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Feedback comments for LD53
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| Timestamp | Since previous | Game | PoshDan's comment | |
|---|---|---|---|---|
| May 2 14:20:27 | Purrfect Pizza & Fish Delivery | ♥ 1 | Respect for doing a compo game! It took me a moment to realise not all cats want fish. Once i got used to the flow of the game, it was really easy. I was hoping it would ramp up or get more complex. Perhaps having to aim the deliveries would've added a layer of complexity that made it more challenging to pay attention to the potholes. Otherwise, cute graphics, all that's there is solid. | |
| May 2 14:36:04 | 15m 37s | Drone Delivery | ♥ 1 | Simple enough, seemed like a good scope for the jam. People are really picky about the accuracy of deliveries. :) I would've liked some way to deal with the enemies, perhaps a way to stun them. I really liked the graphics/aesthetic. |
| May 2 14:44:52 | 8m 48s | Mt. Deliverest | ♥ 8 | This game has fantastic art! I had one issue with the gameplay, when the character is at the bottom of the screen, reaching upwards will sometimes move the camera, making me miss the connection on the next piece, and fall. That aside, this is a really solid entry! |
| May 2 15:01:01 | 16m 09s | Unread Messages | ♥ 2 | I accidentally drew a swastika on the level that first introduces the green message. Oops! I love the simplistic, yet effective art style! I would've loved to have a bunch more levels to play. I agree with aviv-levy about the ramp of difficulty, but I guess under time constraints you wanted to showcase your best level yet. (I have a bit of experience designing puzzle games so I know it can be a struggle to make good levels, especially under time pressure) Good job, I enjoyed it! |
| May 2 15:23:06 | 22m 05s | Rapid Delivery | ♥ 2 | I didn't see a counter for how many packages I was carrying, that would've been very useful. As far as I could tell I'm supposed to randomly drive around until a house reveals itself to be a destination? There should be something more engaging about this process to keep the player entertained. I think the fun of this type of game comes from managing your time efficiently - that's a bit hard to do when I can't plan ahead. The minimalistic aesthetic is kinda nice! |
| May 2 15:41:57 | 18m 51s | Bag Stranding | ♥ 1 | What a creative concept! I really appreciate how the physics of the bags actually matter in reaching the goals. Unfortunately, I encountered a couple problems that prevented me from completing the game. Two of my bags were permanently stuck together, leaning left, which got in the way of climbing the cliff to the far left. I also tried grabbing one of the purple crystals, but it seems to have disappeared out of my "hand". I don't know if there were spares, since i couldn't go further left, but it might be another soft lock. Bugs aside, this is really good for a compo game! I especially liked the aesthetic. |
| May 2 15:50:58 | 9m 01s | The Corporation | ♥ 1 | I'll give kudos for doing this in your own engine. I guess you could call this a "parkour" game. In games with this climbing mechanic, the player usually has to deal with inertia. This was breaking my brain until i got used to the precision of the controls. I liked the little touch of the colored areas becoming white after i'd collected their resource - i smell a bit of a tech demo in the process :) Nice! EDIT: A heads up, the game page title says LD48 which had me thinking i was reviewing an old game |
| May 2 16:00:53 | 9m 55s | Oshumania | ♥ 1 | I really like the control scheme of the drone. The aesthetics and especially the particle effects are fantastic! |
| May 7 19:28:15 | 123h 27m | Warmazon | ♥ 3 | Played this on stream, I thought the aesthetics were consistent and was easy to recognize what everything is at a glance. I was impressed at the design choice to introduce the first gatling gun in a way that it immediately shows its pattern but without the ability to actually hit the player until they got a chance to see it. I didn't find it very easy to utilize the barricade item, and had similar feelings about the box and shrinking items, though their use was a bit less tied to skill. There were a good amount of levels and it felt satisfying to get further and further. It's a bit unfortunate that I missed a good chunk of the flavor text due to focusing on the game. (and the stream) Overall, I had fun playing this game, well done! |
| May 7 19:44:50 | 16m 35s | Air Shipping | ♥ 2 | Played this on stream, I absolutely loved the voice acting! Together with the environmental sound, the music, and the overall feel, this makes for an immersive game. There's even an economy simulation where item prices vary between areas and are affected by purchases, which is a very nice touch. I feel I got the upgrades before I could appreciate their effect, though. (didn't run out of storage space being getting it expanded etc) Overall, this is a fantastic little game, and I enjoyed my time with it. Good job! |
