - I like this cartoonish style. And the city in the background - that the place I want to live in. Great game! |
| Oct 14 09:49:26 | 82h 57m | esCargo | ♥ 4 | A charming game with a pleasant, funny atmosphere. The seated snails have a vibe all their own :D Visually, itâs reminiscent of classic quest games. The idea of stashing whatever you can get your hands on is very interesting, and at the same time it makes you optimize what to take and what to leave, that's great. The only thing Iâd wish for is that items would snag on each other a bit less, especially when visually it seems like they should pass by each other just fine. Just a fleeting thought: it might even be satisfying if you could pull an item from the very bottom and the other items would scatter beautifully. As a balance - you need to gather them back afterward :D Overall, excellent game! |
| Oct 14 09:55:23 | 5m 57s | Last Minute Shopping | ♥ 1 | A good and funny idea. Iâm terrible at remembering shopping lists, I spend all time to re-reading them every time :D Great game! |
| Oct 14 10:30:59 | 35m 36s | Cursed Labyrinth | ♥ 1 | A great roguelike - it's almost immediately clear how everything works. As a casual player, I did miss a simple counter showing how many of each thing remain on the level, though its absence also makes sense. The dungeon atmosphere is pleasant. Thereâs great room to further develop the idea - for example, ghosts could follow patrol routes and have a field of view. It could turn into a kind of stealth horror ;) Great game! |
| Oct 14 11:08:43 | 37m 44s | Last walk in the forest | ♥ 1 | Truly impressive, all those the little details: the rotating starry sky, the way the characterâs appearance changes, their fatigue, and the mystical companions. It really immerses in the atmosphere, by both visual and sound. The ending left me with a great feeling. Excellent game! |
| Oct 14 11:57:11 | 48m 28s | EBLU | ♥ 1 | I got 2 endings - thereâs an interesting contrast between catching butterflies and running from the wolf. The visuals set the atmosphere. Good game! |
| Oct 14 12:03:17 | 6m 06s | Moderately Exciting Tax Collecting | ♥ 1 | Itâs like GTA 1, but about a tax collector :D Interesting concept. Good game! |
| Oct 14 12:21:03 | 17m 46s | Depth Scan | ♥ 3 | What a cool idea with lidar - very unusual. It also works well gameplay-wise: you can see where youâve already been and it gives you a sense of where to go, though navigating is still pretty hard. The color coding is very clear - red is bad, green is good. And the reward for finding the obelisk is great - lighting up everything around you. Great game! |
| Oct 14 13:26:53 | 1h 05m | John Highland and a Special Golden Crown | ♥ 1 | Awesome implementation! I'd like a bit more highlighting to tell whether Ńharacter has latched onto a ledge or not. Overall, it very well conveys how the character feels in the moment and how hard it is for them, really drawing me into the process. Excellent game! |
| Oct 14 13:50:01 | 23m 08s | Trinket Trail | ♥ 1 | Gorgeous art, I really like the crow's design. With such fast movement, I'd like more control over the character, itâs missing some platformer staples. For example, variable jump height based on how long you hold the button, and fewer spots where you have to jump without seeing whatâs off-screen. Also, for me, when passing the first mushroom, the character seemed to die and snap back to the starting position - not sure if thatâs a bug. Overall, the setting, visuals, and character are excellent! If you polish up these platformer specifics, it could be a fantastic game! |
| Oct 14 13:59:15 | 9m 14s | I Hath Slain the Dragon! | ♥ 1 | Interesting mechanic and quite challenging. I like how he pushes the gems onto the plate with his foot. Good game! |
| Oct 14 14:32:24 | 33m 09s | Trip to the Teeth | ♥ 1 | A brave little mouse - the terror of wolves! Iâm getting a good vibe from this game! |
| Oct 14 20:42:08 | 6h 09m | Keeper of Artifacts | ♥ 1 | Nice card game, with interesting combinations and a very understandable UX. I especially liked the fullscreen card feature, and you could take it further by making the end turn also in the form of a card which you need to play as well to end the turn :) Good game! |
| Oct 15 09:09:55 | 12h 27m | The Grand Aquarium | ♥ 1 | Such a cool game, and so few ratings! You should tell everyone about this game! It's pretty polished, it's generally clear what to do, plus there's a tutorial. The fish designs are amusing - reminded me of the first stage in Spore. The catching process is very engaging. The only unclear part is how to catch fish that spawn right on the edge between tiles, I think a more explicit nudge toward one tile would help. I like the little recap of my catch - you can relax and admire it. For just two days, this is a very self-contained game. Great job! |
