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Alex Mulkerrin

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TimestampSince previousGameAlex Mulkerrin's comment
Oct 6 12:06:31 Gemwright ♥ 1 The interface is well presented and the icons are nice. I did like the sound effects and the increasing complexity of actions felt good.
Oct 6 12:20:07 13m 36s Mid-Sized Monsters ♥ 2 This is a nice little monster collecting game. The shadows from 2D sprites effect is very nice and the minimal animations go well with it. I liked the chiptune sound effects and having an open procedural world is cool. Being able to click the buttons with the mouse would have been good.
Oct 6 12:27:25 7m 18s Flight Terminal Assistant ♥ 1 I did not expect to be playing a recreation of flight check-in from 1990, very novel. The sound effects were very accurate and I expect the UI on the computer is too. Of course I gave everyone seats in first class. Nice credits page too.
Oct 6 12:37:20 9m 55s Gamedud ♥ 1 Interesting idea of what to collect, you did well to make so many different games within a game. The gameboy style graphics and sounds were very nice and nostalgic.
Oct 6 12:42:05 4m 45s CLEAN UP THE TOWN! ♥ 2 A nice little game to get a high score in. I got 90 on my first attempt. Love the music, a lot of effort must have went into it. The way the trashcan follows you around by a string was neat.
Oct 6 12:56:16 14m 11s Petals ♥ 1 Really impressive meditative game. The aesthetics of the music and animations are great. The mechanics are interesting and are a bit tetris-like in terms of squeezing in pieces. I only got a score of 434 as I was mostly looking for spots where any shape could go down. Still, great entry!
Oct 6 13:05:38 9m 22s Quickollect ♥ 1 The art style is just perfect for a game you might show a young child. Well executed concept and I really like that you included a time lapse of development.
Oct 6 13:20:52 15m 14s Stealth Hobo ♥ 1 Neat game which very much fits the theme. I liked the scenes if you did or didn't collect enough trash. It's cool to see another JavaScript developer and I appreciate having the source code to learn from. Only feedback which others haven't already given is that a fullscreen button might be nice. The default canvas size is a bit too tall for my screen resolution.
Oct 6 13:39:52 19m 00s The Crossing ♥ 0 Nice game concept and cool spin on frogger games. The ghosts look good and I like the idea of having to multitask the process of sending off multiple boats. I'd be interested in seeing if you add to this idea.
Oct 6 13:47:30 7m 38s Attic Thrifter ♥ 1 Really well executed puzzle idea. The art style fits the nostalgic vibes. I found the rat an interesting addition to a block pusher, why it wants to eat those things we'll never know. I could see this being extended into a full fledged game, excellent!
Oct 6 13:56:02 8m 32s Clear Skies ♥ 1 Really original idea for a game. The music suited the experience and I liked the in-game book on constellations. Impressive to pull this off with the limitations of pico-8.
Oct 6 14:13:18 17m 16s Sherd ♥ 2 167s to get all the sheep in the pen :) The idea is great and the flocking behaviour was very nice. The minimal animations worked well and it was nice to have a game that can be controlled simply by moving the mouse. If there were more levels it would be great.
Oct 6 14:24:34 11m 16s snake-collector ♥ 1 Having powerups change the gameplay was cool and I like the concept of controlling multiple snakes in a game. The hand drawn illustrations on the cubes was cute.
Oct 6 14:35:47 11m 13s Normal Parts ♥ 2 Very creepy aesthetic (good). I do have to wonder a bit about the scoring metric, I never found any arms but legs did fine in that slot. In fact I got a pretty good score from having a leg instead of an eyeball! The physics of tumbling around as an assortment of parts was neat.
Oct 6 14:47:15 11m 28s Cats King ♥ 1 Neat idea for an automation game. I did like watching the chains of cats flop around, the physics must've been a challenge. The artstyle is very minimalist and functional. Faster level progression would be nice for getting all the fishing spots.
Oct 6 14:53:36 6m 21s Sticky Turtles! ♥ 1 This is a nice simple puzzle game idea. I like how minimalist the graphics are.
Oct 6 15:02:04 8m 28s Star fleet Telescop ♥ 1 A very original idea for a collection game. I liked how fully featured the interface was and the drawings of the planets were neat. Clearly a lot of thought went into the different filters and star classes. A promising start :)
Oct 6 15:11:55 9m 51s Trade Up! ♥ 1 I thought the presentation of the game was done very well and the thorough in-game instructions were good. The music was appropriate and there were good sound effects. I would be very interested to know if anyone can beat the hardest difficulty.
Oct 6 15:20:19 8m 24s Collecting Dust ♥ 1 The concept and writing are amusing. I liked the minimalist pixel art, especially the cats on roombas. I wasn't certain what strategy there was as the roombas go in all directions. Still very nice for a compo entry.
