Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → AdamG
Feedback comments for LD57
AdamG's games and stats for all events →
| Timestamp | Since previous | Game | AdamG's comment | |
|---|---|---|---|---|
| Apr 10 02:22:41 | Rolling In The Deep | ♥ 1 | The visuals definitely stand out. I enjoy when people do a more story based game jam entry, they aren't as common. I liked the world being turned around as you went, but I definitely got lost a lot, a little more clear idea of where to go could have been nice. | |
| Apr 10 02:31:22 | 8m 41s | Depth of Moments | ♥ 3 | Like many others, I got stuck on the backpack until I went here. Were the controls intended for mobile maybe? I have a feeling the dragging of the items out would have been a lot more intuitive with a touch screen. Really interesting entry, very unique. There wasn't a lot to "do", but I enjoyed what was there. I got a good laugh out of the mushroom interaction. |
| Apr 10 02:54:04 | 22m 42s | Infinite Depths at Hilberts Hotel | ♥ 2 | This is neat. The puzzles are definitely not easy, and feel very satisfying when it clicks. |
| Apr 10 02:59:45 | 5m 41s | DeepJamGameCan'tThinkOfAName | ♥ 2 | You did a good job with the character movement, 2d movement can be difficult to feel natural. The music is REALLY good, I would love to play a full game with a soundtrack like this. |
| Apr 10 03:09:35 | 9m 50s | Kind of deep waters | ♥ 3 | Random generation gives the game a lot of charm. Simple game with lots of upgrades, always fun. I love the explosion when you hit the mine too. |
| Apr 10 03:28:22 | 18m 47s | Dark Depths | ♥ 2 | Pretty cool! The visuals and atmosphere are neat. |
| Apr 10 03:44:38 | 16m 16s | Ludum Dare 57 Depth Of A Phrase | ♥ 1 | I'll be honest, I'm not very good at games like this and ended up using the hints immediately on each puzzle. I found the game to be pretty fun that way though, it was still a challenge to find the words. I agree with another commenter that a hint towards the sentence would have helped. Very cool that this isn't made with a full game engine, I respect it! |
| Apr 10 03:56:45 | 12m 07s | Icebreakers! | ♥ 2 | Super cute! Definitely has that undertale vibe with the dialogue. I really enjoyed playing it |
| Apr 12 00:15:36 | 44h 18m | Dream-Scape | ♥ 2 | The atmosphere of this is great. Having the visual style change between 3d, 2.5d, and 2d makes it very jarring. |
| Apr 16 04:44:08 | 100h 28m | Swim | ♥ 1 | Fun little idea. It felt like I was losing momentum whenever I left the black areas. If I kept more momentum it would have been a little more satisfying, but I enjoyed playing to the end. |
| Apr 16 05:16:20 | 32m 12s | Fixey 2 (VR Only) | ♥ 1 | I wasn't able to get past the robot arm room, is there something I'm missing? I tried putting the green thing into the red thing, and to the side of it, but it just gets dropped. I was enjoying it until then, I hope to try it again later. Very neat to do a vr game for ludum dare, one of these days I hope to do the same. EDIT: I realized pretty quickly on a second playthrough that I need to remove the red pipe. Duh. Great game! |
| Apr 25 00:24:02 | 211h 07m | INFERNAL DESCENT | ♥ 1 | Great style, definitely gave a sense of unease. I got stuck on floor -666 in the room right after the tunnel where there was lots of things to interact with, I didn't see anything to crush and standing on the panel until it turned green didn't seem to do anything? Obviously I was missing something. The game feels very high scope for a game jam game, good job. |
| Apr 25 00:29:11 | 5m 09s | Slime Miners | ♥ 1 | Incremental games are always fun. I loved seeing the little slimes zoom around. I wish there was a couple more upgrades, or if the upgrades were more expensive but gave a bigger effect. If the slimes started much slower but ramped up to the base speeds, it would have been even more satisfying! Like others, I was getting a lag spike for a few seconds which made everything move very slow. |
| Apr 25 22:11:32 | 21h 42m | D.R.I.L.L .inc | ♥ 0 | Simple classic style of game. This might just be me, but personally I kept on trying to steer with left/right from the perspective of the vehicle, so I ended up often going the wrong way when I wasn't careful. I'm sure if I played longer I would have adjusted. |