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Feedback comments for LD58
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| Timestamp | Since previous | Game | smilewood's comment | |
|---|---|---|---|---|
| Oct 6 22:52:26 | Patch-flip Scout Camp | ♥ 1 | Very fun take on the deck-builder concept! I enjoyed the surprising amount of strategy generated by just having two possible actions for each coin, and the available types of coins were all interesting. There was enough potential variety that I could see several possible builds if there were just a couple more pieces. The visuals and these were great, the collecting spirit of Scouts is crazy. I did not personally care for the constant motion of the pixelated borders, but it does add a lot of motion that would otherwise be missing and would have made the game feel very static. The sounds of flipping the coins were great. Overall I had a lot of fun playing this one, well done! | |
| Oct 6 23:03:37 | 11m 11s | Artifact Hunter | ♥ 1 | This game is a great baseline. I love games like this with progressive upgrades that let you go out and do better and better. The multiple hardpoints for guns on my ship were fun, leading to an interesting addition to the tactics of the combat. I did find myself wishing that the enemies ramped up faster, I quickly got to the point where they were dying before I saw them on screen for more then a moment, and I never was swarmed by several of them. Something is up with the audio in this game. You are correct that the sounds are a bit quiet in most of the game, I could barely tell there were sounds, however every time I clicked a button that (I assume) changed scenes it slammed me with a blast of sound for a moment. Because of that I had to turn it down all the time so I didn’t get to tell how well the sounds fit the game. Overall I thought this was a good bit of fun, well done! |
| Oct 6 23:11:05 | 7m 28s | Slime Collector | ♥ 3 | Cool concept - I liked the idea of trying to avoid the enemies until large enough to envelope them. I did run into a wall after a very short time playing when no more slimeballs seemed to spawn, and combat with the other slimes always seemed to be a net negative. I think this concept has a lot going for it, I could see several ways forward; the obvious agar.io eating others makes you bigger, maybe something with powerups that let you specialize? Lots of ways this could be expanded on. The art style is perfectly cute, I think it did a lot for my enjoyment. Nice job! |
| Oct 6 23:21:15 | 10m 10s | Planet Extraction | ♥ 1 | Nice artwork and a fun gameplay loop. It never ended up feeling like I was made useless by the drones, but the still did help to ramp up the speed that everything progressed at - nicely done with a tricky bit of balance. Well done! |
| Oct 6 23:29:22 | 8m 07s | 1100 Dots | ♥ 1 | Cool concept game, playing with what felt a lot like orbital physics with a twist was fun. It took a little experimenting to figure out what the mechanic was, but as soon as it clicked that “Oh, I am a vacuum” I had a lot of fun. Adding the progression of difficulty getting the dots into the circle was a good touch, it stopped me from just parking the triangle and holding the same spot. The devious trap of the game hanging when passing over the goal did end my run just shy of the goal :( This was a lot of fun to play with for a little bit, nice job! |
| Oct 10 00:43:32 | 73h 14m | Ammonite Hunter | ♥ 1 | Excellent jam game! Slightly janky controls that did not distract from the gameplay, simple premise that way accomplished in a quick play session, good art and _sounds_. Overall great job! |
| Oct 15 01:28:20 | 120h 44m | Space derelict data collector | ♥ 1 | A nice procedural map, entertaining controls, and fantastic mood. This is a great prototype of what could be a very fun game with some mechanics like running out of fuel or doing anything with the collected data. Well done! |
| Oct 18 15:57:59 | 86h 29m | Gen0 | ♥ 2 | I really enjoyed this one, great take on the theme and well executed! The difficulty ramp certainly struck me as well; I think that the main thing was missing which programs closed and then not having enough time to go through the list one by one during the next cycle. Something as simple as a couple of blinks as they closed may have been all that I would have needed to keep better track. I liked the effects on the viruses, both the subtle flicker in the grid and the name swapping in the list were just enough to draw attention without being super obvious. This was a great way to take the Collector theme, I wish I had thought of it! Great job! |
| Oct 18 16:06:42 | 8m 43s | Webbed Up! | ♥ 2 | Fun and chill puzzle. Once I got the hang of what the game was asking me to do I has a great time catching the bugs. The unexplained but easy to find mechanic of using the spider to scare away the bugs that I didn’t want to catch was great to figure out and useful in several situations. Part of me wonders if there should have been some kind of limit on the levels, time or web or something else, I found in several of them that I spent a lot of time waiting for the bugs to sort themselves out into an advantageous layout for me. Maybe just giving them a small chance to fly away on their own after an amount of time would have put some pressure on me. Overall a great take on the theme and a fun game to play for a little while, well done! |
| Oct 18 16:30:39 | 23m 57s | Windows Explorer 2 | ♥ 0 | Really cool concept for a game hampered a little bit by the difficulty in figuring out what it wanted me to do. I think it may not play nicely with multiple monitors because after a lot of trial and error I finally figured out that the game only noticed some windows that were open on one of my monitors but showed its version of them when I dragged the window around on the other one. That compounded the amount of time it took me to figure out that different windows generated different environments and led to me spending a lot of time collecting low value icons. The upgrades are similarly unexplained, I think the data siphon was just passive income, but since it looked like it was trying to be bolted onto a window I couldn’t tell if it interacted with any other upgrades. With all that said, I think this is a really cool game. The interaction with the windows I have open is not something I have seen before and if it had been overlaying properly with my environment I can see how awesome it would be to have a window that opens another world for my programs. A little more polish and explanation and I could see this being a fin game to have in the background for a lot of time. Great job overall! |
| Oct 19 01:55:26 | 9h 24m | corvid cache | ♥ 1 | Loved the flying, not so much the blur across everything. I had a lot of fun collecting stuff nearby but then got very lost as soon as I got a little ways away and just had fun exploring the world. There seemed to be another hat shop on top of the mountain that was floating in the air above my head, I couldn't tell if I should have been able to interact with it. Overall a great jam entry, well done! |
| Oct 19 02:03:32 | 8m 06s | Station 9 | ♥ 0 | Simple and straightforward puzzles that are very well put together. The audio balance could have used another pass, collision sounds were so loud compared to anything else, but any audio in a game jam is impressive. After reading the introduction screen I did go check out your ludum page, I think its really cool having references to previous games you have made in here. Great job! |
| Oct 19 02:13:11 | 9m 39s | Wind Collector | ♥ 1 | Nice and chill, as advertised. the ramping up of income was fast enough that I was never bored and the environment a nice peaceful thing to have on the other screen as I write this review. I do wish there was more to discover on the island, maybe areas with differing wind power, but that is way out of the reasonable scope of a game jam :) I would have liked some indication of how the power produced related to income, it felt like I got more the more power I had but was hard to tell. Overall a great peaceful time, I enjoyed the buildup to larger things. Great job! |