Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Alex Mulkerrin

Alex Mulkerrin

Feedback comments for LD59

← LD58   LD60 →

Alex Mulkerrin's games and stats for all events →

TimestampSince previousGameAlex Mulkerrin's comment
Apr 20 07:47:05 TURN SIGNALS ♥ 1 A neat take on the likes of Subway Surfers with an added element of responding to moving obstacles. The music and visuals harken back to the PS1 in a very nice way although the scanline effect is a bit much. The controls being so intuitive and with you starting already on the road was very good. I found that playing it safe and remaining in the middle lane unless passing and not trying to get all the coins was a solid strategy. I got 120 before crashing. Great entry, I could see this becoming a full fledged game with more features and ramping difficulty :)
Apr 20 08:20:11 33m 06s Antwork ♥ 2 Fantastic submission, truly impressive what you managed to accomplish with a weekend and only JavaScript! Really happy to see someone is making an RTS like game which is very chill and about building up a network. The tutorial is good although I didn't realise the three ants together in the nest were an interactive button at first, perhaps having them a different colour from the inactive buttons could have helped. The layered music is very nice and gave a reason to unlock all the ant types. The signalling mechanic is neat with you having to adapt your network for each additional ant colour unless you are lucky and get an ant of a single colour. Actually once you've branched off one colour pheromone ants with only one band of that colour are useful. The mouse zoom was executed perfectly and there are just so many ants on screen with no slowdown. It might have been nice to have a minimap or more variation in the terrain to make it easier to tell where the camera was. The stat page is very indepth and could be used to get highscores. Again it is amazing that this was made in such a short amount of time and is so fully featured, congrats :D
Apr 20 08:47:02 26m 51s Drone Supervisor II Online ♥ 1 Very technically impressive to make a multiplayer cooperative game that keeps running without the player. The tutorial was useful for learning the unique control elements. The interface was well laid out and I appreciate all the tooltips. There are cute musical beeps from the robots. Game progression is slow making it something you check back on after a while. I can see that there is a very interesting crafting tree but I haven't gotten onto it yet. I'd love to see what a team of players are capable of given time. Cool entry with a great aesthetic. I'll definitely have to check out the source code :)
Apr 20 09:23:58 36m 56s Downtown Signal ♥ 0 This is really well polished. I especially like the way the radio worked with signals popping up depending on time and date. I was managing alright until I heard of a boat at Staten Island, went to get on it and got killed by zombies... The background hum was a bit annoying but that might have been the point. The voiceovers were very nice, impressive for AI audio generation. Very good entry for keeping to the theme and the scene is very well put together with info and interactives, neat!
Apr 20 09:35:49 11m 51s Boba’s Love Story ♥ 2 Really striking artstyle with the low poly animals with no shading, Makes me think of Katamari. The drawing 'signals' is very intuitive although the star shape is a bit difficult to pull off. I really like how the story is expressed through music and actions not words. The bonus has a great shift in tone with the music :D All in all a stellar entry and I could easily see it being extended into a bigger game with more environments and marks.
Apr 20 09:48:43 12m 54s Cell Clicker ♥ 2 The little animated cells are very nice. It requires a lot of clicking not to die and the energy requirements increase with the number of cells so I found myself stuck with lots of cells appearing and dying. The concept is interesting and could be developed further with some balance. Sound effects were nice. I also had the game start to lag after awhile.
Apr 20 10:00:45 12m 02s swpr ♥ 1 I really like what you did with the low resolution combined with the true to the source material colour palette and design. It is a novel remix of Minesweeper rules which works rather well. I didn't realise you had to click on the flags to neutralise them which seems like an extra step. You can set the field to be nothing but mines save a single square which is fun :P Now I wish I had gone for the exact same colour scheme and window design, the nostalgia...
Apr 20 10:07:05 6m 20s Smoke Signals ♥ 1 The pixel art and palette are really nice. Took forever to smoke a cigarette, I must be doing it wrong. I like how much coughing is going on and the other person just looks at you suspiciously.
Apr 20 10:14:24 7m 19s L.P.F. ♥ 1 The presentation is really well done with all the hallmarks of early 3D engines. Inventive use of large animated sprites for the hands. The sound design is excellent in terms of being very unsettling to hear.
