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Feedback comments for LD58
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| Timestamp | Since previous | Game | ChuChuGeralt's comment | |
|---|---|---|---|---|
| Oct 7 22:27:10 | Ghost Collector | ♥ 2 | This is a really nice game! I really liked the moodiness of the game, as well as the SFX and the color choice in the menu. While playing, I sometimes found it hard to see the effective vacuuming area clearly. Also, the decoy could be tricky, as I had to get very close to it to suck up the ghosts, which then rushed me immediately after the decoy vanished. But I absolutely love games where you can choose your upgrades and try to find better or different strategic approaches. Thanks for the game! | |
| Oct 7 22:54:34 | 27m 24s | Call Hector | ♥ 4 | The ending was so stupid — I love it! Overall, a really great game. I thoroughly enjoyed the puzzles; some were easier than others, but that's typical for the genre. The music you curated was fitting, the art style was great, and the incorporated humor was spot-on. My only piece of criticism is that the "second" puzzle was a bit frustrating because it required a clue from outside the puzzle itself. But overall, this is a great puzzle game that I truly enjoyed! |
| Oct 9 17:25:40 | 42h 31m | Anthropocene Museum | ♥ 1 | This is a quite relaxing game! I loved the feeling of being a benevolent curator tasked with showing folks what humanity was all about. After obtaining a lot of money and trying to buy artwork in bulk, I ran into two specific issues: Buy Button Bug: The "Buy" button sometimes stopped working after multiple purchases. UI Overlap: Two of the artworks had names that were too long, causing the text to overlay the purchase area, making it impossible to select them. The music selection and the art style were great and really enhanced the mood. Great game overall! |
| Oct 13 09:49:12 | 88h 23m | Wavelength Collector | ♥ 1 | A nice little vignette! I really like the underlying concept, even though I'd love to see it developed into a game with more of a defined loop. It would be especially fun if you introduced interactive objects that required specific lighting or shadow manipulation to solve, such as needing to light up or hide one of the three colored dots. This kind of mechanic would really elevate the gameplay! |
| Oct 13 09:58:34 | 9m 22s | Harvester | ♥ 1 | food.png Me, everyday. As others have already mentioned, you've created a moody concept with a lot of potential. Naturally, we all faced the three-day time limit, which restricts the time available for perfecting the game. However, with sufficient time and the additional features you've already discussed in the comments, you could easily elevate this to a full game that truly matches the compelling moodiness you've already established! |
| Oct 13 10:10:49 | 12m 15s | Friendly | ♥ 1 | Nice game! I really liked the music and the art, and the concept itself is pretty unique. I played it several times to get both endings (I guess there are two?) and couldn't figure out the win condition—is it pure luck? But sometimes friendship is just luck! 😉 The game loop could be improved by having both types of people available in a single run and introducing clearer indicators to help the player determine who their friend will be. But overall nice game! |
| Oct 13 19:51:03 | 9h 40m | Sugar Crash Clair | ♥ 1 | Really nice game! I particularly liked the design of the UI and the character itself! |
| Oct 13 21:00:25 | 1h 09m | Pres. No Face? | ♥ 3 | Nice game! I really like the art style and the core idea of the game. The concept itself is genuinely interesting! However, the game loop could be a little bit more engaging, perhaps by adding some more variety to the core activity. This is especially true since the score is already visible, which currently allows players to deduce the correct answer too easily. This is an area that could definitely be improved upon. But I have to say, this is the most interesting art I've seen so far! |
| Oct 13 21:11:54 | 11m 29s | Garden Gnome | ♥ 2 | Really cute game! As others have already mentioned, the timer ends pretty far away from the cart, but that just gave you more time to collect stuff! The art style is nice and reminded me of games from my childhood! |
| Oct 21 12:59:11 | 183h 47m | TRASH-OUT | ♥ 1 | Really nice game! I liked the smooth game loop, the crisp art, and the relaxing music. The game could be improved with a more challenging game loop, as it tended to get easier toward the end. But considering the time constraint of the jam, it's a really nice entry that I enjoyed a lot! |
| Oct 21 13:17:50 | 18m 39s | Spyder | ♥ 1 | Really nice concept (and nice pun)! As others have already mentioned, the core idea of the game is great but could be heavily improved upon. For example, the randomness of the enemy's movement was quite difficult to work with (as you already mentioned yourself). By switching to a more "predictable" movement pattern, you could lean even further into the "spy" category. Normal people usually have a predictable day if you observe them long enough—this mechanic would perfectly match that theme and add a layer of strategy! |
