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PoshDan

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TimestampSince previousGamePoshDan's comment
Oct 7 19:55:59 Coin Collector ♥ 2 I have to admit I did not have the patience to look for the abnormalities on the coins so I ended up just trying them all on the wall before putting it in the jars. Perhaps the tedium would be cut down if they were double sided to recognize more easily on the table. I really wished the coins wouldn't clip through the table when I'm handling them. Maybe auto-zooming upon picking them would be handy. I also had that graphical issue where the wall text flickered. Easiest thing to do is put a tiny bit of distance between the layers to stop the z-fighting. I liked being able to splurge more and more coins on the table, that was the highlight for me.
Oct 7 19:58:04 2m 05s Greedy Miner ♥ 2 It wasn't immediately clear whether some blocks would require multiple hits to clear or not, as they were right by the entrance. You'd assume the harder stuff was a bit further in. I found my lantern fuel ran out when the bar still showed some left in it, and on my first try this actually locked up my controls. I only tried the web build. For starters I would recommend a bit more fuel to be forgiving while the player learns how to play.
Oct 7 20:15:51 17m 47s Astro Gourmet ♥ 3 The volume violated my ears upon the start, I had to quickly close the tab. I did give it a go with my headphones muted after. Not sure what to recommend to address this but I had to mention it. I like a game with no lose condition, nor the stress of losing progress, so it had some appeal to me. The abilities kind of just got absorbed before I understood what was going on. Player agency seemed a bit limited, so to speak.
Oct 7 21:34:06 1h 18m Blackmail.exe ♥ 1 I appreciate the CRT effect, though it did make some of the text a bit harder to read. A higher internal resolution or less intense effect would help perhaps. Like others, I struggled to grasp what I was really doing. The terminal aesthetic is pretty cool
Oct 7 21:41:05 6m 59s Snaposaurus ♥ 6 Very sweet aesthetic. I was a bit unsure what's solid, climbable or walkable, I guess the art style makes it challenging to differentiate them. I found one dino, the buttons on screen did not seem to respond to the characters they displayed, which left me a bit confused, though I did manage to do it in the end. I was left wondering which other dinos am I missing? An album would be great to show how many others I'm supposed to find, and to not spoil who they are, just show their silhouette.
Oct 8 14:24:41 16h 43m Larry the Lizard Wizard ♥ 1 The level change should give a bit more feedback, at first i thought i teleported or glitched when I walked into the tree thingy. Like others said, navigation was a challenge, though I did appreciate the gameplay. Also - why would I ever want to hurt myself, lmao
Oct 8 14:34:17 9m 36s The leaf picker ♥ 1 I loved the aesthetic and the vibe, though i did struggle to get started. It took me a while to figure out being gentle is the key and that the trash can in the corner is merely a red herring. The pile collection percentage text was in cyrillic despite choosing english. I went straight for the leaf blower but my clicks didn't seem to register - after next level I noticed I had a negative 13000 balance. Oops! Solid amount of gameplay for a jam game, the main mechanic is quite unique.
Oct 8 15:04:08 29m 51s Mineral Sweeper ♥ 1 Absolutely loving this! It's my favourite in the jam. It took me a couple of minutes to slow down and really absorb the rules of the game, after which it became rather exciting and rewarding to play. If you added a slight pause to losing, so the player can observe the reason they died, it would be just about perfect. That was the main thing keeping me from learning the game initially, as I was just clicking around randomly, and dying with 6 stamina points left. The idea that minerals are both good and bad, in the sense that you have to plan their extraction, is super novel to me and I just love it. Well done! Edit: I played it for like 2 hours straight. Sadly the pickaxe upgrades don't seem to work past the initial one. I made it to level 24, got all upgrades. After the initial few upgrades it becomes much easier to just dig straight to the next level down, as it usually comes with a bunch of freebies. Maybe hiding the exit until you're kind of close could be the compromise there but I'm not complaining, I had loads of fun. Now I'm wishing there would be more content coming in the future :)
Oct 9 12:53:09 21h 49m RunicForce ♥ 1 Very impressive for a compo game! I liked how the units talk to you. I got this cross that made me think "this looks badass, I'm sure I will make some mega monster out of it" and the best it could do was a light slime, needless to say my disappointment is immeasurable and my day is ruined. I played up to level 4 at which point the archers whooped my ass and I couldn't figure out how the cover mechanic worked exactly. Good game though
Oct 9 13:07:01 13m 52s The Tithe of Souls ♥ 1 I managed to softlock myself pretty much immediately as I put my first souls into the engine instead of the cage. On my second try i kept accidentally picking up souls and wasting them with the right mouse button. I love that the text is skippable but on first press it should finish typing its current line, and on second press should it go to the next line. The aesthetic and mood was pretty good, though
Oct 9 13:13:08 6m 07s Orderly Chaos ♥ 2 The embedded version might work if you disabled "Data caching" in the publishing settings. That's what did it for me. The LDJam website has a guide on this too: https://ludumdare.com/resources/guides/embedding/
Oct 9 13:22:37 9m 29s Home Sweet Island ♥ 1 I could not figure out how to put stuff down but I collected everything... wait that's actually the theme, hmm. There isn't much to say besides yay for no fall damage. It's kind of inspiring me to do an exploration game next jam, it sounds fun to focus less on coming up with some fancy gameplay and just create something visual for once.
Oct 9 13:36:06 13m 29s Tow Truck Debt Collector ♥ 2 Funny little game, jealous of the controls (I made a game about garbage collection some years ago, similar to this, but I didn't know enough about unity physics to make it snappy). I found it a bit hard to actually hook cars but I had a bit of fun nevertheless. Also at one point the game repeatedly threw me in the air (in attempt to un-stuck me? I wasn't really stuck). I managed to escape it