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Feedback comments for LD58
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| Timestamp | Since previous | Game | CosmogonicFrog's comment | |
|---|---|---|---|---|
| Oct 7 15:57:16 | Katamari Survivors | ♥ 1 | Screenshot from 2025-10-07 16-50-03.png Ayy, very fun! I'm glad someone did a Katamari-like game and the mix-up is a cool idea. I got the infinity bug on my first attempt but I did another run without taking the size upgrade and managed to complete it so I'm glad the size upgrade wasn't necessary to get everything on the map. I was also pleasantly surprised about how well the collision and physics worked for 3 days of work. Nice job! | |
| Oct 7 16:48:46 | 51m 30s | Nightfall | ♥ 3 | Honestly an insanely cool game. The vibes and art are great and it doesn't feel like you compromised on actually making it fun. The map design like the placement of the clot trees was very clever as well because I never felt completely lost. The only thing I'd say is the attacks on the heart didn't feel like much of a threat. I let a couple of the enemies through and I didn't notice anything happening. It's still fun just as an adventure game though. One little thing. When I opened your page, because your link is labelled "Microsoft Windows" instead of "HTML5 (web)", I almost skipped over it because I thought I'd have to download it. |
| Oct 7 23:20:02 | 6h 31m | 2D Plataformer Coin Collector | ♥ 1 | Screenshot from 2025-10-08 00-04-17.png Oh my god, I did it! There were genuinely a couple of moments where I thought this was a troll and that it was impossible to finish but I'm glad I kept going to the end. Very fun and congrats on completing your first game jam submission. A couple of small criticisms. It was a little bit hard to intuit exactly how big the player's collision box was and how far I could walk before I would fall off a platform, possibly because the player's legs extended quite far past where the collision box was. Also on the run animation, I think if there was a frame where where the player's foot is directly underneath them on the floor, it would look a bit smoother. It looks a little bit like the player's floating at the moment. Again, congrats on the entry. I enjoyed it! |
| Oct 9 10:40:03 | 35h 20m | Pigment of your Imagination | ♥ 1 | Screenshot from 2025-10-09 11-34-00.png Yay, I did it! Pretty game with great vibes. I'll be honest that I didn't quite understand what I was doing at first and it was only when I saw an image from another player on Itch that I figured it out. One thing that was a little bit frustrating was if your mouse started over a shell when you entered a level for the first time because then you just have to wait for the level to end even though you know you've already messed up the perfect run. Otherwise, I enjoyed the experience and liked that it's something I haven't seen before. Cheers! |
| Oct 11 20:48:53 | 58h 08m | One More Pack | ♥ 1 | Very nice game with a simple but satisfying mechanic that works well. Had to restart once but finished it on my second attempt. |
| Oct 11 23:11:22 | 2h 22m | Loot Lagoon | ♥ 2 | Screenshot from 2025-10-11 23-55-52.png It took me a couple of attempts but I did it! Fun game with some interesting upgrades. I like that they're more interesting than just making your raft bigger and faster. The physics could be a little bit frustrating but I think that adds to the charm. |
| Oct 11 23:40:51 | 29m 29s | LudicrousOafishMagpie | ♥ 1 | I like this. There have been points in my life where I've thought about learning Morse Code and this might have convinced me that it's not as hard as it seems. Very cool idea! It was a little bit strange to have to press the key 5 times each time but maybe there are longer sequences of letters further on and I'm just not good enough at Morse Code to get that far XD Nice work! |
| Oct 13 09:57:40 | 34h 16m | Harvester | ♥ 1 | Great vibes and neat concept. I know all too well the urge to spend a lot of time on one interesting, complex mechanic and then running out of time :) Just to add a little bit of criticism. The "!" that appears over your characters head could be a little bit hard to read when you were looking sideways from the camera. If the in-game text was always directed towards the camera, that would make it more visible. Otherwise, nice work! |
| Oct 13 10:11:59 | 14m 19s | Friendly | ♥ 1 | Screenshot from 2025-10-13 11-08-22.png I did it! I actually finished it twice because I wanted the screenshot and I still haven't figured out if it's random or not but maybe that's the point :) Great vibes and the music's great. Nice work! |
| Oct 13 12:41:14 | 2h 29m | Shore Things | ♥ 3 | Screenshot from 2025-10-13 13-37-05.png I'm just parroting everyone else but great vibes in this one. I struggled to get a decent frame rate in full screen but in windowed, it worked well. Also the text on the sign was a little bit hard to read because of a blur effect but I'm just nitpicking. Otherwise, a good concept that's fleshed out enough for a game jam to feel like a complete experience. Nice one! |