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Akuta Zehy

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TimestampSince previousGameAkuta Zehy's comment
Oct 6 12:14:58 Toybox ♥ 1 It wasn't until the level 6 that I understood the scope of catch, and it was from this level that catch became particularly difficult. QQ20251006-200805.png And a small problem is, obviously the catcher couldn't reach the edge due to the scope, but there ARE rare situations when a ball generates and moves close to the wall, making it impossible to catch. But anyway, it's a cool game in terms of graphic design :)
Oct 6 12:26:12 11m 14s The Glasses Shop ♥ 0 Im using windows and for some reasons it just stuck on the status of beginning page. I turned it off using the Task Manager. I wonder if you have any idea about this(since Im not a lua programmer), or it really takes an looooog time to load?
Oct 6 12:41:13 15m 01s SNAXEL ♥ 0 A relaxing snake game and exquisite art combination. Excellent work.
Oct 6 13:07:23 26m 10s Crown Crow ♥ 4 Oh a small problem XD 7b00ae50-2874-4403-b96c-8c11ce946f3a.png Another problem is sound of picking an item plays unexpectedly sometimes. Impressive Graphic! It feels a lot like Flappy Bird to me (at least that's how it plays).
Oct 6 13:27:53 20m 30s Star fleet Telescop ♥ 2 It reminds me of "OPUS: The Day We Found Earth". The gameplay completeness is astonishing as a Compo! I don't know if I should call it a bug, planets can now be collected repeatedly lol QQ20251006-211900.png At the same time, I am an astronomy enthusiast in some sense, and this somewhat slow operation and the lack of any music and sound effects feel very much like using real stargazing software.
Oct 6 14:03:18 35m 25s Astro Gourmet ♥ 4 A wild, invincible version of classical planet-fusion game! Love the music and it's a leisure to play without using brains. The only problem is the game crashes too fast, a solid entry, good job!
Oct 6 14:34:13 30m 55s FluxBeam ♥ 0 I love the atomsphere, but to be more critical the game is *average*, it needs more gameplay to be a *game*. The most stunning part of the game for me is that, it is made of GameMaker lmao Wish you a good luck on your steam game!
Oct 7 07:11:36 16h 37m Soul collector! ♥ 1 I finished the game in General Victory, Friend of the Animals and Humanist Ending, then found the Chicken Ending. Instead of a soul collector, I AM a bug collector, I found more bugs than I expected in the game. 1. When the player dies, the logic in game stuck so that it won't respond to anything. QQ20251007-143706.png 2. The arrow and player obviously have much larger collision boxes than they appear, but the physics collision boxes appear much more correct, which allows the arrow to graz the player and lose HP. QQ20251007-143745.png When the arrow hits the lower right corner of the player, it will pull the player and drag the player away. QQ20251007-143604.png I guess that's the bugs above are the engine's problem, not yours. However: 3. You forgot to reset the HP in `ready_()`, instead they are just defined on the top, which made the HP unrecoverable after pressing reset. 4. I noticed that you have swapped chicken ending and humanist ending in file, and swapped them again in function to make everything correct. As a compo, I would rate this game as *amusing*, and giving it extra points for its humor. It also fits the theme quite well and is suitable for playing during leisure time :)
Oct 7 07:51:53 40m 17s The Internet Collector ♥ 4 - ~~我在思考应该使用赫赫起手还是咕咕嘎嘎起手~~ - ~~共建网络安全,共享网络文明~~ - ~~原来是装臭鸡蛋的军事基地我说怎么这么臭呢不能要了~~ - ~~非常好网安教程,请继续制作这类游戏,这是我理解怎么给食堂加菜的唯一办法~~ Collector means hacker(a person who collects information) is really great in concept, so I would give the game full marks for innovation, yet its completion in gameplay, art and music is also quite worthy of recognition. Wish you a good ranking!
