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preef

Feedback comments for LD58

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TimestampSince previousGamepreef's comment
Oct 7 09:04:21 Build-A-Bot ♥ 2 I like the idea and the sound effects, but it was a bit too easy to just wait for fully-assembled bots to come down the line.
Oct 7 09:10:23 6m 02s Creepy Collector ♥ 1 The illustrations, music, text, and overall vibe are great!
Oct 7 12:25:02 3h 14m Cursed Labyrinth ♥ 1 Great atmosphere and sound effects! I think the enemies would be a lot scarier if they could move -- right now they are basically haunted statues?
Oct 7 15:31:37 3h 06m Cardboard Collector ♥ 2 a bit confusing (and hard to play on my laptop with a touchpad) but I really liked the vibe
Oct 7 16:31:34 59m 57s Mailbox Mania ♥ 1 Very cute graphics and sound, but I spent most of my time backing my mail truck up after hitting a house -- I think the steering is too unforgiving, considering how small the map is. With the high acceleration and low turning radius of this mail truck, I think more straight sections would be better. Also, why do the letter disappear? Useful as a game mechanic but a little odd if you think about it. Maybe a rival mail carrier could pick them up? And you should put a collision boundary around the playable area. I got stuck in the bottom of the map, off camera.
Oct 7 17:43:36 1h 12m Crazy Trashy ♥ 1 loved the art but I got lost and couldn't return my trash :(
Oct 7 20:12:45 2h 29m Interstellar Collector ♥ 2 great vibes, i tried to abduct the sun, I was punished
Oct 7 20:20:58 8m 13s The Black Stone ♥ 0 I really like the art style! But like other people, I had trouble reading the text, and the game crashed when I opened a door
Oct 7 20:24:53 3m 55s Mushrooms ♥ 1 love that this creature is shoving huge boulders out of the way just to get to some (exactly 10) mushrooms
Oct 7 20:30:29 5m 36s Better Hurry Up ♥ 2 really beautiful art and ambience! the character model and animations were great
Oct 7 20:38:05 7m 36s Pumpkin Bumpkin ♥ 1 great old school feel. I agree with the other commenters that a bit more dynamic movement, or maybe smaller maps, would make the gameplay feel tighter. overall great work!
Oct 7 20:48:18 10m 13s Plantsweeper ♥ 0 Respect for a re-imagining a classic. And the flower illustrations are lovely.
Oct 7 21:04:16 15m 58s Gotta Cat 'em All ♥ 4 Super chill game. The orange cat in particular had very realistic behavior 😆
Oct 7 21:19:42 15m 26s Human Collector ♥ 1 Pretty satisfying to chain a lot of those boxes. I feel like the humans and cows should react a bit more to being abducted! They seem more concerned about other issues I guess. And it took me a bit to figure out what the boxes were doing -- maybe if they were electrical poles or something it would be more obvious that they extend the duration of the abduction beam? But overall great work!
Oct 8 07:11:42 9h 52m Soularis ♥ 1 really love the art in this. It might help with balance if you tune down the rate of spawning wizards, and maybe add a mechanic where a player can only claim a dead wizard's soul if they walk over the body of the wizard. This would force the player to make some tough decisions about where to move.
Oct 8 07:39:49 28m 07s Crown Crow ♥ 4 Awesome work. I love how decisive the dive / swoop feels. I kind of wish I could attack with the dive!
Oct 8 14:33:06 6h 53m Fragmented ♥ 1 I love the graphics and the overall aesthetic but the first few levels are way too easy. The difficulty can definitely ramp faster I think.
Oct 8 14:43:18 10m 12s Space Cleaner ♥ 1 thank you for bringing attention to the existential threat posed by space trash