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PoshDan

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TimestampSince previousGamePoshDan's comment
May 3 14:24:06 Connection 2559 ♥ 0 Seems when I place a beacon, it triggers a little event that spawns waves of enemies.. I'd like to see the beacon being constructed and protect that. I salute the effort to make a phyics-based game for compo, I struggle even with 3 days at my disposal. Get IceDragon to say pew pew for your audio next time ;)
May 3 14:35:01 10m 55s Super Signal ♥ 1 Super creative mechanic! I did get a bit frustrated a couple times accidentally grabbing a piece I've already carefully positioned instead of another. Well done, though!
May 3 14:40:28 5m 27s The Last Signal ♥ 1 I really wanted to know what this spider is, why I'm chasing it or who my competitors are. Loved the visuals! A small suggestion, the attacks would benefit from a separate sound for when it misses.
May 3 14:54:24 13m 56s Babushka Tower ♥ 2 Loved the premise, felt the childhood determination! The item being carried still having collisions with the world was the work of the devil. Though I understand it for time constraints. For some reason panning the camera was a bit jittery for me.
May 4 13:23:26 22h 29m Call of Depths ♥ 0 The atmosphere of this game was fantastic! I can tell you were scrambling for a fitting sound to let the player know they can't pan away during repairs, hah. One thing I will say, I struggled to understand the impact of the acoustic emitter. I didn't feel like it kept them away for any tangible amount of time. Was I timing it wrong?
May 4 13:51:27 28m 01s Checkers: Under the Radar ♥ 1 An interesting twist on checkers! The stun mechanic was a great way to cover the possibility of guesswork, and the number of stars relating to the amount of turns left is a nice touch.
May 4 14:26:24 34m 57s Malleus Gnomus ♥ 1 Procedural generation with randomized building pieces are a bit of a gamble. I found myself mercilessly stuck multiple times. I had better success shooting straight for the exit, actually, as I'd spent more on trying to get to lava than I'd gain back from it. I was a bit disappointed to find the restart button is for the whole game, not just the current level.
May 4 19:53:21 5h 26m Hear Ye! ♥ 2 The game sucked me in, i beat all the levels. Even though there were a lot of levels it didn't feel like it started being a challenge until around level 12. I felt like the game got a bit busy after the second color got introduced. All things said I think I heard enough hear ye for a couple of lifetimes. It was very polished overall, stuff like correctly framing levels of various sizes went a long way in that. Well done!
May 4 21:12:58 1h 19m Junction Keeper ♥ 1 I didn't learn how to play this game from the first level, as upon being thrown in, I did nothing and beat the level without any penalty. The second level was a reality check when I lost in the first half minute or so. There's something about the music combined with this scratchy echo-ey noise that's making me feel like I'm lucid dreaming.
May 4 21:34:31 21m 33s Traffic Jam ♥ 0 I found it odd that the cars wouldn't start going despite a green signal, until I gave the two opposite sides simultaneous signals, at which point I discovered that this 1 trick will win all the levels and traffic controllers hate me for it.
May 4 21:38:03 3m 32s Late For Work ♥ 1 Headphone wearers beware
May 5 10:43:25 13h 05m New London 3D Turbo 2000 ♥ 2 My way of playing this was to just ignore the rules and try to avoid the consequences. I also did not realise for minutes that you had to go off the street to even get anywhere. Might explain why that first commenter said the city was small. Really well done overall! Please put a volume slider next time
May 5 11:10:51 27m 26s Miner 3D ♥ 0 I lost interest before I could get to the end. Always happy to play these kind of games. I wished there were more upgrades and things to look forward to. I didn't realize I had to switch tools for my detectors to work so I just maxed the drill distance and dug safely. The little drops from the blocks should not have collision, they just made it awkward to dig in a row.
May 5 12:23:27 1h 12m Gacha Clicker Defence ♥ 1 I clocked in at a leisurely 26 minutes to win. I can't say the randomized bonus reveal thing did much for me, it would be more impactful if the norm wasn't to spam it 10 at a time. Performance did suffer with highly upgraded drones, perhaps there ought to be a level of performance where they switch over to a more lightweight operation. I think I would have preferred turret bonuses for the entire network rather than individual nodes. I wasn't sure if they combined when overlapping, or what. Not that it made a big difference if I just tried to fit as many as I can. I had fun with this, and my clicker-addicted nature is left wanting more.
May 5 14:55:56 2h 32m A L P H A ♥ 1 This was very immersive! I did wonder if the game is on a timer despite the pause ability, so I went back, took notes on each letter's introducion to eliminate all delay in decoding and did a perfect run as soon as the last letter can be determined. I guess there's no good ending for me :)
May 5 17:31:08 2h 35m Resonance Protocol ♥ 1 I don't know what to suggest exactly, but I got the feeling the game didn't give me enough of a playground to really grasp the mechanics before throwing me in, despite the ability to pause. I was itching for the fantasy of blasting a long signal down the exact path of the enemies.
May 6 10:15:23 16h 44m Bird Man Signal ♥ 1 Normally I get stuck on text based adventures but this one was a breeze. It would be nice if returning to a previous location would reveal updated options to cut out an unnecessary step (such as the chair).