| May 7 20:04:41 | 19m 51s | 5-STAR | ♥ 1 | Played this on stream, I was thoroughly impressed with the fact that this game also came as an NES rom! Would've loved a way to quickly replay a level (as I had an imperfect score on the last level), but it wasn't really a thing in NES times, so fair enough. Great job on delivering a game with such technical challenges in such a short time! |
| May 7 20:14:05 | 9m 24s | Codename: STORK | ♥ 1 | Played this on stream, it's unfortunate the ending screen didn't work properly at the time. Stork Lord's voice was hilarious! I found a surprising amount of potential symbolism within the plot, and I had a fun time unraveling it. The added layer of features could've really spiced up the brief lull before reaching the 10k goal. That being said, it's a compo game, so you have my respect on getting as much done as you have! |
| May 7 20:21:16 | 7m 11s | Santa's Slip Up | ♥ 2 | I played this on stream. It's a cute little game! Nothing wrong with a bit of casual fun while on a bathroom break, eh? ;p That said, hugging santa's butt made it a bit too easy to beat the levels, and I would've loved a bit more variety in hazards. I appreciated the red glow on the mountain as an indicator. The length and pacing work really well for mobile, so well done on that! |
| May 7 20:35:52 | 14m 36s | DElive | ♥ 1 | Played this on stream, died on 24. https://www.twitch.tv/videos/1812429312?t=02h55m41s I'm absolutely mind blown with how well you've utilized just a handful of different things in compo, to provide an endlessly playable game that is challenging, has a clean & pleasant aesthetic, and even dazzles with the enemy movement/physics on the timed boxes. I would've loved a bit of escalation on the player's arsenal a bit, so it's not just a simple "hold the mouse button until you die" sort of thing. But what a great game still! |
| May 7 20:55:33 | 19m 41s | Constellation Courier | ♥ 4 | I played this on stream, and despite it not being the type of game I'm usually into, I found myself actually caring a bit about these fictional characters' lives. I even replayed it to get a second ending. The art was amazing through and through, combined with the pleasantly fitting music, the variety of characters, the detailed dialogue, this made for a very complete experience. Fantastic work! |
| May 7 21:07:39 | 12m 06s | Rhino Express | ♥ 1 | I played this on stream. I could tell there was a lot of experience behind the design and the various aspects of this game. The progression of mechanics were ramped up at a very nice pace, the aesthetics were clean and effective, it all flowed really well. I would love to see this turn into a full game one day! |
| May 7 21:31:48 | 24m 09s | Bundle Dumper: Florida Edition | ♥ 2 | Played this on stream: https://www.twitch.tv/videos/1812429312?t=04h20m10s I appreciated the wackyness of it all! I wished I could keep on flapping while taking aim. I couldn't beat all the levels. I have to give props for accomplishing this as a compo entry, and in a very limiting environment! |
| May 7 21:40:49 | 9m 01s | soul sender | ♥ 1 | I played this on stream, and had a fun time trying to extrapolate some deeper meaning while cruising around chaotically! I couldn't tell if the game was intentionally messing with me a little bit, there was a very interesting uncanny feeling about it, which actually added to the atmosphere. I did encounter an instance where an old one spawned right on top of a happy one, which made it impossible to keep going. What a neat little game! |
| May 7 21:51:03 | 10m 14s | Giggle Groove | ♥ 1 | I played this on stream while deliriously exhausted, so I just gave it another go now. I'm still absolutely horrible at it :) This is a creative use of the theme, and the overall idea is pretty solid. Unfortunately the nature of the game kinda goes against my ability to parse the jokes themselves, but i guess they weren't really meant for the player. I would've loved a lower difficulty option for those of us who are *cough*, slow. All the voice lines are pretty funny! Props for doing this in compo! |
| May 8 13:27:32 | 15h 36m | Machine Meltdown | ♥ 1 | I couldn't beat the boss after a good number of tries. Dodging a lot certainly seems to be the way to go, but I've had trouble getting a feel for where the hitboxes actually are. I think a brief period of invulnerability after getting hit would've made a big difference here, as the energy balls are pretty devastating. The aesthetics are pretty good! |