Oct 7 08:26:23 34m 30s GhostWish ♥ 0 美术&音乐&氛围:小清新+lowpoly,看着很舒服 gp:可拓展性和游戏引导是ok的,但是3D部分还需要改善,包括前面其他人提过的移动(现在的镜头相当于是反转Y轴,我个人不是很习惯只有开载具才会用这种控制,另外灵敏度似乎有点高不知道怎么回事)、3D的fov不足导致看上去略挤容易晕、跳跃逻辑设计可能有点问题(现在容易在边缘难以起跳,我玩跳跳乐真的容易红w)、最好能有个重置(现在摔下去已经放大的块会缩不回去,必须上去缩小、即又摔一次才能继续跳跃等等)。另外正好有个手柄就试了一下,你忘记标手柄的跳跃和交互了/笑 unity试用这个问题有点奇怪不知道你用的哪个版本,按说可以免费领个个人许可就不会有trial?我自己的2022lfs是没出过这种问题,还是经典被团结引擎坑了这种? 排开gp以外的部分我觉得还是蛮吸引人的,祝好名次!
Oct 7 12:42:36 4h 16m Fragmented ♥ 1 Bro the Windows version *here* remains broken on the level 5 button, the web version is fine now. btw a small bug when the player is interacting with moving blocks, which only happens in level 4 lmao QQ20251007-200807.png The orthographic view and shadowing create an elegent illusion that keeps me from knowing where I am, which is the hardest part of this game. A good game with fitting art and music, a solid entry!
Oct 7 13:04:54 22m 18s KeyboardCollector ♥ 1 Apart from the fact that it's artless, I can hardly find any flaws. The gameplay is really excellent. There is no feeling of jamming when jumping. The mechanisms are just in place and the music is very fitting. Wish to have a good ranking!
Oct 7 13:44:53 39m 59s Purarger Collector ♥ 2 Another math game in tempura! An impeccable work in every aspect. SO CUTE with enjoyable gameplay experience, I love the ending. btw the hidden puzzles are too difficult for me
Oct 7 14:10:18 25m 25s Heart Keys | 心·键 ♥ 3 QQ20251007-215822.png 这个游戏的系统BUG比较多有点难玩下去,但是美术、音乐和gp弥补了这一点,整体的氛围还是蛮有沉浸感的! The system of the game is a bit broken, but the art, music and gameplay make it a jam game not bad! The experimence is immersive. 游戏的系统还需要再打磨打磨,比如使用帮助菜单会卡死什么的,期待改进。 I mean, the system still needs some polishing. I got stuck in the help menu and didn’t know what to do. And good luck with the fix.
Oct 8 06:03:17 15h 52m Flag Collector ♥ 1 I like the blind jump part and the player is bouncy. Simple but nice entry!
Oct 8 06:10:55 7m 38s Fluff Heaven ♥ 2 Got a bit confused at the very beginning but soon realized what to do. A cute collect-exhibit game!
Oct 8 06:22:44 11m 49s 1 of 8,031,810,176 ♥ 2 An indexing game with a lot of humor that fits the theme “collector”. Nice entry!
Oct 8 06:49:04 26m 20s Interstellar Collector ♥ 1 Got confused at the very beginning but when I saw the spicies I know what to do next. The dark lighting, volume contrast and music/sfx give it a very strong mood, a simple but effective approach. Nice entry!
Oct 8 13:18:00 6h 28m snake-collector ♥ 1 既然知道是国人了那就用中文好了。 collector这个theme做贪吃蛇是再好不过了,最近玩了一些其他compo,把键位控制作为collect的元素我觉得是很亮眼的设计。 看到你的封面想到最近看的Trifolium,不知道你有没有看过那个,我个人感觉蛮像,叠加的机制其实蛮有设计潜力的。 另外不知道是沟槽的Win11的问题还是游戏本身机制的实现不完善吧,我玩的时候蛇没叠起来过,有时候苹果吃不掉(蛇变长了但渲染苹果还在原位),看上面截图看上去蛇应该叠起来才对但是我这边就完全没有,蛇乱穿墙等等。之前在玩其他人的游戏也各种问题真服了,我觉得真有可能是Windows11和Godot有不兼容还是怎么回事(恼)...
Oct 8 13:51:43 33m 43s QIZI: Flag Collector ♥ 1 有一点取巧的成分在里面,但是collector做个战棋出来好像也确实是合理的,鲜有人选但是很好的选题。 主要问题:开头一上来就让选还以为是buff原来全是debuff~~叽里咕噜说什么玩意呢和我的大运说去吧最后拿Rock给对面无脑风筝死了~~;消耗数其实取正数看着顺眼一点(消耗是正的然后王取负数或者直接写提供点数);pick新子只有拿到才知道这玩意干嘛的;如前面的评论所述的典型翻译不完全和中文版式问题(如下图)。 另外不是很熟godot,`steam_api64.dll`这个必需文件是干啥的~~而且在你们v0.6的包里面忘记封这玩意了导致我还是从v0.5的包里面CV了一个过来~~。 QQ20251008-213937.png 总体来说完成度蛮高的,祝好名次!
