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AdamG

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TimestampSince previousGameAdamG's comment
Oct 6 23:46:03 Opa is de Koning ♥ 2 Very wholesome game! I love the art style, none of the models are that complicated on their own, but they all blend together into a very nice looking game
Oct 6 23:51:18 5m 15s Prairie Dog Music Collector ♥ 2 100% worth playing just for the dance at the end!
Oct 7 00:05:45 14m 27s Garbage Collectors ♥ 1 Definitely kept me engaged for a while. I wish there was more to work towards though, if I could actually clear it without it taking forever that would have been awesome (It's possible I stopped before it started snowballing in some way). I love the art style, very retro.
Oct 7 00:23:04 17m 19s Paper Airplanes Collection ♥ 2 Very polished. It was fun to learn some trivia about different paper airplanes
Oct 7 05:18:02 4h 54m Apple Toad ♥ 2 Interesting puzzle. I found it a little frustrating at times trying to get the twigs and rocks in place, but it was very satisfying when I finally got them all linked together. There's definitely some potential here for a longer game
Oct 7 05:27:17 9m 15s ingest|digest ♥ 1 A fun game, I'm not sure what you call the genre of eating things smaller than you and getting larger, but it's always fun. I liked the twist that you start eating humans later on. It got very slow on the final level to move, I'm not sure if that's intentional or if it was lagging.
Oct 7 05:42:37 15m 20s Road Rage ♥ 1 I found the controls a little difficult at times, especially when trying to make adjustments while driving slow, but the game was very fun. Having lots of npcs all around just going about their day while you smash into them is satisfying, and the achievements were fun to go for
Oct 7 05:52:34 9m 57s Isle Of The Orbs ♥ 1 Haha, I was thinking while playing that this reminded me of the Sebastian Lague tutorial for procedural generation, and then the credits showed that's where it came from! I like what's there, although it could use a bit more oomph to make it more satisfying. It would have been nice if the gun and enemies gave more feedback when shooting, and I felt very slow. Otherwise it was fun.
Oct 7 06:35:29 42m 55s Trading Postage ♥ 3 This is very well polished for a game jam, I'm impressed. I had to stop before I got too hooked and spent way too much time, since I know this is the sort of game I could sit and play for hours. Well done.
Oct 13 00:20:30 137h 45m Keklik ♥ 0 This was really fun to play! It captures the style of Baba is you very well. None of the puzzles were very difficult, but there was nice variety. I would definitely play an expanded version of this game.
Oct 13 00:43:12 22m 42s Octrobat ♥ 1 This game is very impressive, and I love the idea of the physics based platforming. I do think the game gets too hard too quickly though. I think if the game was longer and started simpler, and got slowly more difficult it would have been fine, but that's of course a difficult task in a game jam. Well done overall though, I think the momentum of the game feels great, and could definitely see a full game based off of this being successful!
Oct 13 01:10:15 27m 03s WYP ♥ 1 I liked the art style a lot, classic game jam style of making the best with limited time. I would have liked a couple more watches that helped you get other watches, but it was definitely fun collecting them.
Oct 13 01:14:10 3m 55s The Collector ♥ 1 Oh man, that's a very solid gimmick for a game. I was not expecting it, and was a little horrified (in a good way) when I realized what it was haha. Definitely has potential, I would love to see it taken further.
Oct 13 01:44:45 30m 35s Archives of the Collector ♥ 0 This was very well done! I think it's just the right difficulty for a short point and click puzzle game, it wasn't trivial, there were a couple times I had to think a little, but I never felt like I was stuck. I like the art, and the dialogue is fun. Very solid all around
Oct 13 02:03:52 19m 07s Frost Forager ♥ 2 I like the visuals a lot, and the seal is just the right level of scary but not that difficult to avoid once you're expecting it. For me the game never captured the mouse right, so I kept on moving the mouse outside of the play area, which meant I could barely turn the camera around. I'm not sure if this was a general bug, or somehow specific to my system. I think I would have enjoyed exploring a lot more if I could move the camera around properly