| May 8 13:32:00 | 4m 28s | FredEx | ♥ 1 | This game has good potential, unfortunately I hit a total roadblock with the rocks, i was somehow pushing them rather than climbing over, even the small ones, at higher speeds. Interestingly, the first round I played, this wasn't an issue until i got near the last delivery spot. The graphics are pretty good! |
| May 8 13:38:16 | 6m 16s | Infernal Express | ♥ 1 | This was an interesting experience. I was really struggling intially, expecting that full speed would achieve my goals. Bumping into the walls seemed kinda fun, but when I finally realized i have to slow down, especially for the dropoff points, suddenly I was consistently outplaying the timer, felt like I could've gone on forever. I think the only thing really missing here is a more gentle introduction to the gameplay (a hidden tutorial, if you will), and some form of escalation once the player gets comfortable with it. It's a bit hard to learn if I'm already on a timer as soon as I gain control. Pretty solid entry though! |
| May 18 14:27:15 | 240h 48m | Popcorn Odyssey | ♥ 1 | Played this on stream, I had a fun time with it! I was really impressed with the aesthetics, there's a good amount of detail even though it's all fairly simple, it fits great. I had some difficulties putting my trust in the bouncy pads, though it never really got in the way of my enjoyment. The pacing was great, and overall everything worked pretty well. Good job! |
| May 18 14:35:53 | 8m 38s | Ambrosia | ♥ 1 | What a trippy game! And addictive too! The graphics are fantastic, the music is pumpin', there's a whole vibe here I've never experienced before. My only difficulties would be that the visuals do make it harder to keep track of yourself on screen, and that the shapes coming out of the center can be very unforgiving, often times there's no chance of recovery from a single mistake. That being said, this could very well be part of the design, given that it's a game based around challenge. This is a great compo entry, you should be proud! |
| May 18 14:44:03 | 8m 10s | Cyndermine Mail Delivery Service | ♥ 0 | I fumbled through this on stream a few days ago :D Shame about the timing option being a barrier for entry, but once I got it close enough, I had a good bit of success! My main problem was the difficulty jump once the tracks surpassed 3 different types of input, I simply couldn't cope with it. That said, it is my own limitation and rhythm games aren't really my thing. I almost missed the truck skin unlocks, I would recommend shoving that into the player's face next time, as it can be a motivator to keep trying. (ie showing them right after finishing a track) This type of game is difficult to make on such a short timespan, but you've done it for compo no less. Hats off to you! |
| May 18 14:52:37 | 8m 34s | Meowxtape: Delivery | ♥ 1 | There is so much love poured into this game, I'm kind of blown away! Voice acting, spitting bars, goofy characters, heaps of puns, a bunch of little details, we are not worthy of this kind of effort :) The juxtaposition of texting and driving was an added layer of wit I did not expect, and I was sad to miss out on some of it for the sake of beating the game. This game is certainly more about the mood than the gameplay, and if there is anything to be nitpicky about, it would be the slight lack of challenge. But it didn't seem like an actual flaw and I had a great time playing nonetheless! |
| May 18 14:56:15 | 3m 38s | WORD DROP | ♥ 1 | I applaud using the game mechanic to start, it's a really smart move! As casual as this game is, i would've loved to see a bit more escalation of mechanics past the first page of solutions. For example, multiple parts missing, special rules, that kind of thing. Still, it's a decent little game! |
| May 18 15:04:02 | 7m 47s | Deliver to Whence you Came | ♥ 1 | I think the word I kept repeating on stream while playing this game was "organic".. What a unique mechanic that lends itself well to emergent solutions and challenges! It took me longer than I would like to admit to figure out the exact nature of how the worms were moved by the bait, and I never got a full grasp on the jar's effect, but that didn't get in the way of having a good time. I felt like maybe some of the levels could have come in a different order, as it seemed solid walls with fewer worms made for better learning grounds, at least for me. There's something to be said about the wow factor of frontloading some levels with plenty of worms too, so it's not necessarily an issue if I do eventually learn it. This game left me wanting more. Very well done! |
| May 18 15:11:23 | 7m 21s | Slip & Slice | ♥ 0 | I managed to beat this after some persistence. I was slightly short of having proper enjoyment of driving around, i would constantly feel the need to make small turning corrections that slowed me down. Perhaps some adjustment of speed and obstacle density would've made a difference for me. I also wished i had a better view of distant dropoff places, but at this point I'm just nitpicking. Good effort though, i had some fun with this! |
