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Feedback comments for LD58
Budaniel's games and stats for all events →
| Timestamp | Since previous | Game | Budaniel's comment | |
|---|---|---|---|---|
| Oct 8 10:39:51 | It's not that bad | ♥ 1 | I like the aesthetic you went for, and the concept is interesting. One nitpick: you might want to tweak the camera placement so that it doesn't clip through the walls so easily, because that's a bit distracting. | |
| Oct 8 10:45:29 | 5m 38s | Relic Run | ♥ 0 | I was able to completely skip the first two sections of the game by going up the stairs and out the back of the building, so that was fun (I did go back and play it properly afterwards, though). The horizontal movement controls appear to be reversed, and it's really easy to die for reasons I couldn't really understand - it seemed to happen at random, even while just standing around or opening a chest. |
| Oct 8 11:00:28 | 14m 59s | Spells and Dwells | ♥ 4 | Awesome graphics, great music, solid controls. One small issue I found - when I went back in the house (instead of behind it), the fruit despawned (also the scrolls respawned on the desk, but I couldn't interact with them) and I was softlocked until I restarted the game. |
| Oct 8 12:15:13 | 1h 14m | Hex to the Max | ♥ 5 | I loved it! The music set the tone, and the graphics were really clean and well done. It took me a few to acclimate to the what the game wanted, but that's more me being slow on the uptake than anything reflective of the game itself. Excellent work! |
| Oct 8 12:19:46 | 4m 33s | Big Fish | ♥ 3 | I love the arcade cabinet model, and the bounciness of the rod and real were charming. It took me some time to dial in on the casting, but once I did I was reeling in the fishies with aplomb! |
| Oct 8 17:49:56 | 5h 30m | Having Fun Yet? | ♥ 2 | Creative mechanic of chasing down your projectile to collect it and fire again. I lost once when my ball got engulfed in a horde of baddies where I couldn't get it. 😂 |
| Oct 8 19:17:43 | 1h 27m | GreedyDude | ♥ 1 | I like it! The rotund waddling main character was charming, and the gameplay loop was satisfying. |
| Oct 8 19:27:08 | 9m 25s | How (not) to kill your cat | ♥ 2 | I love the visuals, but it really didn't fit the theme in any real way, and the clock progression mechanic was really finicky for me. It wouldn't progress sometimes, and other times it would just jump to the end. |
| Oct 11 17:53:49 | 70h 26m | Banana Craze | ♥ 2 | I like it - the graphics were retro yet clean, and the controls were easy to use. I could have used a better indicator for my gorilla's attacks, since I often missed and got mauled by leopards as a result. lol |
| Oct 11 18:01:44 | 7m 55s | Kolega 2 The Cocktail Kolegtor | ♥ 1 | I love the concept, and the controls are fun and easy to use. I was, however, unable to figure out how to successfully serve a drink. I mixed it up but couldn't pour it into any of the cups. I could pour it on the cups, or on the counter, but never *into* any of the cups. |
| Oct 11 18:10:16 | 8m 32s | Stampede Philarun | ♥ 2 | I love it! It plays really well, the graphics are simple and easy on the eyes, and the reading of the types of stamps was funny. I didn't complete the bonus level, because it was too hard for me, but I may come back and try again later! |
| Oct 14 20:38:56 | 74h 28m | Collector, Open the Door | ♥ 1 | I really enjoyed this game! The map was easy to learn, but I had trouble discerning glowing objects occasionally. I also got attacked by people who were supposedly knocked out (i.e. coffee mugs flying at me from near a downed body), which was frustrating. That slap, though, was really satisfying and once I started to learn the map I got better at tracking stuff down. |
| Oct 16 01:52:50 | 29h 13m | Halloween Knight | ♥ 1 | Excellent! The action was really satisfying, the boss fight was fun, the graphics were good, and the music was awesome. A stellar entry! One point of note was that at the end of the boss fight, I wasn't sure how to end the fight at first. |
| Oct 16 01:59:57 | 7m 07s | Bumper Master | ♥ 1 | I'll admit, I had reservations about the controls going into the game, having played games with a similar perspective in game jams in the past, but holy cow this one plays well. The controls were tight and responsive, and I'm so glad you didn't use tank/driving controls and instead opted for full 360-degree movement. The sense of weight and momentum was real but not overbearing - a hard balance the strike. The graphics were excellent, as well, evoking a modern spin on classic arcade games. |
| Oct 16 02:06:11 | 6m 14s | Relic Collector | ♥ 0 | I enjoyed the challenge of snatching up specific falling items, but a little more warning on when it's going to change types would help prevent accidentally picking up the wrong item as often. |
| Oct 16 20:16:44 | 18h 10m | Fluster Fencing | ♥ 1 | A fun game, but it could have used a few unique lines of dialog for each character, just to mix it up a bit. |