Apr 20 10:27:57 13m 33s Social Signal ♥ 0 That is a really catchy tune and it suits the vibes of trying (and failing) to communicate. I liked how many different reactions to the wrong combinations there were. Hardest one was the second level as I didn't notice the teardrop at first. Really promising concept that was creatively used in the levels. I always like to see a game with simple intuitive controls :)
Apr 20 10:35:02 7m 05s Beat the Signal ♥ 1 Good tutorial ingame which is always nice to see. The music is snappy and I like how the game elements move with it. The coins have a neat spinning animation and make nice tones on being picked up. Even though I'm not very good at dodging I still managed to stay alive a while, until I fell of the map that is.
Apr 20 10:45:08 10m 06s Sound Signals ♥ 1 The idea of hunting sounds is novel and I like all the audio use in this game. The main character looking left and right in search as an idle animation is neat. Those red eyes on level 3 sure are spooky! I understand that the lack of landmarks is to make the search more difficult but having some would make exploring more interesting. I did enjoy the song at the end. For what it's worth I didn't use headphones so might have been missing out on the directional cues. Still a neat game :)
Apr 20 10:55:41 10m 33s V.P.N. ♥ 1 The vibes here are peak. The progression of the music with the gameplay is really well done and I enjoyed the explosion of new button alerts. The signal passing mechanic seems really neat and just wiring up the towers is engaging. The enemies make things a lot more frantic although once I had enough towers and connections I could ignore them and accrue points. Perfect fit for the theme and completable in a good amount of time, very good :D
Apr 20 15:28:11 4h 32m Twisted Pair ♥ 2 Awesome use of the tile patterns from Tsuro, I didn't think you could make a single player version of it :D The presentation is really nice with the tiles snapping into place and there being effects when a signal gets lost. The music and sound effects seem suitable and the instructions clear. Maybe have a level select screen but with only three puzzles it's not really needed. Personally I'm very happy to see a project in vanilla JavaScript as it means there is much I can learn from the source code. Thanks for sharing this neat entry!
Apr 20 15:58:09 29m 58s Valiant Stars ♥ 1 Oh neat a space RTS, my favourite :) The sprites and soundtrack are very nice and the units move about and fight in a satisfying way. The gameplay is quite subtle where you want to get into the enemies back line but to do so you expose yourself to attack in turn. The menus are decent and stylish. If this was more than a compo entry I expect there would be more ship types and perhaps multiple signals. Still very impressive for a weekend's work and it is inspiring me to work on my own space RTS.
Apr 21 13:17:08 21h 18m Signal Operator ♥ 0 The trains are nice and blocky which makes it fun to crash them >:D The second level has so many trains crossing that the best way to get through them seemed to be to send multiple trains at once and hope the first one cleared the way which is interesting to say the least! The web version is set to use a smaller viewport size so that the edges of the screen with the destination totals are cut off. It's fine in the Windows build.
Apr 21 13:28:13 11m 05s Echo ♥ 1 Really cool effect with the sound wave reflecting off objects in the scene. It's challenging to identify a cross from a circle but it is possible. It's nice that it has an endless mode at the end of it. Very suitable execution of the theme :)
Apr 21 13:41:14 13m 01s Inside a Sun ♥ 1 The sun boring mechanic was very unique and well done. I've never come across a game with a proximity detector in 3D so the extra dimension added a fun twist to triangulating it. Interesting story, I wonder why humans are so determined not to interact with aliens, seems a shame. It was amusing how close to the surface the stars core was for me. The looping sound effect was a bit weird but all in all a great entry :)
Apr 21 13:52:25 11m 11s i love you, too ♥ 2 The dials were a really fun way to engage with the mechanics. I did struggle with getting the speed right as the wave stops moving whilst you turn it. It was cool to see such a fully featured oscilloscope and the sound cues worked well.
Apr 21 14:08:42 16m 17s Expanding Horizons ♥ 1 There is a whole lot in this for a compo entry, very impressive. I really liked the aesthetics with the spacey music and planets orbiting around in the dark of space. It was neat to see planetary orbit alignment come up and made it something of a timing game. Incremental games are always nice, especially with a speedup button, if only there was a buy max button for factories and relays. The camera following was nice although it didn't stick around when you stopped focusing on a planet. All in all a charming entry which fits the theme well :)