Oct 9 16:31:17 26h 39m Holy Dible ♥ 1 A bit of western style, God, the leisure time in the pub, the mood is very nice. What attracts me the most is that the understanding of "collect" became a kind of, strategy, and the game introduces randomness the same time. Excellent entry!
Oct 10 08:42:03 16h 10m Coal Lector ♥ 2 The coal lector must be desperate when he saw the fact that there's no extrication but a certain death. QQ20251010-163211.png There's a clever sidestep to theme interpretation, but this coal mining simulator has the mood about depression of real work. I like the visuals, good work!
Oct 10 09:06:52 24m 49s Gibberwave ♥ 2 0_BHv_Br5Gtq8RmM61.jpg **没有人类了** 玩的1.1的版本,对游戏的整个情绪的理解偏黑色幽默。一开始还以为是不是玩了什么英文梗结果切到英文一样,还是有点太对电波了hh 不是哥们这美术是jam能享受的牛大了
Oct 20 14:28:50 245h 21m Meowlloween ♥ 2 既然知道是国人那我就用中文了。 ~~肉鸽打jam包吃香的~~ 类似俄罗斯方块+地牢rougelite,构建的战斗性collector,加上美术音乐,总体完成度还是很ok的。 要说问题的话,前面的说过的难度平衡性、敌人开局应该分散而不是一下子就刷脸上这种问题就不详细赘述了,除了大伙都知道的元气骑士外,有一个Magic Survival(韩国的)不知道你们有没有听说过,我觉得像那样的发展潜力也是有的。 有一个我自己比较在意的点是,游戏其实战斗范围并不大(考虑到敌人的移速并不低的情况下),但是边界很不明确,游戏整体游玩下来偏二维但选择了偏三维的tile,加上区域内区域外的tile纹理区分度小,边界比较不易观察,非常容易撞墙,这一点对我来说是比较影响游戏体验。 QQ20251020-220921.png 总的来说还不错,祝好名次!
Oct 20 15:34:27 1h 05m Mineral Sweeper ♥ 1 I've been thinking about making the process of collecting be a burden for player, and here's a perfect example with the inspiration of mine-sweeper, and mixed with rouge gameplay. The increased variety of minerals, lack of luck, and a steep difficulty progression, combined with a lack of clarity about what minerals are found on a certain given level, contributed to the game's higher difficulty levels on early stages. However, this problem was alleviated as the player gained more power through upgreades. The most frustrating moment was when I felt I couldn't go any further and climbed the ladder back, only to discover I didn't have enough to upgrade lmao. Solid entry, wish to have good scores!
Oct 20 17:31:35 1h 57m Potion for the Final Boss ♥ 1 很不巧玩过类似的好像还是新独游,还在开发中的《你确定要喝这个吗?》,回复可能会比较拿那个做参照了w 其实作为collect的话,玩起来还是有意思的,屯屯鼠这一块的如果用优解解了会比较有成就感,不过看前面回复和实际玩下来没做药水的延续,也还行吧不差 作为jam来说倒是没有做图鉴的必要,但组合一旦多起来让玩家去记会发生什么很头疼,就目前自己试的结果是有降防和额外回血,不知道为什么最后boss标的atk15但基伤20,可能还有不少没探索到的地方;还有一个问题是buff反馈不太明显,可能是显示bug还是怎么样有buff掉了sprite的变色没变这类的 总体玩下来情绪价值还是很不错的,祝好名次
Oct 23 13:30:01 67h 58m Greedy Collector ♥ 1 Hope it wont be too late but it is astonishing to have a achievement system as a compo! Quite satisfactory in terms of completion. I like the enemy balance especially. Nice entry!
Oct 23 13:36:20 6m 19s Znake ♥ 1 A nice twist on classic gameplay, make it a dungeon experience. You can achieve a TAS-like experience by using the pause. This may not be the design expectation, but I think it is quite amusing. Nice work!