| Oct 21 13:54:02 | 36m 12s | Tamago Bill | ♥ 1 | 2334343434.png First of all, I loved the game! The style and the gameplay felt so retro, which was perfectly complemented by the music. It really goes to show that even if you didn't create the music, it just connects everything together. Personally, I wouldn't add more sound effects, but to each (commenter) their own. If you want to improve upon the game, you could add a restraint that forces the player to deal with the hunchmen, as I could currently just ignore them if my basket was too far away. The upgrades were nice, but I ended the game with over 300 coins without any further usage. This could be improved by adding more expensive late-game upgrades or another way to spend the excess currency. You could actually use the background rocks and boulders to let the hunchmen hide when running away, adding a strategic element to pursuit. These are genuinely just things to think about for a future development and did not influence my voting in the slightest! Great entry! |
| Oct 21 14:13:32 | 19m 30s | Greedios | ♥ 2 | irst of all, congratulations on your first game—and hopefully not your last! You have built a nice platformer with a lot of potential that could certainly be improved upon. As others have already mentioned, adding a tutorial (whether in-game or written out) is one of the easiest ways to explain your gameplay, especially when it can sometimes feel a little counterintuitive. Since we are all operating under a time constraint, I know that's really hard to implement. But I truly hope to see another one of your games in the next jam! |
| Oct 22 13:44:14 | 23h 30m | CALL LECTOR | ♥ 2 | Nice game! I really like the vibes and the game loop. As others have already mentioned, it would be great to get direct feedback on whether I've successfully caught a terrorist or not. Also, I would have made the computer static (unmovable) so that I didn't accidentally push it off the desk (which is non-movable).The overall feeling of the game reminded me somewhat of "Keep Talking and Nobody Explodes", which was a nice callback! |
| Oct 22 13:54:22 | 10m 08s | biologist | ♥ 1 | Hey y'all, congratulations on finishing your first game jam! As you mentioned yourself, it can be a huge hassle to make a game in just three days! But the art style is great and I absolutely loved the main menu! I truly hope you folks participate in the next jam, because technical stuff can always be learned, but creativity is something you can't learn—and judging by the main screen, you certainly have it! So keep going! |
| Oct 22 14:28:13 | 33m 51s | BirbDex | ♥ 2 | This is a really nice moody game! I love the idea and the art; it's very relaxing. However, you could improve the feedback in a few key areas. For instance, the birds all look the same when they are in the air, which makes it difficult to distinguish them. I also noticed that the sounds sometimes stopped unexpectedly, even when I wasn't clicking anywhere else, which made it hard to follow. Furthermore, some visual feedback on the notes/tones would be greatly beneficial, as it's quite challenging to mimic a variety of sounds using only the same four whistling notes. These small improvements would make the core mechanic much clearer and more satisfying to play! But its a really unique game that I truly enjoyed! |
| Oct 22 14:50:41 | 22m 28s | Mines of Enceladus | ♥ 0 | Really moody entry! I liked the controls and the general premise of the game. It would be even more fun if the core loop were a little more developed, perhaps by adding a bit more progression over time. It would also be cool to have a possibility to recharge your miner inside the mine, which would streamline the activity. But overall, for a three-day jam, it's a really moody entry that was a lot of fun! |
| Oct 22 15:11:58 | 21m 17s | Unarchived | ♥ 1 | I mean, it's just a stunning game with a nice, simple game loop! It could be improved upon by having something more than just collecting the items—perhaps incorporating a different interaction, like the ghost mechanic you mentioned. But we all worked under the time constraint! Keep it up! |
| Oct 23 12:11:46 | 20h 59m | The Hollow Library | ♥ 1 | 343343555.png Really nice game! I liked the music and the atmosphere; they worked very well together. A small note on sound balancing: the music in the third level could have been a little bit quieter, as it was noticeably louder compared to the other levels. I also think a hint system to help find the souls would have been a nice addition, but nonetheless, I managed to beat the game! The art was fun and I had a great time playing it. |
| Oct 23 12:21:01 | 9m 15s | 1000 Swords | ♥ 1 | Really neat game! I liked the variety of the minigames, and the music was nicely chosen. To improve upon it, the game could lean in one of two directions regarding pacing: it could be either more frantic (like a WarioWare style, where minigames stack back-to-back) or the time between the minigames should offer the player something else to do (perhaps a quick minigame to sharpen the sword for a buff?). But we all worked under a time constraint! So, nice entry! |
| Oct 23 12:54:54 | 33m 53s | A Bulletmaster's Ritual | ♥ 1 | I really loved the entry. The ending, not so much 😉! Since I'm a sucker for card games, this was a really nice one. I liked the atmosphere and the music, as well as the story. The ending, however... not so much. You can't give me the option to extort people and then make me the bad guy! The ending itself also felt a little bit sudden, but I guess that's due to the time constraint of the jam. But seriously, this was one of the best games I've played so far, so well done! |
| Oct 23 13:13:08 | 18m 14s | Recollections | ♥ 2 | A really polished game! I particularly liked the narration—it had a great feel, almost like a blend of Thomas Was Alone and The Stanley Parable. The different mechanics were nice and very well implemented. The art style was also really cute. Overall, a great game! |