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Feedback comments for LD54
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| Timestamp | Since previous | Game | PoshDan's comment | |
|---|---|---|---|---|
| Oct 3 18:26:41 | Space Knight | ♥ 2 | It's a goofy little game, I can tell you had fun making it. I had some trouble getting a good feel for the controls, I kept overshooting my targets, but then, that's space, momentum is everything lol. Good effort! | |
| Oct 3 18:44:10 | 17m 29s | Pandalele | ♥ 1 | Wow, this is a super polished compo game! The scope is very appropriate, it left me wanting more. Very well done! |
| Oct 3 19:52:14 | 1h 08m | Farewell, Fava | ♥ 2 | I feel like there's a lot of subtlety going on in this game that's somewhat flying over my head. Maybe that's by design, it's an encouragement to reflect on my choices. I must admit I did not see where the game was going until the very end. I did have to replay a significant portion a couple of times which involved a lot of spam clicking, sadly it did not encourage me to try different dialogue options, just different trades. Maybe I'm not the adventurous type 😅 All that said, you've got incredible mileage out of just a few assets, and the things that were there, were all impactful. I appreciated the little touches like the text animation. Well done! |
| Oct 3 20:25:16 | 33m 02s | Oregon Startrail | ♥ 3 | There is one unfortunate thing about this game, which is that it's daunting to get started. My brain cannot handle having to deal with so many resources at once, without gradually building up an understanding of each. That aside, I really appreciate the effort that went into this, clearly there was a big design in mind. I'm kind of blown away to see accessibility options (any at all is amazing, but this is lots!), especially in a compo game. |
| Oct 3 20:50:56 | 25m 40s | PHYLLON | ♥ 1 | I liked the concept of growing unique plants, but I couldn't understand the requirements, despite doing the orientation. There is potential here, I also enjoyed the little animation of getting the plants graded. |
| Oct 3 21:01:47 | 10m 51s | Bindle | ♥ 0 | The graphics are very nice and cute, I wish I had an easier time navigating, felt a little blind wandering around in the (seemingly?) endless green. Good effort though, wish you better luck finishing next time! |
| Oct 3 21:57:41 | 55m 54s | Room Tangle | ♥ 0 | Hmm interesting, the first block i placed into the crate has triggered the victory condition. I couldn't replicate it after, though. I wish the camera gave me full freedom during placement. The idea of fitting tetrinos in a box is a pretty neat one and a good use of the theme! |
| Oct 4 16:58:46 | 19h 01m | Sky Aisle | ♥ 2 | What a fantastic puzzle game you've made! It gets a lot of mileage out of one mechanic (i guess two if you count jumping it's codependent with the platform building) The pacing was very gentle and the game was satisfying to beat. The b-sides was a very nice addition for people who want more. Shame I can't vote on mood, this game certainly has one. Well done! |
| Oct 4 17:17:15 | 18m 29s | Corporate Courier Deluxe | ♥ 2 | I like the little twist on the main mechanic to have the player make progress towards the end. (I'm wording this carefully not to spoil anything for others) Unfortunately I couldn't figure it out to the very end, I got a little inundated with the packages, I got one special item, wasn't sure if I could make further progress so I gave up. This game had a certain mood going for it and the voice lines added a lot to it, well done! |