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Feedback comments for LD59
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| Timestamp | Since previous | Game | ACartlidge's comment | |
|---|---|---|---|---|
| Apr 22 21:44:21 | Signal Loop | ♥ 1 | Nice puzzle game! I thought you did a good job of progressively introducing ideas and making things more difficult. I also thought it was all packaged up nicely, the visuals, menus, etc all felt good. I played til level 7 before getting stuck. In level 7 afaik there's no way to get to the button and back, and then to the gate? Also I dont know how to use the battery switch since you aren't allowed to backtrack. I think one thing that would have been really nice here was if it saves all your commands from your last attempt and you could click and drag them to reorder them or delete them. The other QoL thing that would be awesome would be a 2x/3x speed button to make the playback a bit faster. Nice work! Im also really curious how to beat level 7! | |
| Apr 22 21:59:18 | 14m 57s | Pioneer, Arecibo, Voyager | ♥ 1 | I agree with the other comment! I love space stuff and the opening text got me hyped, but the controls were quite difficult. I would also argue they didn't support the "fantasy" of trying to find these extraterrestrial signals since I would associate searching for signals as methodical, needle in a haystack, carefully tuning a radio knob kind of work, not this mechanic where you need reaction times and to fight inertia. I liked the graphics and audio and what I could see of the storyline a lot. Nice work! |
| Apr 22 22:14:55 | 15m 37s | Last One Alive Leave The Light On | ♥ 1 | Love the ambiance, the visuals and sounds immediately put me in the setting of this kind of eerie isolated radio observation station. I unfortunately could not make sense of how to play. I watched the youtube video after the fact and it still wasnt super clear. Maybe I am supposed to search every square of the grid, but in my game i had an 8x8 square and I think there are 20ish channels, so am I supposed to just check ~1200 things (grid x channels)? Some more clues about how to play would have been great. Cool vibes and nice work! |
| Apr 22 22:46:02 | 31m 07s | Islandia | ♥ 1 | This was so delightful, I really loved the sounds and animations that all gave the vibe of a kid playing with toys. Did you just do everything in an AnimationPlayer? I was confused by the locked camera initially but only for a couple seconds. Then I saw box and ledge and I knew my mission as a gamer. I didn't struggle to figure out what to do from that point onwards. The only thing I wanted was more! Great job! |
| Apr 22 23:32:46 | 46m 44s | Hubble Horticulture | ♥ 2 | That was really fun! I started with the broken web build then was curious enough to download it and beat it. I felt super pleased when I got enough language to discern who was buying vs selling for the first time. And then I just love farming. The only gripe is I felt like the ending was a bit flat because I wound up entering the SOS code before sprinklers or plot 3, it would have just been nice to get all the upgrades then do 1 last push to make money for a new set of symbols for the final SOS. Overall really great work, I had a great time! |
| Apr 23 23:18:41 | 23h 45m | Bons Baisers de Roquebrise | ♥ 6 | Cool game! I beat it. In addition to everything else people said, I really thought the pacing was excellent and I think I could learn from that. I heard somebody say you should be adding something new every 4 minutes to keep people engaged and I feel like you hit that timing for me. It was pretty art -> what are these characters up to? -> oh I am guiding ships -> ok im getting a bit bored -> oh INTERESING what's this mysterious thing, and so on. Really nicely done! |
| Apr 23 23:30:00 | 11m 19s | Signal Spark | ♥ 1 | Fascinating control scheme, it was easy to grasp the jumping part but the swapping modes and getting orders part was confusing initially. I dont think it needed to be different modes just something like press space to highlight a target. But jumping around between different stations was really fun and I had fun also just trying to fling myself in an unknown direction and see if I got something or I died lol. Nice work! |
| Apr 24 00:05:09 | 35m 09s | Game Soup 7 | ♥ 2 | Super cool graphics! Really loved the vibe of the game. One small detail, I feel like it would be good for the sub to have more "weight" by making it turn slower, it was a little thematically off that the sub could tokyo drift around the map. Really cool work! |
| Apr 24 00:25:55 | 20m 46s | HeartW@rd | ♥ 1 | Visually this is so cool! Ive nver seen anything like it! That plus the writing and sound design really took me somewhere, that was great fun. I unfortunately had the same problem as some others where I died and then an impenetrable wall of enemies stacked up. I spent another 5 lives trying to break thru but couldnt get any further. Super cool visuals, awesome work! |
| Apr 24 23:06:07 | 22h 40m | Follow my ski-gnal! | ♥ 1 | It made me laugh trying to control both at once, for some reason my brain decided my left hand should be giving signals backwards and I had to fight that. I think the best decision you made here was recognizing this game could be crazy frustrating and not making you have to start over for hitting things. It would have been a totally different experience if not for that. Nice work! |
| Apr 24 23:15:32 | 9m 25s | can u talk? | ♥ 1 | Cool game! You did a great job introducing a unique mechanic and making it fit with the story and platformer gameplay, it didn't feel like just a bunch of random things bolted together. And art plus ambiance is really great! Nicely done! |
| Apr 24 23:36:24 | 20m 52s | Sun Wizard Stocking Gang | ♥ 1 | Really funny, and cool to see another weird hand signal game! The graphics are super cool and the whole tone of the game made me laugh. I was able to get into the fantasy of slinging spells by learning 1 attack and 1 defense spell by heart. It was a little hard to memorize it with so many spells and so many options, plus the translation between letters and hand signals. I think it would have been a bit more fun for me if it was the spells were just a touch more simple, so I could memorize all the spells, and then the combat could get harder to compensate. Cool game I had a great time! |
| Apr 24 23:50:38 | 14m 14s | Cookie Signal | ♥ 1 | This was cool! It was surprising how satisfying it was. I got to 3,697 clearly can't hang with some of the other commenters lol. Nice job! |
| Apr 25 00:02:42 | 12m 04s | Singing Space CEOs | ♥ 0 | This really made me laugh, the drawings and voice delivery were so good. I kinda struggled to discern what made a song good vs bad, but I had lots of fun making weird noises regardless. |
| Apr 25 20:01:40 | 19h 58m | Tooth Fairy | ♥ 1 | Had no idea what to expect but kept my attention the whole time. Nicely done! My favorite part was when you went to your buddy Jim's house right after work and spent there night there, and how he can vouch that you were over there all night! |
| Apr 25 20:18:19 | 16m 39s | Small Among Storms | ♥ 3 | Cool use of the theme! And the ambiance was super cool. It reminded me of a level of Donkey Kong Country that was too scary for me when I was little. Nice work! |
| Apr 25 20:35:24 | 17m 05s | Jim's Quest for Birthday present | ♥ 2 | Wow the art is so great! I love a game like this where you keep making progress and getting better. I knew I'd be playing til the end as soon as I saw the upgrade shop lol. Really great work! |