Oct 6 15:32:34 12m 15s CrateSpin ♥ 1 Nice little shoot 'em up. It is suprisingly fully featured for a compo entry. I managed to collect the crates but was destroyed by the boss. Really nice artstyle and the music is impressively complex. Very good :)
Oct 6 15:42:29 9m 55s Crane World ♥ 2 A nice little quirky game. The claw is as fickle as a real life one would be and I liked the music getting slightly discordant. There are all kinds of things to find if you keep going to the edges of the world, I even found a legendary item :D
Oct 6 15:50:34 8m 05s Hammer & Horde ♥ 1 Very nice idea for a game mechanic. I had fun hopping around the level even if there wasn't anything to do with the loot found. The art style and sound effects were very reminiscent of a gameboy game which was cool. A fuller version of this could have a puzzle platformer element to it
Oct 6 15:59:40 9m 06s LD 58: Loot Collector ♥ 1 Good first entry, I see you are already adding gacha mechanics to your games :) I could see this becoming quite fun if you knew what could drop from different rarities of ball and had to gain a complete collection. The physics were good and you can make quite the pile of balls, neat!
Oct 6 16:09:10 9m 30s Dragon Hoard ♥ 1 Cool game! Really gets you into the mindset of a dragon beset by pesky hobbits. The sound effects were nice and the bouncing physics of the coins made frantically trying to recollect your horde fun. I only got to wave 10 but a sharp shooter could get much further.
Oct 6 16:14:28 5m 18s Can you give me a hand gesture? ♥ 1 Really inventive idea for a game. I liked the colours and animation effects.
Oct 6 16:36:07 21m 39s Pollen Pusher ♥ 1 Great novelty in doing a sokoban game on a hexagonal grid. The presentation is delightful, especially the tiles. Not sure why the music stops when the bee goes for a swim, it is going to get out, right? D: Anyway making a fully featured level editor is very cool.
Oct 6 16:51:32 15m 25s Clean Line ♥ 1 Impressive functionality for a compo entry. I liked the art style and the little tune that played when the train was moving. Interesting gameplay mechanic to have you change the track whilst the train is moving. I did find one bug where if you go back through the tunnel you start the first level from you end up stuck in a rock. Otherwise great entry!
Oct 6 17:01:45 10m 13s Mushroom! ♥ 1 It was very nice to wander around completing my collection of mushrooms in perfect condition. The aesthetics of pico-8 were well used in this entry.
Oct 6 17:12:02 10m 17s Predincament ♥ 1 All parts of this are very charming from the graphics to the inane comments by the passengers. You did a great job of realising a place with the train movement and sounds. It really does feel like a location in a much bigger game :D
Oct 6 17:18:53 6m 51s Fluff 'n Roll ♥ 1 Those are certainly some of the most normal sheep I have ever come across. Nice aesthetic with all the shape primitives. I do feel sorry for the sheep I got trapped on the edge of the map as it started bleating constantly. Fun!
Oct 7 12:22:02 19h 03m Greedy Collector ♥ 1 Having achievements in a compo entry is cool. Well polished presentation and I found the roll move useful for getting around. Sadly I didn't get very far before encountering an error when picking up one of screen clearers (this was in the itch version) ###### ERROR in action number 1 of create Event for object obj_Wall_UpperLeft: DoSub :1: undefined value at gml_Script_anon@4355@animation_start@animation ###### gml_Script_anon@4355@animation_start@animation (line -1) Still I could see it being a fun game as the number of enemies increases more and more.
Oct 7 12:35:29 13m 27s KeyboardCollector ♥ 1 Really nice idea of unlocking physical buttons on your keyboard as you progress. The music was very relaxing.
Oct 7 12:49:05 13m 36s Shape Collector ♥ 1 SImple idea but executed well. I liked all the animations on the menus and shapes. I could see this becoming quite addicting as you keep piling bonuses atop each other. The music felt appropriate too.
Oct 7 12:59:23 10m 18s Sugar Crash Clair ♥ 1 Love the papercraft aesthetic and the music was well done. It is a simple game idea executed well and collecting speed is a great interpretation of the theme.
Oct 7 13:13:59 14m 36s Sewernir ♥ 1 Cool idea for a gameplay mechanic. I liked the thorough tutorial and the dialog. The music was nice too, if a bit loud.
Oct 7 13:30:17 16m 18s My Little Castle ♥ 2 The mechanics of filling up the pot with money and putting down new rooms was fun. I liked the medieval style that you were going for in the pixel art and music. I'm not sure what the best thing to do with the pot is. I just took it everywhere with me. Cool concept for a score attack game :)
Oct 7 13:42:24 12m 07s Forest of the magic mushrooms ♥ 1 Really enjoyed this one. The art and music are top notch and I enjoyed getting to know the abilities of all the mushrooms. I even managed to get back to town without being transformed into something :) Great entry and impressive how much you managed to do.