| Oct 15 09:59:22 | 49m 27s | Virus singularity [Mega Drive] | ♥ 1 | This is so cool! Itâs a pity I donât have a real Sega, but I happily installed an emulator. The progression, adding various virus effects, is fantastic, with great game feel. The text is hard to read, but I think that's part of the game's charm. The only thing missing is a warning for people who might experience health issues from what happens at the end ;) Excellent work! screen1.PNG |
| Oct 15 11:57:56 | 1h 58m | The Cult-lector | ♥ 1 | A very atmospheric game, filled with emotions you can really feel. I like that the location changes a bit as you progress, you can see people trying to fight back, great concept. Excellent game! |
| Oct 15 13:57:33 | 1h 59m | Chains at the end of the tunnel | ♥ 0 | A very interesting concept. I like the control scheme with discrete turning - it adds more horror than free mouse look, as if the character is constrained by fear. The demons are quite tough. I also liked that you can't get too close to a demon and need to find a better position to defend against attacks. A very good game with atmospheric visuals. |
| Oct 15 15:08:32 | 1h 10m | Bonkers | ♥ 3 | A very cute game that sets the tone, beautiful visuals and funny gameplay. At the start, I didnât immediately understand why I couldnât start the battle until I had collected enough bonkers. I liked the tutorial presented as little paper notes with hints. Great game! |
| Oct 15 15:24:21 | 15m 49s | Crystal Tower Luxogenics | ♥ 1 | A rather unusual tower defense combined with a puzzle. It was interesting to place mirrors to burn the snails as efficiently as possible. Good game! |
| Oct 15 18:14:12 | 2h 49m | Arkeolog | ♥ 2 | Visuals and lighting build a great atmosphere. Tried with a gamepad - controls feel a bit too sensitive, but enough to play. Levels are a bit empty, but the procedural generation is cool. The menu deserves special praise. Great game! |
| Oct 15 22:10:21 | 3h 56m | Collecting the One Pistachio | ♥ 0 | The combat pleasantly harkens back to classics like Warsong and Shining Force 2 on sega, clear turn-based tactics where positioning, turn order, and careful risk management matter. The atmospheric visuals set the tone, the palette and stylization nicely create a sense of a retro adventure. On the first level I was confused about who was an ally and who was an enemy, but after a couple of clicks it became clear. I think simple red/green color-coding would help a lot here. Otherwise, the interface is intuitive, and the battle pacing holds your attention without dragging turns out. The game feels solid and shows promise, thereâs room to add more depth. Overall a very solid foundation, atmospheric, clear, and tactically engaging. The game has the potential to grow into something bigger while preserving its current charm. Good game! |
| Oct 16 12:56:44 | 14h 46m | Curious Collectors | ♥ 2 | The captivating idea of finding common traits between items grabs you right away. I like how the game makes you pay attention to details and compare attributes, it's a simple yet elegant puzzle that quickly draws you in. The characters are vibrant and truly feel like they're from different worlds, which perfectly conveys the atmosphere of a shop where anyone can walk in. It's not entirely clear how exactly my actions influence what items I end up getting, but I managed to complete the entire collection. Overall, it's an excellent game with a distinct atmosphere and solid gameplay. |
| Oct 16 14:12:11 | 1h 15m | Marble Sky | ♥ 1 | It reminded me of an 8âbit game, kind of like billiards, but with nonâstandard arenas. The game quickly grabs your focus and pulls you in. I especially liked how mechanic evolves by introducing the acceleration for example. At the end of level 3, I tried to slam the ball in for pure satisfaction, but I seem to have gone out of bounds, so the level didnât count. It might be worth adding a small safety margin or a more forgiving progress check so moments like this aren't nullified. Otherwise, it's very well made for the genre, excellent work! |
| Oct 16 15:07:26 | 55m 15s | Potion for the Final Boss | ♥ 1 | You nailed the most painful moment of inventory-based RPGs, I finally actually used potions! :D The companionâs dialogues makes him feel very alive. Will be good to have a bit clearer visual highlighting of attacks to make it easier to read what's happening in combat. I also like this asset pack, Iâve used it myself before and even drew a lowâres 8x8 version of this archer :) archer.PNG Fun vibe, interesting mechanics with tactical decisionâmaking, excellent game! |
