Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → preef
Feedback comments for LD58
preef's games and stats for all events →
| Timestamp | Since previous | Game | preef's comment | |
|---|---|---|---|---|
| Oct 7 09:04:21 | Build-A-Bot | ♥ 2 | I like the idea and the sound effects, but it was a bit too easy to just wait for fully-assembled bots to come down the line. | |
| Oct 7 09:10:23 | 6m 02s | Creepy Collector | ♥ 1 | The illustrations, music, text, and overall vibe are great! |
| Oct 7 12:25:02 | 3h 14m | Cursed Labyrinth | ♥ 1 | Great atmosphere and sound effects! I think the enemies would be a lot scarier if they could move -- right now they are basically haunted statues? |
| Oct 7 15:31:37 | 3h 06m | Cardboard Collector | ♥ 2 | a bit confusing (and hard to play on my laptop with a touchpad) but I really liked the vibe |
| Oct 7 16:31:34 | 59m 57s | Mailbox Mania | ♥ 1 | Very cute graphics and sound, but I spent most of my time backing my mail truck up after hitting a house -- I think the steering is too unforgiving, considering how small the map is. With the high acceleration and low turning radius of this mail truck, I think more straight sections would be better. Also, why do the letter disappear? Useful as a game mechanic but a little odd if you think about it. Maybe a rival mail carrier could pick them up? And you should put a collision boundary around the playable area. I got stuck in the bottom of the map, off camera. |
| Oct 7 17:43:36 | 1h 12m | Crazy Trashy | ♥ 1 | loved the art but I got lost and couldn't return my trash :( |
| Oct 7 20:12:45 | 2h 29m | Interstellar Collector | ♥ 2 | great vibes, i tried to abduct the sun, I was punished |
| Oct 7 20:20:58 | 8m 13s | The Black Stone | ♥ 0 | I really like the art style! But like other people, I had trouble reading the text, and the game crashed when I opened a door |
| Oct 7 20:24:53 | 3m 55s | Mushrooms | ♥ 1 | love that this creature is shoving huge boulders out of the way just to get to some (exactly 10) mushrooms |
| Oct 7 20:30:29 | 5m 36s | Better Hurry Up | ♥ 2 | really beautiful art and ambience! the character model and animations were great |
| Oct 7 20:38:05 | 7m 36s | Pumpkin Bumpkin | ♥ 1 | great old school feel. I agree with the other commenters that a bit more dynamic movement, or maybe smaller maps, would make the gameplay feel tighter. overall great work! |
| Oct 7 20:48:18 | 10m 13s | Plantsweeper | ♥ 0 | Respect for a re-imagining a classic. And the flower illustrations are lovely. |
| Oct 7 21:04:16 | 15m 58s | Gotta Cat 'em All | ♥ 4 | Super chill game. The orange cat in particular had very realistic behavior 😆 |
| Oct 7 21:19:42 | 15m 26s | Human Collector | ♥ 1 | Pretty satisfying to chain a lot of those boxes. I feel like the humans and cows should react a bit more to being abducted! They seem more concerned about other issues I guess. And it took me a bit to figure out what the boxes were doing -- maybe if they were electrical poles or something it would be more obvious that they extend the duration of the abduction beam? But overall great work! |
| Oct 8 07:11:42 | 9h 52m | Soularis | ♥ 1 | really love the art in this. It might help with balance if you tune down the rate of spawning wizards, and maybe add a mechanic where a player can only claim a dead wizard's soul if they walk over the body of the wizard. This would force the player to make some tough decisions about where to move. |
| Oct 8 07:39:49 | 28m 07s | Crown Crow | ♥ 4 | Awesome work. I love how decisive the dive / swoop feels. I kind of wish I could attack with the dive! |
| Oct 8 14:33:06 | 6h 53m | Fragmented | ♥ 1 | I love the graphics and the overall aesthetic but the first few levels are way too easy. The difficulty can definitely ramp faster I think. |
| Oct 8 14:43:18 | 10m 12s | Space Cleaner | ♥ 1 | thank you for bringing attention to the existential threat posed by space trash |