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torcado

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TimestampSince previousGametorcado's comment
Oct 6 22:20:35 Bricks and Bombs ♥ 1 This is wonderful! i love the art, everything looks so clean. the sound effects are very fun too! It would be nice if everything was just done with left click - there's never a case where both left and right click could do something in the same context so it just adds unnecessary complexity. Some hotkey to send a brick to the collection would also be nice! Overall though, really cool :)
Oct 12 03:22:01 125h 01m Suck! It! Up! ♥ 1 this is so good! there's so many directions to grow with this idea, you landed on something really good for a game jam. The game itself is great, i love the two-sided gameplay; one with more mechanical requirements and one purely strategic. There's definitely room for balancing improvements but nothing that makes the game unfun by any means. the art is great and the audio fits very well. really solid game!
Oct 12 03:36:58 14m 57s Drunkink ♥ 2 this is wonderful! really cute idea, great music, fantastic art. i loved all the preview designs. I think there's more to be desired from the gameplay itself, and i find the upgrades to be a little arbitrary. but trying to draw with a drunk cursor is very silly and fun. great stuff :)
Oct 16 01:15:36 93h 38m Demon Scalper Blues ♥ 1 This is fun! the voiceover dialog is great, made me chuckle a few times. the gameplay is simple but works well, going for a good speedrun time is satisfying in its own right. nice work!
Oct 16 01:36:25 20m 49s FORTUNE FOR TRINKET ♥ 1 This is really cute! the art is fantastic, and the writing is really good. genuinely laughed at a few of the bits. i really like the little bit of lateral thinking required with the clues, it acts an interesting middle-ground between simple memory and pure deductive reasoning, while also adding a sense of humor to the game. of course it would be nice if the game was longer, but what's there is fun on its own. nice work :)
Oct 16 02:07:09 30m 44s Cut to Pieces ♥ 3 this is so good. incredibly funny concept, executed superbly. the illustrations and cutscenes alone make this game something special to me. Some of the failure criteria felt a little arbitrary to me, but i never expected it to be a super rigorous process anyway. really good stuff as usual!
Oct 17 00:39:11 22h 32m Enter the Cardgeon ♥ 1 This is great! really well polished. i love the visual design, everything is so clean! The gameplay is simple but fun, some minor touchups like better feedback when landing a hit etc. would help a lot but don't really impact my experience that much. I would love if choosing cards had more of an impact, and wasn't just "pick the highest reward or lowest enemy card", perhaps make the enemy cards give higher rewards to give the player a more interesting risk/reward choice, or make the puzzle piece cards require some interaction aside from just walking (e.g. they despawn on a timer so you have to memorize that card's layout to pick up as much as possible. I really love the aesthetic theming, mixing playing cards and puzzle pieces never occurred to me but fits so well. The ending stages replacing the floor with an actual card looks really cool. Overall this is really well made, nice work!
Oct 17 03:15:49 2h 36m Stargazer ♥ 2 this is super cool! it took me a couple rounds to fully understand what i waws doing but once i did the game really opened up. visually identifying constellations is surprisingly tricky, and makes the game way more engaging to me. and the constellations that give higher star spawn rates have a really interesting risk/reward component, since the more stars there are the harder it becomes to identify constellations. even though you're mostly at the whims of the game's rng, those few decisions you can make regarding what constellations to form, on top of the inherent difficulty of identifying them in the first place, make for a much deeper experience than i initially expected on the surface. the visuals are nice and the sounds are really good, it's very satisfying making really long constellations just from the visual and audial feedback alone. my high score was 10598 hhss.png
Oct 17 03:39:06 23m 17s QIZI: Flag Collector ♥ 0 this is great! really nice art. music is good, but some sound effects would be nice :) the gameplay is really interesting, ive seen lots of chess-inspired strategy games but none that have you moving all the pieces together. while it's a bit confusing at first, having different pieces let you move everyone in different ways adds a really interesting level of strategy that i havent seen explored in other games. the game seems well balanced, too! at least in the time i was playing, i only barely landed a win using some tricky positioning and ranged pieces. the banners felt a bit arbitrary, especially since you're forced to take all of them by the end anyway, but i like the idea of them. really nice work!
