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ACartlidge

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TimestampSince previousGameACartlidge's comment
Oct 8 00:07:57 Reapers' Toll ♥ 0 This was fun! It was really satisfying to to line up big hits and hear the scythe hitting everything. I think if you developed it more just doubling down on that satisfying feeling would be super fun! One issue, I was not sure whether the health regen was working? Maybe the value was just very low, but I tried a tankier build with regen and it seemed like the health bar never went up. Nice work
Oct 8 00:12:56 4m 59s body, birds, drop ♥ 1 Really nice art! I agree the movement of the background was a little intense, it might depend whether you have a better or worse monitor but on my old thinkpad it was very overwhelming. Overall a nice vibe too!
Oct 8 00:19:33 6m 37s Skullk ♥ 1 I really love the retro graphics! I think the game was a bit basic, one easy thing that could have helped was just upping the movement speed and maybe allowing jumping for that kinda bunnyhopping boomer shooter feel. Nice work!
Oct 8 00:32:11 12m 38s The Lair of K'olekto ♥ 2 The spells were really satisfying, each one had a fun mechanic to learn and try to use in the right scenarios. I didn't grasp the purpose of absorbing the souls, even after reading twice. It was all a bit complex!
Oct 8 00:47:37 15m 26s ScrapheapSprint ♥ 1 Space QWOP! I loled when I got spinning around super fast and shooting lasers. I think this is a really clever idea and is worth pursuing more with more complex tasks. The limited time to build was stressful but I get the deisgn decision, people arent meant to make a nice normal ship! I do wish there was a bigger hitbox on the items, I kept just barely missing grabbing the little rockets and guns and losing time (playing with trackpad on my laptop). Also the way you could break your whole ship after clearing the level when you accelerated felt a bit unfair. Super cool game, nice work!
Oct 8 01:01:46 14m 09s Dragons Hoard ♥ 1 Cool concept, I played twice because the loop of prep->fighting the big enemy was really engaging! I think there was a lot of rng, specifically in which kind of items you got. In my second playthru I got >6 consumables and had to forfeit a bunch while still not having any additional armor or weapons equipped. I don't think there would've been anything wrong with keeping the rewards static and expecting that players play thru a few times to learn the exact right sequencing. Being efficient with pathing and picking items and stuff was a very fun part of it! Overall really nice work, I had a lot of fun!
Oct 8 01:16:07 14m 21s Arpeggio ♥ 1 This was fun, I liked the art and the sound design was great. I loved the little foot pitter patter it was such a nice detail! Also the metroidvania style unlocking movement abilities to navigate was quite satisfying. I did rage quit the sprint section, even with it unlocked the timing was so unforgiving!
Oct 8 01:50:40 34m 33s Crystal Tower Luxogenics ♥ 1 Such a cool concept! I loved setting up the laser super carefully initially, and also realizing that I could use different lasers at different times, like some lasers that covered the start of the path then switch over to other lasers as enemies got further down the path. I also experimented with pulsing lasers, like the poison and ice very quickly just to get the status effect then go back to damaging. Overall I had just a great time! I do wish the controls were a bit smoother, the the laser maybe could have 16 or 32 fixed positions instead of smoothly rotating, and i'd like to rotate the laser in place not use a slider (basically I want a gizmo like in 3d software lol). Really really cool, I hope you keep exploring this idea further!
Oct 8 01:58:31 7m 51s C-C-Collector ♥ 1 Really nice art! I agree with the other comments that the box was fiddly and it wasn't clear what to do when the first screen came up, I thought it was frozen until I smashed buttons. Once I got into it I had a really nice time, I especially liked the effect of the water drying up. Well done!
Oct 8 02:09:23 10m 52s GreedyDude ♥ 1 So so impressive!! This is what I thought everyone did for LD (before I learned how anything worked) so this is very inspiring! It was super satisfying to walk around and collect the gold, really nice juice. I did have a couple visual issues, some z fighting on the ground, and the enemies were invisible? Wasn't sure if that was deliberate or not but it was kinda a fun challenge, the particles were still visible! Awesome work!
Oct 8 23:43:47 21h 34m Can you give me a hand gesture? ♥ 1 Very cute idea, I beat it! Tip for anyone lost - try the same gesture rotated both ways! I wish at the end there was a little screen with all the gestures, I didnt get to see the name of the last one after I worked so hard to discover it! Nice work!
Oct 8 23:58:45 14m 58s Bug Bequest ♥ 2 Neat game! The feeling of picking up the bugs is enjoyable, kinda the same itch that stuff like powerwash simulator scratches, just tidying and returning order to things. I found it hard to figure out what to do initially, but I liked the drawing mechanic. I assume there was some more scope here that didnt make it in, nice work!
Oct 9 00:09:17 10m 32s Dirge of the Sleeping Bell ♥ 1 So cool! Cool writing, awesome vibe, interesting puzzles, just really nicely done!
Oct 9 00:16:57 7m 40s Stargazer ♥ 1 Really nice relaxing game! I got 4560. I really liked the idea of making constellations with different effects, but I couldnt really tell if that was happening or if it was just big combos as I played. Also the sound was very jarring, I wish it was something more cozy and relaxing. Overall really nice job, very creative idea!
Oct 9 23:43:18 23h 26m Salvage Dogs ♥ 1 Really cool idea! I love the graphics and the ambition of the game! And the music totally slaps that was awesome. I really I think the round timer was rough, at some point I was just a cabin of the car and I was balanced on an enemy and had to just wait there for 3 minutes lol. Nice work!
Oct 10 00:08:32 25m 14s John Highland and a Special Golden Crown ♥ 1 This was really fun! I got into the flow of trying to place my limbs properly, and it made me laugh whenever all my feet were bunched up in one of the cracks. I think it's cool how there's a balance of placed you can reach without risk (3 planted and 1 limb moving) vs places that have risk (2 planted, 1 moving, 1 dangling). Nice work!
Oct 10 00:18:00 9m 28s The Collector ♥ 2 I liked the art and the ending! It was nice making my soup and sharing it with all my friends in my cozy cottage! Also I really liked that the ingredient were hp and you couldnt die, that made any potential frustration with the platforming or enemies go away, smart move!
Oct 10 00:24:16 6m 16s Pigment of your Imagination ♥ 1 Nice relaxing game! A little ending would have been nice, maybe just some music coming in or something to let you be satisfied with your work. How was your experience using Defold?
Oct 10 00:48:39 24m 23s Bone Collector ♥ 1 I loved it! Favorite game I played so far. I loved the art, especially the animations which were really nice. Also I enjoyed bopping to the music. Picking the right dice was an engaging mechanic, I got into a nice flow state just listening to music and rolling dice. I hope you explore the idea more, but also keep the simplicity (I dont necessarily think like FIRE dice and EVIL dice that have negative numbers and whatever else gets added to a roguelike would make this more fun). Only negative note, I think I was able to cheese by rolling dice and healing in between battles. Great work!