Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → ursagames

ursagames

Feedback comments for LD58

← LD55   LD59 →

ursagames's games and stats for all events →

TimestampSince previousGameursagames's comment
Oct 6 23:51:05 Nightfall ♥ 3 I probably should have waited until info was available, but spent a good chunk of time collecting all six people and all of the clots I could find. I had 10 and six people and tried to do the ultimate form update but it didn't seem do anything when I clicked it, so I then upgraded the gun a few times. I'm assuming I ran into the end of the jam content, but it left me wanting more so that's always a good thing! The atmosphere was top notch and it was very cool to see your teams take on a horror setting!
Oct 7 00:10:32 19m 27s Idle Badger ♥ 1 I was curious what happens if I ignored all the events going on and just stuck glued to my screen addicted to the first badge game and that was not expected! Fun play on the theme and I like how hectic everything feels as you unlock more. The ending screen was one of the best things I've seen in a long time, great game!
Oct 11 16:37:05 112h 26m Trash Dash ♥ 3 Hooray fellow garbage truck game! I like the idea of adding a compacting function, that was a good mechanic to mix up the gameplay.
Oct 11 16:52:52 15m 47s Collect-o-maniac ♥ 3 Very unexpected, but I couldn't stop until I collected 21 badges for my collection! Only failed a couple minigames along the way, very well balanced difficulty curve!
Oct 11 16:58:36 5m 44s The Headpatting Cat Collector ♥ 1 I was enthralled to see all the cats slide in! Cute little game that was balanced just right for a jam entry!
Oct 11 17:23:02 24m 26s Weight of GOLD ♥ 2 Very challenging platformer! I wish there was a way to drop off the coins and go back to pickup more, maybe getting hit could knock the coins out of you sonic style instead of killing you instantly could add for some interesting moments.
Oct 11 18:18:58 55m 56s The Collection Machine ♥ 1 life.png Game got really hectic on some days. Some days it was pretty easy. I found a life hack of just not paying rent, electricity or heat and then just paying one tick of food and entertainment which made it a lot easier to go on forever. One thing I wish we got was the required materials showing up before the conveyer starts and then if you need to peek at it later it can work as it does- I'm always terrified a bomb will go off while I peek at what is needed 😆 I noticed a few comments about the similar colors being hard, and while the colors chosen didn't impact me, there are some tones that I can't tell apart so adding unique texture / patterns on each type would have made it more playable to people with varying degrees of color blindness. Tough to do all of that during a jam tho! I enjoyed the loop and wish there was a like pay off debt type of goal for a "winning" state. I did notice the prices kept going up so I figure eventually my hack of not paying any bills would catch up to me and I wouldn't be able to afford food anymore. Great game overall though, definitely enjoyed it!
Oct 12 21:44:32 27h 25m Chilly Sea Dogs ♥ 0 Really good sokoban! Definitely had a difficulty spike on level 6, but getting past it felt very rewarding! The graphics are very good, I was not expecting that seal interaction and updated sprites!
Oct 18 17:08:19 139h 23m 30 Days in the Fog ♥ 2 Very relaxing music! Hearing all of the voice clips at the end of each day was fun too. Great audio design! The gameplay took me a couple turns to figure out, but recognizing how the diary indicates mood and weather changes was rewarding and felt like a good flow. One thing I was confused on was the events every 10 days had number requirements, but when I clicked roll the dice it just went to success. There was one time when some of my stats were lower and some higher but it still went to success. I would have loved to see some sort of actual dice mechanic there and more random events associated with the stats more often would be fun. I've been playing Umamusume recently and I actually felt like some of that loop being here of picking the best training each day to try to max out your stats for a big event coming up. Umamusume also shows you direct numbers of what your training will impact each day, so I think it can be an interesting choice when you want to focus on stats you know you want or more total stats for the day. I think UI wise a lot of people prefer that to an obscure bars or other indicators. I like in this game it feels like there's impact of what your mood will be the next day too based on the training you do. My thoughts on the content limits is I think you might have been better off focusing on just one character for a jam game. That way you have a single path with more content. From what I've seen of most people playing jam games they often will not replay multiple endings etc. I typically think about how I can try to concentrate my design to a solid 5 minute experience as that's the typical game jammer audience playtime. It's something that's pushed me away from a lot of procedural generation if it doesn't fit directly into the core aspect of my game during jams now. Definitely was a fun experience, I could see if it had some more randomization thrown in there easily playing it on my phone as a time to pass some time.
Oct 18 18:14:42 1h 06m Solatro: A Solitaire Roguelike ♥ 1 Victory.jpg Aw yeah! Victory! I could see a lot more modifiers to cards and even maybe other options. I could see this also hitting a pretty wide audience, like my mom would enjoy playing this on her tablet. The only thing that I wish it did was either not automatically grabbing all my cards up to the Ace piles or letting me drag cards back down from there. Ran into a couple runs where it broke some of my plans by grabbing a card I was going to use in another move before moving up to the top. I also wish a game didn't auto end but you just racked up points for your stack for when you end a game. Not having the points go down on a reset seems like it would let you feel like you are progressing even when you lose. Could see getting card modifiers that like triple points etc so you put it on Kings for mass points or lower cars for more consistent points per round. Tons of options really! Could definitely see this doing well on mobile.
Oct 18 22:12:29 3h 57m Snake Cube ♥ 1 Very solid snake game! Had fun with it looping around and dodging yourself. I think it might be interesting if there was some solid pillars/walls etc that appear as you grow to require you to navigate more, but with the rotation that would get hard to track so not how well it would play out. One idea I had to improve visibility of the next goal is adding in a slight color shift of the two planes that align with the pickup, for the most part I could tell without that when it's behind, but there was some instances where it was near the edge where I'd have to do another loop to actually align with the pickup.
Oct 18 22:25:21 12m 52s ShipShape ♥ 1 Really interesting having to organize everything in your ship! Very fun take on the theme. I do think having smaller example for first level and smaller requirement for the first upgrade would do a lot for explaining the mechanics to new players. Very chill music, I dug it!
Oct 18 22:38:06 12m 45s HATSTACK ♥ 2 Cute little hat collectathon! The physics were fun and the tower of hats was amusing to flop about!