Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → CosmogonicFrog
Feedback comments for LD56
CosmogonicFrog's games and stats for all events →
| Timestamp | Since previous | Game | CosmogonicFrog's comment | |
|---|---|---|---|---|
| Oct 8 20:55:14 | Swarmfall Protocol | ♥ 2 | Controls were very smooth. General feel was nice like the art, audio, and lighting. Would have liked to have a more obvious end screen or something to let me know that I was done. Nice work! | |
| Oct 8 21:12:40 | 17m 26s | Hardened Chitin | ♥ 4 | Art is great and the sound gives it a good vibe. As others have said, it was quite easy once you figure out the optimal move. I also had a hard time figuring out where to click to select the creature. Otherwise, the potential is there and the concept is very cool. Nice job! |
| Oct 8 21:29:14 | 16m 34s | Tiny Balance | ♥ 2 | Enjoyed this one a lot! Wasn't quite sure if there was a timer but I felt like I had to lean as far forward as possible and spam the hell out of the hotdog serving. Great take on the theme. I did find it funny that pressing the space bar seemed to put your coat on and off. |
| Oct 8 21:42:59 | 13m 45s | MicroMedic | ♥ 1 | Very fun game with good movement. Art was also great. I liked that the control of the ship took some skill so it was something that you can get good at. Overall it feels very polished. Nice work! |
| Oct 11 16:09:41 | 66h 26m | Dance with the Sprites | ♥ 1 | Cool concept and it has an interesting vibe. Quite relaxing but also a little bit chilling as well. Took me a couple of attempts to fully figure out the mechanics and I died to the boss the first time. Managed to beat it after another go though. I actually enjoyed the fact that the mechanics aren't explained that much. It gave it more of an exploratory feeling. Especially paired with the parts of the map that if you miss a jump, it's hard (maybe impossible?) to go back. Nice work! Just as an aside, I tried to play through Itch but I was getting an error: error.png The .exe worked well for me though. |