Apr 21 14:12:13 3m 31s Buller than Bull ♥ 1 Really short and sweet. The artwork is really well done and the timing is just right.
Apr 21 14:26:32 14m 19s Highest in the world ♥ 1 The voiceover was good as always and the artstyle was charming. I did find the controls very floaty on keyboard with No Hot Chicks Heaven being especially tough. Cool to know it could run on a Dreamcast too!
Apr 21 14:41:16 14m 44s Misplaced ♥ 1 The introduction to the game is done really well with introducing the mechanics. The lighting up effect is really well done I have to wonder how you pulled it off. I did like the commentary the guy gives especially when you do silly things. The music is excellent and puts me in mind of some of the gameboy games. The platforming is a little bit to precise for my abilities but otherwise very cool :)
Apr 22 14:49:43 24h 08m Finsternis ♥ 4 The artstyle is nice and I enjoyed the story from the AI assistant. Sadly on the browser based version I was getting a weird bug where the sound would stop playing when using wasd only to start up again but crackling when you stop pressing the keys.
Apr 22 15:03:32 13m 49s Signal Box! ♥ 1 This is very good for a first time entry. The signal delay feature is a nice puzzle element and the graphics, although basic, do clearly show what is going on. I think the battle mechanic could be really fun if fleshed out.
Apr 22 15:15:32 12m 00s Funnel World ♥ 1 Having a raytracer and being able to dynamically adjust the resolution of it is very cool. Sadly I also couldn't make my way out of the first room even with people's spoilers.
Apr 22 18:09:51 2h 54m Dignal ♥ 1 This is an excellently realised little gem of a game. The sound effects and graphics are charming and the gameplay is very easy to get into. The progression of voice lines was great to hear the first time. While the time limit is short I found that meant I easily wanted to play again. I thought the music was so nice I downloaded the repository to see how much longer it plays for :p A really good entry!
Apr 22 18:24:21 14m 30s Broken Jukebox ♥ 1 Very fun demonstration of the kinds of audio tweaking which is possible. It was fun having a moment when the song goes from unrecognizable to recognizable. I managed to get 30 people on the dance floor which is the same as everyone else so the difficult might be a bit too easy. Still fantastic work!
Apr 22 19:12:22 48m 01s Out of Signal RTS ♥ 1 It's always a joy to see someone attempt something as challenging as an RTS in the compo and you've pulled it off so well. I really liked the idea of focusing on buildings and having units assigned to command centers. That and the constructions requiring resources to be sent over to them really put me in mind of the Perimeter games. The art and music are excellent adding to a desolate feel. I don't know what kind of post processing effect you had on the screen but it was cool to see. In my playthrough I found gold to be the most sought after resource as a single cyborg factory would use up nearly all your supply. Of course with that many cyborgs you could then steamroller everything :P It was a bit slow to move the camera around so a clickable minimap would have helped or perhaps smaller grid squares. The buildings did seem to have a lot of space around them. All in all one of the most impressive entries I've ever seen in the compo. If you ever change your mind about making a commercial RTS I would definitely play it :)
Apr 23 19:48:08 24h 35m Aye Aye, Can't See! ♥ 1 Your experience really shines through in this as all the elements are top notch. The flickering on the screen is a cool effect and the ponderous nature of the ships really makes it standout. It was good to put in a video as it shows just how much content you put into the game. With more weapons and levels this really could be a fully fledged game. Always nice to see a setting inspired by 40K lore too :)
Apr 30 13:43:11 161h 55m Reflectogram ♥ 1 Really nice puzzle game, I felt the level's difficulty was just right with how new elements were introduced. I hadn't seen there be '?' clues in a game like this before which were interesting. I did like the extra element the different mirrors gave to the puzzles and the last level where you combine both were great. I feel like the limitations of the TIC-80 added character to this what with the chunky resolution and colour palette, very nice. Only thing I would want to add would be for levels to save what you put in them when you navigate to another, oh and more levels of course :D
May 2 13:10:14 47h 27m In the Crib ♥ 1 The art and sound design on this is just adorable. I especially liked the creative colouring in of the shapes. Good amount of assets for only 12 hours of work. While I didn't quite get 100% I did slowly work out what was desired, perhaps being able to click to delete items would have been helpful. Still a great way to introduce game development at an early age :)