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treenut

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TimestampSince previousGametreenut's comment
Oct 23 19:16:22 Hoopf ♥ 1 Reminds me of the early 2010s. But I think I'm pretty bad at this game
Oct 23 19:44:57 28m 35s Too Many Pots ♥ 1 A nice chill and cozy winter game. I like the overall vibe. I kept knocking over the pots ๐Ÿ˜„
Oct 23 20:02:44 17m 47s The Squirrel ♥ 1 Good idea and well executed. I like that if you wait too long they will become overripe, but you can't always get all of them so you have to plan ahead. Also the mushrooms are a good idea, they make it more forgiving. The design is also very nice.
Oct 23 21:08:01 1h 05m The Ether Collector ♥ 1 i'd love to play and rate this, a web version would help. the drive is giving access denied
Oct 23 21:26:36 18m 35s UNEARTHING ♥ 2 well rounded game, very nice atmospheric sound. i was actually wondering if something was going to jump out at me. some coyote time and a bit smaller character hitbox for the high jumps could help make the platforming smoother, but otherwise no remarks.
Oct 23 21:32:28 5m 52s Loot Lagoon ♥ 2 I really got into this game. It's well thought out and made. The gameplay was really fun. It seems to me that the difficulty increases too fast and that it's almost impossible to recover from mistakes. All in all really well done ๐Ÿ˜„
Oct 23 21:41:25 8m 57s Recollections ♥ 1 oooh narration, nice. lovely art, music and vibe too, definitely a nice fit for a story telling game. really liked mixing up the controls too, could have a bit of that metroidvania style map discovery if it was one level.
Oct 23 21:55:25 14m 00s Crash Bidder ♥ 0 ahahaha of course i got too greedy. it went so well and then..! well, what did i expect when manipulating the bidding. fun little game of risk and reward, though sad you ran out of time making more rewards. what could also be cool in the future is a way to estimate the audience sentiment to manipulate them better ;) also almost forgot, nailed the vibe and the artstyle is really cool, like one of the paintings that would be auctioned off
Oct 23 22:10:29 15m 04s Coin Games ♥ 1 cute game! i like the retro vibes, really nailed those. i feel like if the collision would slide along walls it would make the controls way more comfortable overall. with just a bit of polish this is a nice little arcade game. also speed is op xP
Oct 23 23:00:48 50m 19s Private Inequity ♥ 2 love the gallows humour and the societal commentary. as incremental interesting in the start but does get samey after the 100s, though the scope does fit the jam well. honestly, even the very simple minimalist style fits the mood of the crime that is committed - sterile bureaucracy wasting no thought about the actual damage inflicted to society. lovely little note in the top left corner too. for enhancements of the incremental format i'd like to see a larger diversity of white collar crime, i'm sure there are many more ways to skirt the laws. and dare i say, this might actually work as an edu-game with that polish. rene hit all the ux things well already, can only second those side note the tutorial seems to be delayed if your second subsidiary goes bankrupt first, guess i was overzealous
Oct 23 23:06:59 6m 11s La kolektanto ♥ 0 interesting idea, I like that you have to sell them before taking the other one or you lose everything. I think this is a solid foundation that you could build on.
Oct 23 23:11:48 4m 49s Abyss Adrift ♥ 2 cute game, super viby in a chill post apocalyptic way. the pixel perfect jitter sadly hurt my eyes a bit. the controls were a little slow for my taste, but you could also choose to embrace that and design the environment around more chill gameplay, right now it's a little caught between being fast for the time pressure and enemies or slow paced with the control. really nice basis to go off of though, just choose your path!
