Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → pegasys
Feedback comments for LD58
pegasys's games and stats for all events →
| Timestamp | Since previous | Game | pegasys's comment | |
|---|---|---|---|---|
| Oct 7 20:03:56 | Hottentottententententoonstelling | ♥ 2 | Going in blind was definitely the best way to play. I felt a little confused at first because I thought I was missing something but once I realised it was kind of just for fun it ended up really enjoyable. I loved seeing how similar and different other peoples drawings were! | |
| Oct 7 20:30:42 | 26m 46s | ShipShape | ♥ 2 | I like the concept but it just feels super slow and I don't feel like there's ever any point going far from the ship as it will just take you ages to get back. Nevertheless I beat the game and I think it's a really cool take on the theme. I'm not sure if it was just the web build but the game also felt super stuttery any time I moved. |
| Oct 8 18:56:45 | 22h 26m | Canned | ♥ 2 | Interesting one for sure, I felt it get a little monotonous and the controls switching mechanic, whilst novel at first, did become a bit annoying. I think the sensitivity was ridiculously high which made navigating quite difficult also. Nevertheless the eerie vibe was really cool and I liked the art style. |
| Oct 8 19:03:22 | 6m 37s | This Game Is Trash | ♥ 1 | Cute little game. I had a bit of trouble starting the game (took about 10 attempts to click before anything happened) but once it worked it was all good. Managed to get all 19 without the hint too, very clever little puzzle. Wish the game was longer |
| Oct 8 19:10:44 | 7m 22s | Garbage Collector Inc. | ♥ 1 | Quite simple but well made, I liked that it was kind of like a midi reel. Got very hard after the first couple levels but managed to get to the end without losing |
| Oct 8 19:25:32 | 14m 48s | Deck Collector | ♥ 1 | I restarted a few different times but really could not figure out what I was supposed to be doing. I think I eventually understood what each of the stats did but the cards still just seemed to fire off if/when they wanted to. I'm sure with a tutorial or some instructions this could have been really good - add it to your submission page for the next people pls! |
| Oct 15 19:20:04 | 167h 54m | Grand Trash Auto 3D | ♥ 3 | I struggled to find any trash after the first few and found the npc car hitboxes to be quite big. I enjoyed the game regardless though, simple take on the theme but executed well. I like how the different items affect the vehicle in different ways. Great job! |
| Oct 15 19:33:33 | 13m 29s | Arkeolog | ♥ 2 | Great mood and concept. I wish the ghosts had a little more to them - I was super spooked up until I realised they don't really do much. The UI is great and I can tell by the shop there was meant to be more to this game so I hope you keep working on it. The sensitivity was waaaay to high, even at the lowest the slider would go - I kept confusing myself by turning too quickly. The game itself is cool though, great job! |
| Oct 16 20:30:37 | 24h 57m | The Grand Aquarium | ♥ 1 | This was very bizarre but in a good way. I really liked the camera animations and there's really nice audio feedback for all the actions. I'm not really sure if there was any strategy to the fishing but it felt satisfying when I got a catch nevertheless. The game is pretty simple and the loop does get a bit stale after a while but it was fun while it lasted. Very polished, great job! |
| Oct 16 22:19:10 | 1h 48m | Bards Battles | ♥ 1 | It's a really interesting concept. A lot of fun trying to see what words it thinks are allowed and aren't. I wish there was some kind of text to speak for it to sing the bars but I appreciate how much work probably went into just getting the LLM working. Great Job! |