Foon → Ludum Dare Explorer → LD60 → Feedback comment stats → ACartlidge
Feedback comments for LD60
ACartlidge's games and stats for all events →
| Timestamp | Since previous | Game | ACartlidge's comment | |
|---|---|---|---|---|
| Oct 21 00:34:33 | Fire Already!! | ♥ 1 | This was a fun idea! I thought about fire as an old tech choice but I had no idea how to make a game about starting a fire, so it was cool to see how you approached it. I had lots of trouble making the fire, especially because I found the v/o hard to understand. Nice work! | |
| Oct 21 00:46:50 | 12m 17s | Connect me, Please! | ♥ 1 | Cool idea! Everything worked well and I thought the tutorial was really well paced and thought out. I don't know if it was coming later but it would have been cool to get a bit more story and dialogue snippets |
| Oct 21 00:58:07 | 11m 17s | Teteria | ♥ 1 | Weird and delightful! I had a great time playing, I really like how creative and unusual it is. Nice work! |
| Oct 21 01:10:02 | 11m 55s | Ancient Tech | ♥ 0 | Loved it! I beat it in 271s and scored 6600. It was fun to place stuff on the map, that really was a nice addition. I think everything could have used more explanation, like what does a building do, how much do things cost, etc. I figured out what was going on pretty quickly an idle game and aoe enjoyer, but without that framework it couldve been a bit confusing. Overall great work! |
| Oct 21 01:21:26 | 11m 24s | Leechside Manor | ♥ 1 | Funny idea! Agree with the comment about flow state, ESPECIALLY once i learned I could employ triple leech technology. |
| Oct 21 01:33:22 | 11m 56s | Terminal Stasis | ♥ 1 | Loved this! I really enjoyed the narrative bit and the music was a bop. I agree with the other comment that the shield game was kinda hard, I think it was just RNG whether you got a really unfortunately timed fast moving ball arriving at the same time as a slow moving one. Overall super cool, great work! |
| Oct 21 01:36:24 | 3m 02s | CrossbowThing | ♥ 1 | Very cool scary atmosphere! I found it unsettling that the corpses still pivoted towards me, Im gonna decide that was a narrative choice lol |
| Oct 21 01:54:35 | 18m 11s | Subaquatic Demise | ♥ 0 | I laughed early on when i clicked on my little dude and instantly died, I thought it was because I clicked on him. I think a small thing that would help people grasp it would just be starting on the sonar screen since thats more important. Cool idea, super stressful tho! |
| Oct 24 23:39:18 | 93h 44m | Foot Night Attack Funtime: Vengeful Counterfeit Feet: One Night BloodFoot Attack | ♥ 0 | I dont know what possessed you to make this, but it made me laugh. Nice work! |
| Oct 24 23:53:27 | 14m 09s | Booji | ♥ 0 | So charming and fun! I managed to beat it, I got discouraged with a few spiders and pumpkins to go but then I decided it was worth seeing the ending. I really love the atmosphere you created, I just had such a nice time playing! Two small nitpitcks on controls, the mouse sensitivity was crazy slow when in viewfinder mode, and it would be nice to put the camera on some kinda spring arm so it gets closer to you instead of clipping thru walls. Really nice work, my favorite game so far! |
| Oct 25 01:31:19 | 1h 37m | Rusty Relics | ♥ 0 | This was fun! And I really enjoyed all the music especially the cat and dog noise shop BGM lol. It was very relaxing to play and I liked the balance between the different tools, for example the drill having "splash damage" that could hurt the item in the drill radius while the pick not havng that kind of damage. It felt well designed and thoughtful. Nice work! |
| Oct 25 02:02:45 | 31m 26s | Outpost 60 | ♥ 0 | Wow this is so cool! I got to level 10 before I couldnt figure out how to get further. Ive always wanted to play with one of those sythesizer things so it was really fun. I think if you wanted to keep developing this I would push you to come up with opportunities for the player to be clever and beat the level in multiple ways. Right now it seems like there is a single optimal setup. Something open ended that let you make cool combos and play how you wanted would really grab me and pull me in. Awesome work! |
| Oct 25 02:10:18 | 7m 33s | Falling Behind | ♥ 0 | This was fun! I liked the pixel/voxely art style an it's fun to watch your creation come crashing down. |
| Oct 25 02:21:12 | 10m 54s | The Margin Game | ♥ 0 | This is so so so cool! I love the idea that you use something you have on hand, so you could play this anytime youre bored and have a pen handy. |
| Oct 25 02:37:56 | 16m 44s | Use the Shovel | ♥ 0 | Very cool, I was impressed by how interesting an environment you made with the limited color palette and the super low res textures. It was fun to try and find the last coal, there's a spot between the pillar and the wall on the wall facing the fire where you suddenly move up and I started thinking "wait... you can go up?". And crazy kudos for no engine + no AI, I can't even comprehend what you're doing that's awesome and really feels like what LD is about. |
| Oct 25 02:43:58 | 6m 02s | Archimedes' Last Stand | ♥ 0 | Nice job! I think a few simple things to add to spice this up would be some kind of score keeping (eg "you survived for 1 minute), feedback when you are successfully targeting the ship (like a noise and vfx), and then some variation like fast ones and slow ones. |
| Oct 25 02:50:19 | 6m 21s | Dr Break Boom Invaders | ♥ 0 | This was so cool. Whatever part of your brain this tests I am sure I failed lol. I loved the vibe and the way the walls in between the games could break that was a cool doubling down on the idea, |
| Oct 25 02:57:57 | 7m 38s | Ultimate future: spaceship laser adventure, the new-age shooter | ♥ 0 | This was such a fun surprise! Lots of jam games are just like the first level because they ran out of time, so I was totally about to close it and move on when the unique angle was revealed. Super fun and weirdly heartwarming, congrats to you. |