Oct 17 10:35:08 6h 56m Octrobat ♥ 1 this is great! really nice art and visuals. the physics felt a little unfair at times but super satisfying otherwise. there are way more levels than i expected! and it's quite tricky, but i never got frustrated. really good stuff :)
Oct 17 13:01:27 2h 26m Build-A-Bot ♥ 2 this is so good!! really cute art, really fun idea. the actual gameplay is engaging despite being comprised of only picking up and placing pieces. having the building platforms double up as a pseudo inventory creates a really neat optimization environment as you try to manage pieces to build as fast as possible. i would really love if price calculations were not simply linear; trashing one rusty piece vs five gives the same points per piece, so there's no interesting though process going in. same goes for golden pieces. if they compounded, it would add a lot of depth for very cheap (e.g. do i submit now for guaranteed points or risk waiting for more golden/rusty to improve the score, making it harder to manage my inventory altogether) i think this is a perfect jam idea and execution. small, simple, and effective. really nice work!
Oct 18 11:24:46 22h 23m Super Sucker ♥ 2 this is very impressive for a ludum dare entry! The map is unbelievably big, i'm amazed at the scale of the game! the art and animations are very good, it's very pleasing to look at. i really liked exploring, but i do wish there was more to do mechanically or at least that your base movement speed was a bit faster. otherwise i think the idea is nice and it plays well. great work!
Oct 18 11:34:43 9m 57s Drone Collector ♥ 1 this is great! there's lots of neat ideas here, i like that collecting pickups requires an intentional input from the player, and that doing so has other consequences (like also sucking in enemies). I couldn't play for very long because of the constant clicking, i would have really appreciated being able to hold to fire automatically. otherwise i think the game is fun and works well. nice work!
Oct 18 11:48:10 13m 27s Deep Sea ♥ 1 this uis really nice! the aesthetic is great, i really love the look of the ui and the world. i also love the various ways to navigate, e.g. using the velocity meters even without the sonar. collecting items was very satisfying, and also tricky to get them all! nice work
Oct 18 15:35:50 3h 47m EYE DEALER ♥ 1 this is neat! the visuals are so good, i love how the eyes look and the rest of the visuals fit really well. i think the gameplay is interesting, such a simple mechanic has a surprising amount of depth, it's basically self-balanced to the player's reaction time. it would be nice to see your total score at the end, otherwise this was a nice experience! good job :)
Oct 18 15:46:06 10m 16s Carrot Collector ♥ 1 this is really cute! simple idea but executed well. i like the set of mechanics in the game, and it does a really good job of pacing them out. new mechanics were introduced at a fresh pace, and while none of the puzzles were particularly challenging, that aspect alone kept the game from getting stale. i do wish the movement was a bit faster, but otherwise i had no issues! the art is cute and the music is fun. good stuff :)
Oct 18 16:17:13 31m 07s Coco-llectors ♥ 1 fun little game! i can imagine it being hard to tune an opponent AI for a game jam, but i think it turned out well in this case :) it's fun playing against the computer's decisions. i also like the mechanic of "pulling" items when pushing into an edge, a simple but elegant solution to preventing them from getting stuck on the edges while also introducing nuance to the mechanics. fun game, nice work!
Oct 18 16:28:24 11m 11s Star Collector ♥ 1 simple game but fun to play! really good aesthetic, and the sounds are nice. it would be nice if it sped up a bit overtime, but otherwise i think the game does what it needs to :) nice work!
Oct 20 05:41:15 37h 12m Collect or Die ♥ 1 this is really fun! the art is fantastic, it's definitely what drew me in initially. the gameplay is simple but very fun! i think the balancing is a bit off, the start of a run is very rng dependent; either you get a lot of chips close by and they give high time rewards or you likely just die due to not being able to reach them fast enough. many of my runs died within the first 10 seconds, the ones that didnt went to 1000+ scores. my last run got to a point where i was fast enough that i could pick up chips as they spawned, so i basically couldnt lose and just let the time run out after i had enough. i also think having jump be the accept key for the choice rewards is a bit of a rough edge, you've (seemingly) softened this by adding a buffer time in which pressing jump just cancels the upgrade (it's hard to tell), but i think if you were to solve this at all it would be preferred to just add a different button to accept rewards, or just make the buffer time disable actions instead of cancelling the reward. anyway, those are just minor nitpicks. the game is a lot of fun to move around in and collect items. i think the map is well designed with several potential paths depending on what upgrades you currently have. i enjoyed it a lot, nice job! :) hhhhh.png