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Feedback comments for LD59
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| Timestamp | Since previous | Game | smilewood's comment | |
|---|---|---|---|---|
| Apr 21 03:10:48 | traceroute | ♥ 1 | I enjoyed this one, great design and use of the theme to go along with a fun puzzle game. The puzzle mechanics were fairly unique, I especially liked the changing of the playing field when the color of the node I connected to changed and the walls suddenly behaved differently. My only complaint for the puzzles is that, more so at the end than the beginning, there wasn't a lot to puzzle through, it was just a matter of lining up the obvious target. Overall I thought this was a lot of fun, well done! | |
| Apr 21 04:02:35 | 51m 47s | LoS: Linked | ♥ 2 | A more unwieldy space physics game I have never spent an hour beating (I didn't realize I could pick up multiple satellites for longer than I want to admit, I got good at backtracking my path). I loved the concept, building up a network of LOS connections was a fantastic idea for this jam's theme! Once I got a bit of a hang of moving the ship around it was a lot of fun to think about where the next satellite could go to get the best connectivity. It is very satisfying once you get a network set up to have a lot of freedom to go wherever you can without needing to worry as much about the connection. I don't know if it was intentional, but the outer station on my map had an intermittent connection all the way through the field to the center, and I found having that indication of a direction to go motivating. Fantastic, chill, a little challenging but learnable, overall one of my favorite game jam games ever. Well done! |
| Apr 23 01:51:38 | 45h 49m | Light of the Beacon | ♥ 2 | Cool targeting system paired well with the card mechanics. I liked learning what the enemies would do to learn how to predict them. Overall a fun game, well done! |
| Apr 23 01:55:05 | 3m 27s | Signal Rush | ♥ 1 | Good start to a project, the style works well and the alignment with the theme is there. I can see the vision you had, there are always just a couple more mechanics that didn't make it, aren't there. Good effort, congratulations on getting something made! |
| Apr 23 02:01:25 | 6m 20s | Twisted Pair | ♥ 1 | Excellent implementation of a classic tile game. Having the two parallel wires on each time was a good touch that I think elevated the game a lot. Well done getting music and sound effects in in the time frame, the game feels very polished. Well done! |
| Apr 23 02:25:47 | 24m 22s | Gridlock | ♥ 1 | Awesome use of the theme to encourage innovation! I kept thinking that I had configurations that would be slightly stable but the great design of the map and the pathing through it kept showing me how wrong I was. This is a very satisfying game to chill and play as the wave of cars slams through the one blockage they build up behind - props for making multiple game modes in a game jam! Well done! |
| Apr 23 04:33:56 | 2h 08m | Pulse | ♥ 1 | Very cool use of a sonar mechanic. It took until my second hard attempt to realize the cool mechanic that the enemies moved faster when I sent out a ping, once I caught on and started navigating more by memory I was able to beat it. awesome concept, well executed. |
| Apr 26 15:29:00 | 82h 55m | I Contact | ♥ 2 | Stylistically knocked it out of the park! Your unique art style and well designed soundscape really set up the mood of the game perfectly. While the style of game is not one that I enjoy that much I could tell that it was well executed and I think you achieved the mood you were after. Overall really well done! |
| Apr 26 15:41:30 | 12m 30s | Echo Chaser | ♥ 1 | Very fun, I love the concept of an echolocation - based game and this is one of the best that I have had the pleasure to play. I think the 8-bit graphics style was excellent for communicating how the echos light up the world. I also really appreciated how the rippling lighting up of the world contributed to the soundscape, I think that added a lot to how immersing the navigation was. Fantastic game jam entry, well done! edit: my completion time was 5:19 |
| Apr 26 15:53:46 | 12m 16s | Rescue Signal | ♥ 1 | Well executed. The game looks good and I thought that it was an interesting implementation of the theme. My only gripe was that it was a bit unclear when the beacons were considered close enough to count as extending the signal, a couple of my attempts to get my score down I thought I had them lined up but it didn't count it; leading to having to throw out a bunch more to nudge them into position. A little more visual feedback on that front and, as you had already mentioned, a few more levels and I could see myself spending a bunch of time in a game like this. Well done! |
| Apr 26 15:58:06 | 4m 20s | Please Press Button | ♥ 0 | Simple and effective. The gameplay loop was basic, but well executed and perfect for a game jam. the music was great and coupled with the quick pace of the game really set the mood well. Overall a solid game, well done! |
