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Feedback comments for LD59
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| Timestamp | Since previous | Game | CosmogonicFrog's comment | |
|---|---|---|---|---|
| Apr 23 22:24:12 | SIGNALITE | ♥ 1 | Screenshot from 2026-04-23 23-20-42.png Very nice puzzle that I've never seen before. Also much harder than I expected it to be in a good way. I did feel a bit like I was brute forcing it sometimes but I think there was some method to the madness. I do agree with what Ben said that some quality of life UI stuff would have been nice but otherwise, I had fun with it. | |
| Apr 23 23:17:32 | 53m 20s | Decoder | ♥ 1 | Good game with a cool concept and good vibes. It took me a second to get the hang of it but it was fun when I did. I agree with the person above about the UI being a bit inconsistent so I had to fight with it a bit. Another thing that confused me at first is the font can be a bit confusing. I kept reading the "7" as a "1" and when I first saw the dash for the morse code hotkeys, I thought it was a comma at first. I kind of wish is was a comma because typing "," and "." would have been a bit easier to type. One last tiny thing I'll mention is it would have been nice if the numpad enter button also worked for entering the answer for the numerical IDs. That's a lot of feedback but I did like the game a lot. Nice work! |
| Apr 24 12:33:53 | 13h 16m | Semaphore Euphoria | ♥ 1 | This is so great! Simple concept but actually quite difficult, particularly in the final level. The music is great and I love the vector graphics art style. Feels like an old-school flash game which is awesome. Just to let you know, I'm running this in Zen browser (basically FireFox) on Linux and it ran fine. However, the game opened up in a new window and the scaling was a little bit wonky. I can see you're using Godot so in the future, you might want to experiment with the "display/window/stretch/mode" project setting to solve this. Screenshot from 2026-04-24 13-21-21.png Otherwise, great entry :) |
| Apr 24 14:58:16 | 2h 24m | Under Signals | ♥ 1 | Screenshot from 2026-04-24 15-47-31.png I liked this a lot. The theme and narrative were well up my alley. I'm glad that the rules were static rather than being randomised every day. It was fun to learn how to calculate the statuses myself without having to refer to the manual. There were a couple of redacted parts that I still couldn't work out by the end but I don't think they ever came up so that was fine. The little gripes I have are mainly to do with the UI. The scrolling and window dragging of the manual window was a bit temperamental and it sometimes felt like it had a mind of its own. The scrollbar in the log actually seemed to work better for me. Also, because I'm on an ultrawide monitor, the UI went a bit wonky in full screen and some of the UI elements shifted around and overlapped with each other. It was still playable despite that though. Nice entry. I enjoyed it :) |
| Apr 25 11:24:25 | 20h 26m | Steampunk Ship | ♥ 1 | Hey, this was cool! Loved the artwork and the overall feel of the game. I finished it with and without randomisation and I will say that it was a bit hectic with randomisation on. Sometimes it felt like the pirates were relentless but maybe that was the point ;) I managed to scrape through by the end though. I'll agree that the repairing and resting confused me a bit because I didn't know whether anything was happening when I did it. I can see now from your comment how the repairing works. Maybe adding some tutorial stuff to the description on LD and itch would help with some of the confusion. Very nice entry. I enjoyed it :) |