| Oct 16 15:46:13 | 38m 47s | Pneuma | ♥ 1 | A very interesting concept of collecting different terrain types and using them, youâre essentially paving your own path. The character controller felt a bit tricky, the main issue was getting stuck when touching walls. It also wasnât entirely clear where the final objective was. As a direction for development, you could split the level into several shorter ones with a gradual introduction of mechanics. That would strengthen the sense of progress (just thinking out loud). The art style and atmospheric sound are excellent. I really like the character design, especially I like the cover image. Great work! |
| Oct 16 21:16:41 | 5h 30m | Chaotic Containers | ♥ 2 | I love the character animation and how satisfying it is to watch the fruits roll. Despite the simplicity of the character movement, it feels like a distinctive feature of the game. The only thing is that crates often got stuck in the corners. The game does a great job of setting the mood. Great work! |
| Oct 16 21:36:18 | 19m 37s | Beat the Mall | ♥ 2 | The art is gorgeous! Everything fits together harmoniously and looks very stylish. The only thing that slightly breaks the immersion is the technical side, a bit rough around the edges, but should be easy to polish. The objective is clear, and kicking people is very satisfying. Great game! |
| Oct 17 10:37:09 | 13h 00m | Echoes of Vorrune | ♥ 1 | Great screen design and an interesting blend of matchâ3 and Tetris. The puzzles are genuinely engaging, and it's clear how to solve them. As a direction for improvement, you could add more expressive visual effects to make it clearer what disappeared from the board. Overall, a very good concept and game! |
| Oct 17 11:54:57 | 1h 17m | Mountain food collector | ♥ 1 | Interesting and atmospheric characters. The platforming is quite challenging in places, at times it feels like you need near pixelâperfect jumps to make it. It's great that there are hints showing when a required item is nearby, that gives a clear local objective. The game is very atmospheric, great work! |
| Oct 17 12:23:38 | 28m 41s | CLEAN UP THE TOWN! | ♥ 1 | The game lifts my spirits, the visuals and animation are delightful. The objective is clear and genuinely meaningful. Excellent game! |
| Oct 17 13:15:27 | 51m 49s | The Big COLLECTOR! | ♥ 2 | Great art, beautiful and consistent, and the cats are Ńute. An interesting trading concept, and I like the tutorial design. Great game! |
| Oct 18 14:33:56 | 25h 18m | EYE DEALER | ♥ 1 | A very atmospheric room, striking visuals and an interesting eye concept. In the eye cutout miniâgame, I didn't quite understand whether there's any difference between pressing different directions or the same one, but the goal is clear - don not overshoot the price. Good game! |
| Oct 18 14:50:34 | 16m 38s | Coco-llectors | ♥ 1 | A pretty fun game! I liked the character's sound effects. The rules are clear from the getâgo. It's especially funny when the opponent builds a tower and you toss a single piece and the credit goes to you :) Great job! |
| Oct 18 15:20:31 | 29m 57s | Beenball | ♥ 1 | A great pinball foundation, there are secret paths, and I liked the multiball effect. It's missing the kind of visual craziness these games usually have, but the core is very solid. Excellent work! |
| Oct 18 18:25:28 | 3h 04m | Nover | ♥ 1 | Nice palette and a minimalist visual style. The progression isn't entirely clear how many days there are in total, a simple progress bar would help ;) But the roomâcleaning process is quite satisfying. Great job! |
| Oct 19 13:47:31 | 19h 22m | Collect or Die | ♥ 1 | The graphics and game feel are very well aligned. As a casual player, I'd like a bit more time to make it to the top part of the level :D But for a jamâscale project, the balance feels appropriate to have for replayability, and with some skill growth it's definitely achievable. Great game! |
| Oct 20 10:34:56 | 20h 47m | Pay Or Die | ♥ 1 | Card games aren't my strong side, but the visual style is interesting and atmospheric, and the UI is neatly put together. By the way, the web build got stuck on the Unity loading screen, but the win build works fine. Overall, great job! |
| Oct 20 14:05:17 | 3h 30m | Hatsune Miku's Super Lemon Guy | ♥ 1 | Responsive, pleasant character controls and wellâcoordinated art. The level is quite expansive, with some fairly challenging sections. I'd like a clearer indication of where the screen edge is lethal and where it's safe to jump. I liked the easter egg right at the beginning :) Overall, a very good platformer. Excellent work! |
| Oct 20 16:26:50 | 2h 21m | Rock Collector | ♥ 1 | Good idle game, I got hooked. At the beginning you have to put in some solid work, but with upgrades the process starts to run on its own, so you can relax and watch. The graphics are simple but have their own charm. Overall, a pretty good game! |