Oct 7 13:58:35 16m 11s Tiles Collector ♥ 0 This is a brilliantly realised puzzle game with excellent presentation. I'm amazed you were able to create something that looks so professional in just 48hrs. The mechanic is novel and I think it's great that you were able to implement daily challenges. I can definitely see this as a New York Times game :)
Oct 7 17:11:37 3h 13m Cave Packer ♥ 1 Really good flow state to the game as you swap between mining and playing backpack tetris. The game seemed well fleshed out and the graphics and sound are very suitable. My favourite upgrade was the jump height one as you just sail through the underground. Good job!
Oct 7 17:18:32 6m 55s Cellmate ♥ 1 The music and prison graphics give it a nice moody atmosphere. The burning card effect was cool as well. Implementing the whole of solitaire is impressive.
Oct 8 15:40:18 22h 21m Patent Troll ♥ 1 This is a great entry. I found the whole thing to be polished and well presented. The main gameplay mechanic is really original and I enjoyed the mad dash to claim similar pixels. Congratulations on managing to do all this within the 48hrs, you must've had a very good scope of what to include. Only other thing to say is that spamming down on every tile you could seemed to result in winning too easily. Otherwise congrats :D
Oct 8 16:01:14 20m 56s Clean That Garbage! ♥ 1 This is well put together with nice pixel art and gameloop. I did like the messages on all the memory bits and their different attributes. Those ints are nasty.
Oct 8 16:11:49 10m 35s Interstellar Collector ♥ 1 I liked the mood you conjured up with the starry sky and meditative music. The abduction put me in mind of the space stage of Spore. It was fun exploring the solar system and hoovering up everything that lived there. I feel silly for trying to land on the great big yellow planet though :P
Oct 8 16:33:52 22m 03s Collector's Coast ♥ 2 Oh awesome a city builder :D I really enjoyed the process of collecting resources to build a town. It put me in mind of the Anno series. The music was relaxing and I was impressed at the day/night cycle. The final artifact is a nice one. Only thing I found missing was some indication that you didn't have the resources necessary to build a building, otherwise well done!
Oct 8 16:58:01 24m 09s The Grande Concoction ♥ 1 The artstyle is really nice, I really like that low poly aesthetic with flat shading. The movement was fun and the spiral staircases made a nice level for running up and down. It was good when the pot spat out items to send them flying after all that effort to get them in in the first place.
Oct 9 15:26:20 22h 28m Gotta Cat 'em All ♥ 4 This was a nice and relaxing game. I liked the little puzzles each of the cats were and exploring the environment to find key items. The pixel art is nice, especially the scene of the apartment which has been well loved by cats. Saxophone is the best instrument for comfy vibes. Lovely :)
Oct 9 15:46:36 20m 16s Afterlife Debt Collector ♥ 1 This is a really inventive idea for gameplay. The art was nice and I enjoyed the sound effects. The AI was pretty proficient so you had to duck and weave. Really well put together entry. I'm not sure but I might have cheesed the final level, am I meant to just run past the boss? :P Still excellent work.
Oct 11 17:57:01 50h 10m Overdraft Charles ♥ 1 This was a pretty neat game! I liked the art, lots of big pixels. The tutorial was very well done. It was nice how the house varied a little each time you went through it. I got to the end by mostly collecting big items and you did a nice ending. Very impressive for a compo entry.
Oct 12 14:47:03 20h 50m Idle Badger ♥ 1 The way the game opened up was really cool. I'm glad the badger made an appearance, very nostalgic. Very well put together entry and I feel like the idle game could have been extended into a full one.
Oct 12 15:26:20 39m 17s Wavelength Collector ♥ 1 Making a raytracer in pure JavaScript is very cool, you get some nice effects when you shine all three lights at the dome in the middle. I'll have to look at the code to work out what you did with the shaders.
Oct 14 18:26:48 51h 00m The Glasses Shop ♥ 1 A very mysterious experience. I really liked the experience of unlocking vision of the level as you collect items. Also having to fall off the world to get one of the cubes was a neat touch. I feel like having objects be visible through each other could lead to some cool puzzles in further development of this idea. The ending was neat too, suddenly the world actually shifts on picking one up :D
Oct 20 17:57:50 143h 31m Friendly ♥ 1 The sound effects were nice, especially the blergh sound. I thought the simple graphics and music really expressed a school environment. I got two endings and it really seemed up to chance what happens. Neat :)
Oct 20 18:31:24 33m 34s Letter Collector ♥ 1 Great game idea of turning scrabble into a collecting game. The artwork was very nice and I enjoyed the animations in the interface, although the summing up your score did take awhile. I managed to complete it but only by beating up that poor bat again and again. With some more art and sounds this could be a very good standalone game. Very cool!