| May 18 15:16:45 | 5m 22s | It's in the Cards | ♥ 2 | I think you mentioned in my stream chat that this game didn't reach the full intended potential mechanically, which is unfortunate. This game is oozing with mood and mystique, to the point where I began extrapolating my own thoughts onto the cards and their meaning, which is very cool. I would love to see a more fleshed out game with this setting! |
| May 18 15:23:27 | 6m 42s | King's Sandwich | ♥ 1 | This is a fairly unique concept! Initially I had a bit of difficulty anticipating the effects for the news I was delivering, but I improved with time. It was very funny to withhold the news of an invasion from the king for several days! I had a lot of fun sticking my thumb into royal drama, well done! |
| May 18 15:27:06 | 3m 39s | Bullet Worm | ♥ 1 | I was impressed with the physics of the worm! The game left me wanting for more progression of mechanics beyond just collecting and an ever increasing number of obstacles. Very clean and simple game, I like it! |
| May 18 15:36:00 | 8m 54s | Hop To It | ♥ 1 | The amount of detail in this game is mindblowing! I have my reservations about the throwing mechanic, people expecting the paper to hit their entryway, not accepting it on the doorstep felt a bit odd. Perhaps if the throw indicator had less of a vertical curve.. It took me a hot minute to figure out I didn't have to account for momentum with the indicator, and the game became a lot easier after that. Successfully throwing the paper was more a matter of consistency on drawing the same angle over and over, which does highlight a limitation for me. Loved the voices! Great job overall, I had fun playing this! |
| May 18 15:41:17 | 5m 17s | Pack It Up | ♥ 4 | You got an amazing amount of mileage out of one input key! I finally beat the game after 17 minutes, wishing multiple times for a couple of extra save points, but I made it work. This is a fantastic "rage into 'one more try' until I realise it's 4 AM and I haven't eaten all day" kinda game. Great work! |
| May 18 15:50:17 | 9m 00s | WASTELAND Express | ♥ 1 | I was pretty close to having a great time in this game, but a few things got in the way. The gaping chasm that had me driving around the wrong way for a while, and I couldn't jump or shoot over it. Bummer. The packages would sometimes stick into the back of my car with the wrong rotation, which made things kinda awkward. I also didn't love that my bullets were soaked up by the package during a chase, even if it makes physical sense. That combined with no indication of health (as far as I could tell), made me have to go back and forth a couple times instead of engaging with the road rage shooting shenanigans I was here for. The aesthetics were pretty good nonetheless, and when I did get to engage in combat, it was fairly pleasing, especially when seeing the absolute car graveyard I had created after just a few deliveries. |
| May 18 15:56:42 | 6m 25s | Deliverz | ♥ 1 | This game had more longevity than I expected! I got stuck with my phone up initially, which was frustrating, to be honest I would've much preferred a minimap instead, it's less interrupting. The traffic was kind of nuts, I had a couple segments of being repeatedly run over, with some difficulty in recovering. The music eventually left me wanting a dedicated volume slider for it. All that said, it's impressive how you recreated a slice of GTA in such a small time frame! Well done! |
| May 18 16:01:14 | 4m 32s | _F*CK Consumerism_ | ♥ 1 | After a couple rounds of playing, I never got the AK. Bummer. I was disappointed to find I couldn't dual wield the pistols, I wasn't sure what the purpose was for their drops. Would've preferred the drones come from one main direction (ie from a road), so I don't miss any sneaky bots delivering where I can't see them. The guns should have totally used instant ray casting shots instead of slow moving projectiles. I appreciate where this game was headed, regardless. |
| May 18 16:05:02 | 3m 48s | Hexpress | ♥ 3 | This tune slaps. Hard. Love the aesthetics too, and the variety of weapons, forced by the delivery mechanic, which is a great way to combat the player psychology of sticking to one boring option if it's optimal. Fantastically put together, it left me wanting more! |
| May 18 16:10:28 | 5m 26s | Parcel Larceny | ♥ 1 | I played this on stream, I think my feedback was mainly revolving around my difficulty discovering that dogs give up chase at a certain distance. Perhaps it would've also helped if there was a bespoke quiet moment where you could think about the way you'll approach each level, before being thrust on the timer. Had good fun beating the levels, the granny and all the cartoon violence was pretty hilarious! Well done! |