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pegasys

Feedback comments for LD59

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TimestampSince previousGamepegasys's comment
Apr 21 18:05:46 Phantom FM ♥ 2 Really cool concept for a rogue lite. I love the balatro vibe and it seems to fit nicely with the theming. The music was chill and fitting, wish there was more sound effects to give feedback. I love the art style also, the animations for the playhead with the flying numbers are really satisfying. My one compliant is that I never really knew what was giving me higher numbers and couldn't really tell what made one strategy good and another bad. Ended up making it to the 5k amount though which seems to be the cap for the challenge so I wasn't really struggling, just not sure how you could fail it if that makes sense. Really good job overall though!
Apr 21 18:16:55 11m 09s Alien Delivery Service ♥ 1 I'm not gonna leave a rating as I feel it would be unfair, I just really could not figure out what I was supposed to do. There's lots of things to interact with and clearly lots of things that *could* happen. Maybe you guys could do with a brief instruction on the page explaining the objective? Maybe it's just a skill issue idk.
Apr 22 13:54:29 19h 37m Pardon my Alienese ♥ 2 What an awesome take on the them. I really like the text to speech for the goofy lil guy! I wish it showed more of a replay afterwards that showed you your successful and missed censors, It's quite hard to actually watch the result of your decisions as you are having to constantly scan across the bottom of the screen to read the next words. I liked how there was a few different options for the censor types that you had to try and keep track of. Really good job guys!
Apr 22 14:02:50 8m 21s Space Narwhal's Impeccable Directions ♥ 1 I got to the end but don't think I was actually completing the levels correctly? The controls are quite confusing and difficult to use in my opinion. I love the art style and the theme interpretation is really cool. I love the concept of having to signal to animals in different ways.
Apr 22 19:03:27 5h 00m Into The Nightmare ♥ 2 Very uneasy feeling whilst playing the game, I like voices following you really made me feel tense. I found it got a lot less scary once I saw one of the traumas up close though, they look quite chill xD. The mazes difficulty seemed a bit inconsistent, the first one felt like a decent level of difficulty, but the second I walked for ages and couldn't find a way to get to the sound, then just searched the maze entirely and still couldn't find it (not sure if it was a bugged gen). After purposely dying and retrying the level, it only took about 10 seconds to find it. Nonetheless really cool entry good job!
Apr 23 09:50:10 14h 46m New London 3D Turbo 2000 ♥ 2 This is crazy good. Please make sure you rate enough other games to get people to play this, would be such a shame if people don't get to see it. My only criticism is that the speed limit rules felt a bit like they go against everything else that makes this game fun, and are a little bit awkward to try and keep below. I hope this doesn't make people stop playing because as soon as you get past that first bit it becomes such a fun, silly experience. I love the creative use of the mechanics, and everything handles super smoothly. The art and music are great and and really fit well with everything else. The twists and little gags are also a really fun addition and help keep the game fresh throughout - especially love the ending sequence. Really amazing job guys!
Apr 23 10:22:33 32m 23s Fading Echo 余音轨迹 ♥ 1 This was pretty slick for a jam entry. The platforming felt good and the maps were designed well. I really liked the chaining feature of the sound waves on the bells. Once I got the C ability I think I got soft locked though, whenever I press or hold C it just lags the game out and nothing happens, a shame I would have loved to play more because it was quite fun. Good job though!
Apr 23 11:50:47 1h 28m Last Transmission ♥ 3 This seems like a cool game but I couldn't figure out how to interact with the buttons on the monitors - I think it may have been a bug because when I first interact with each of them there is a mouse cursor but it flies off instantly and I don't know how to get it back. The art style and general vibe of this game is cool though and the gameplay seemed interesting, a shame I didn't really get a chance to play properly, would love to try again if you can fix this :)
Apr 23 12:04:05 13m 18s When Senses Signal ♥ 0 This seems like quite a cool concept, I think the difficulty expects a lot from a first time player and you end up having to wander around for quite a while before even knowing what you're looking for. I really like the concept of having to feel your way around though and the effects you've done for this area great.
Apr 23 15:26:35 3h 22m Pheromone ♥ 2 This is a really cool little game, I liked how simple it was. Felt it could have been cool to see even more levels with different obstacles because the core seems really slick. Great job!
Apr 27 18:59:41 99h 33m Space Rover ♥ 1 I think this game is held back a little bit by the controls, it's a little awkward not being able to edit the instructions and the rotations feel like they should be relative rather than absolute. Nevertheless the instruction system is pretty cool and it brings back fond memories of those little programming robots you could direct in a similar way to this. Great job!
Apr 27 19:13:06 13m 25s Super Signal ♥ 1 Really cool take on the theme, and I love how you set it up with the super hero lights. I started to struggle a bit from the bird one onwards as there were so many pieces that it was hard to keep track of what went where- and if your original piece that you put down wasn't quite in the right place you had to start over again. Still really cool game and one of the most unique that I've played for sure. Great job!
Apr 27 22:33:33 3h 20m Short-Range Robot ♥ 0 I think 500 hits on the boss is quite a big requirement from the player and the hitboxes are fairly unforgiving. Nevertheless the bullet hell concept of you having to stay near a controller is really interesting and fits the theme well, and I like the variety of attack patterns the boss does. Great job!
Apr 27 22:39:28 5m 55s And Echo ♥ 0 Cool little concept, wish you were able to explore it more because it works really well for locating. Would definitely be interested to see where you would have taken this game should you have had more time. But the gameplay that you did have felt very intuitive. Good job!
Apr 28 22:52:34 24h 13m Gasp Away! ♥ 1 This is a cool game. It took a while to realise that you had to get the smoke to travel up to the letter in either a dash or dot - before this I wasn't really sure what I was doing wrong as I thought I was doing the letters in order but stuff wouldn't move along until quite a bit after. Regardless, once I realised what was happening it turned out to be a really neat mechanic. I could totally see this being a minigame in some adventure game. Great job!
Apr 30 20:03:53 45h 11m SigRider ♥ 2 This is awesome, I like how you can grind along the top of the cars and busses. It was a bit unclear that the signs were an obstacle and not part of the background until I ran into it for the first time but after that it felt quite slick. The game is pretty simple but you nailed jump sizes and speed imo. And of course it's a really cool concept and interpretation of the theme with the signal going along the wire. Great job!