Oct 23 23:18:39 6m 51s Isle Of The Orbs ♥ 1 The controls feel smooth and the shooting is fun, but somehow I couldn't find much. Maybe a smaller map or more enemies could help
Oct 23 23:53:17 34m 38s AstroHaul ♥ 1 super polished indeed, good job! man getting the shield was super satisfying, just turning around and popping all the ships at once. sadly it seems like the don't give xp that way. i wasn't entirely sure if modules were damaged by enemies since they seemed to be phasing through them just fine, but it turns out they were just running into them and hand a lot of health. that might need to be clarified. though i did enjoy the strategy of putting damaging modules in the back where they are the closest to deal the best damage. i feel like that has some potential, especially with the explody thing. i also sometimes ran into enemies after the upgrade selection since the mouse was moved somewhere else after clicking - godot has the warp_mouse() function, so you could perhaps save and restore that to get a smoother transition back :) overall, well rounded entry to the genre!
Oct 24 00:22:11 28m 54s Lafufu Collector ♥ 1 lmao 10/10 post. and that song is stuck in my head now
Oct 24 00:37:28 15m 17s Murderabilia ♥ 2 a multiplayer game for a jam is very ambitious, i commend you! with a few post jam fixups i'm sure this will turn out into a very interesting experience, keep it up
Oct 24 00:47:45 10m 17s Bat Demon Manor ♥ 1 whoa that's surprisingly original. first person pacman describes it well, but i didn't actually expect it to be this scary too. going slow is definitely the wrong choice, you gotta bolt trough. but that makes it hard to know where the ghosts are and they sneak up on you. great sounds too, making me anxious when they got closer. good job, i think this can be expanded upon. i'm not sure if a gun makes sense or if something else would fill the self defense area better... i wasn't able to hit the ghosts with it at least lol, but it also gave me a false sense of safety. great idea, keep going
Oct 24 01:00:14 12m 29s Let it R.I.P. ♥ 1 SCR-20251024-dkhs.png The Design is very cute and together with the music creates a chill vibe. It's a fun game, and I played it a few times. Is a combo just getting the desired things after each other or does it have to be in one slice?
Oct 24 01:07:38 7m 24s Globby the Glutton ♥ 1 lmao the chat really is that small unnecessary details that is absolutely necessary to pull the entire experience together. the start was challenging for a bit and then it snowballed into oneshotting everything, i think we need a boss encounter and perhaps a reset once in a while! fun stuff, would play more of if you make more
Oct 24 01:30:00 22m 22s WonderBot: A Lofty Return ♥ 1 okay honestly i didn't expect this to be this fun. really cool and cute idea, well executed, feels really smooth too. just missing some music to vibe to and this becomes the perfect game for winding down, when you don't really feel like cleaning your own room but pressing buttons to make a cute lil digital guy do it is still on the menu. good job, i could see this on steam!
Oct 24 01:55:52 25m 52s Heart Keys | ๅฟƒยท้”ฎ ♥ 1 very beautiful and neat puzzles too, just needs a bit of polish around some of the rougher edges like text readability and smoothing out the controls, but then it's a nice rounded experience
Oct 24 02:13:48 17m 56s Zark and Jones ♥ 1 neat start to a game, though it is on the confusing side for now. i think i got stuck in a loop defending on day two. considering this is a bit of a tower defense game, i think it would make sense to show where enemies spawn just to be able to plan for them, right now everything was a shot in the dark. also, does building cost the resources collected during the day? if yes, how much? if not, why are we collecting those other things and not just artefacts? i think you have something interesting going on so far.
Oct 24 11:42:08 9h 28m POND SWARM ♥ 2 super cute style, the music was also super hype. really liked the upgrade system and being able to swap out cards for a better build, that's rare in this genre. though i wish the stash was a little larger to keep more of the duplicates for upgrades, it's very hard to make a specific build otherwise. lovely game
Oct 24 20:24:32 8h 42m Stamp Collecting on Planet Q ♥ 1 honestly really well made. and i don't say that because we're also collecting stamps :P the, i think fifth level was quite the difficulty spike but it was a welcome one, challenging but fair and felt good to solve. the style is cute, the music is chill and the puzzles are rewarding, what more could i want.. well, more of them! oh and wasd would be nice. also aw, this almost worked xP SCR-20251024-tist.png