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| Timestamp | Since previous | Game | ursagames's comment | |
|---|---|---|---|---|
| Apr 16 05:50:15 | Tristram | ♥ 9 | year37.png I think I beat the game? Ended up with three parties that could clear level 3 pretty consistently. Found stacking dwarves to be pretty effective! A lot of the other classes kept dying so stopped hiring them 😅 Had a lot of fun! Always look forward to checking our your jam entries when I can! The overall game loop was pretty satisfying, although I did wish I could keep throwing money at people once I amassed thousands of gold... oh well gotta pay for retirement somehow! | |
| Apr 17 06:59:58 | 25h 09m | Vamper | ♥ 2 | I really enjoyed the camera and the overall vibe! I definitely wish there was maybe positive things that spawned on the map you could move towards to help you survive, like maybe mana regen items that spawned in or upgrades etc. I think the one thing that felt unfair to me was it seemed like the enemies AI would move and then attack, but my skeletons would only attack if there was a dude right next to them, and then move randomly often away from enemies. A fast forward button might be useful for when you are watching enemy turns, or maybe let all of the enemies that are far away and just going to move auto resolve without panning to them and waiting on them individually. Did remind me a lot of the flow of final fantasy tactics, which definitely has that same issue. Overall I had fun testing it out though, definitely a solid start that is engaging! |
| Apr 17 07:14:05 | 14m 07s | Forge Lord | ♥ 1 | Very satisfying! I could see it being interesting if summoning required more than one smack of the forge, like if you had a progress bar to fill. I just like smacking the forge and want to do it more 😆 Managed to make it to wave 16 though on my second go! Was so close to being able to summon one of the big dudes with the blue gems, but I was overwhelmed in the end. |
| Apr 18 06:29:48 | 23h 15m | Get Away Your Pitchforks from My Oak! | ♥ 4 | That's a fun summon mechanic! It reminds me of casting spells in black & white! That's actually what I tried to do for a bit before I realize the gems had a hitbox to go through. I did have some collision issues with them a bit, but once I got used to that I was spawning all the monsters! Fun entry with some great art! |
| Apr 18 06:36:33 | 6m 45s | Courtroom Conjurer | ♥ 4 | Absolutely love the art! So much fun to look at the jury members! It took me a couple times to realize how the scoring was being done and then when I got to needing 24 points I realized my memory is not good enough to prevent duplicates 😁 Still had fun though, great entry! Sfx were really amusing too. |
| Apr 18 06:52:13 | 15m 40s | Demon Doodles | ♥ 2 | The artwork kept me motivated to try my best to get through all the levels! The timer did make some of those levels pretty challenging... I almost felt like trying to hook up my tablet to see if I could do any better with that, but I rarely use it so I doubt it 😁 Definitely getting some Pendleton Ward vibes from some of those designs, love it! I do feel like having more time and then a submit button if you finish early would be nice, I got through a lot of those where it felt like I didn't cover any of the details before the timer ran out 😅 Had a good laugh when I summoned Dave though, probably the highlight of my night! |
| Apr 18 07:31:44 | 39m 31s | Vocatio | ♥ 2 | Oh man I made it to the final level but could not survive 😅 I love the controls for this! Reminds me of playing Black & White with the spells in that, and this felt like it had better recognition! It did feel like there might have been a cooldown on some of the spells? I think that would have been a neat mechanic to show visually like in MMO hotbars how each spell has a countdown or bar timer before it can be used again, that would also encourage using different spells more! I could also see having some buff spells in there add a lot of playstyle choices too like a simple heal, magic shield or a knockback AOE blast! |
| Apr 21 00:04:17 | 64h 32m | Tower of Oz | ♥ 1 | Very challenging but rewarding to play with the mechanics! The level with the two vultures defeated me, but I feel like I could have gotten it eventually! I dug the spamming blocks to build a tower. I just wish there was a visualization on the boxes when they were about to crumble, and I agree with others some coyote time for them would be great too so you have a moment to react. There was a few times where I died due to weird interactions, like moving left after pushing a block to the right killed my character for example where the limited lives felt a bit restricting for a jam game. Overall it was a blast to play! Could easily see it being expanded. |