| Apr 26 16:12:14 | 14m 08s | Mini Mobile Network Operator | ♥ 1 | This was a fun take on the expanding city/network game. The generation of the city was impressive, I suspect it was not designed this way but the uncanny ability to expand to just outside of the range of my last tower was impressive! I could see spending a lot of time playing a future version of this game with some chill background music and a few more cues of where the problems were, panning around the city looking for that one red dot got hard as the city grew. Overall I think this game has a lot of promise and was well executed, well done! edit: my best score was 243 |
| Apr 28 13:36:01 | 45h 23m | Prospects | ♥ 1 | I enjoyed this one a lot. The speeder is fun to drive and the gameplay loop of scanning for and then homing in on resources was interesting. I did find it a bit unfortunate that once I found a spot I was best served by just sitting and waiting for collection to happen, especially as I didn't know how much I needed to collect in the first couple of runs. Not a feasible idea for a game jam, but I could see a minigame like one of those 'hit the zone when the moving line is over it' ones to get more minerals from that collection cycle being fun to stay involved with that part of the game. The art was nice, really felt like setting out into a wilderness to find the minerals, shout out as well to the scanner ping graphic, I liked that it seemed to not just be a perfect circle, it was a bit wobbly (or maybe it was just my eyes). Overall a fun game and a well polished game jam entry, well done! |
| Apr 28 13:48:20 | 12m 19s | Beat the signal | ♥ 3 | Cool game concept and (mostly) well executed. Stylistically I thought the clean art with some effects worked well, and I especially liked the effect as my combo got higher, the accelerating stars in the background had an interesting optical illusion effect on the line making it look like it was stretching out toward the cursor that I thought was neat. The gameplay was fine for the most part, but as I got further in it felt like there was a minimum delay between actions, some of the closely grouped hit points didn't trigger the second one, and with some experimenting I found that it would start to show the hit marker noticeably after I clicked. When there was just one to hit in a short distance I corrected for that (and as I started I actually thought the hit zones were very forgiving), but as they piled up it got hard to get it to register fast enough. (maybe that was lag in my browser as well, I don't see any other comments mentioning input delay) Others have mentioned that the line didn't really line up with the music, but that didn't take me out of the game; the music was chill enough that I did not find myself trying to click on its beat and so it just provided a very nice background to the clicking timing. Overall I think this game showed promise, although it did annoy me a bit when input delay broke my combos. As a game jam game it was excellent, well done! |
| Apr 28 13:58:38 | 10m 18s | Good Boy | ♥ 1 | Very well executed, I had a lot of fun with this one. Chill signaling mechanics and a very obedient good boy. corralling the sheep worked well, and the dog controls were just enough. Fantastic game jam entry, well done! |
| Apr 28 23:26:34 | 9h 27m | DO THE THING! | ♥ 0 | Very cute, great sounds and animation. I did not find the gameplay loop very interesting personally, finding it a bit too flail about randomly, but I think it was well-executed and certainly felt like you accomplished what you were going after. as a game jam game I thought this was excellent, well done! |
| Apr 28 23:32:35 | 6m 01s | Plug n Play: Mixed Signals | ♥ 3 | Solid game, well executed. The graphics and audio were well done and complemented the gameplay well. I didn't find that I had to optimize the firing patterns much, but the mechanic of swapping wires around was a solid one. Overall a fun game, well done! |
| Apr 29 13:12:17 | 13h 39m | WaveForge | ♥ 2 | Cool application of a beam/light puzzle. The setting was fun for background, and the ramping up of puzzle mechanics felt just about right. Some of the goals weren't that clear from the text (what does "off > 100" mean?) but for the most part the puzzles could be completed by just focusing beams onto goals. I could see the potential for more complex puzzles rising from this pretty effectively. The voicelines as I interacted with the puzzle pieces cracked me up, and the background music was great for the game. |
| Apr 29 13:35:27 | 23m 10s | Signal Tower | ♥ 1 | The gameplay loop is interesting, but I found it a little boring, a lot of the time is spent just waiting for waves to happen. Maybe if there was a manually fired gun on the platform to give me something to do during the waves? The upgrade system worked well and I felt like the trickle of materials was at about the right pace to be fun, although I would have liked more information on what the upgrades did. upgrading was mostly a "well upgrades are probably better, right?" rather than a decision based on anything. The models were well put together, I liked the variety of enemy ships, and the choice of background music felt perfectly epic for the defense mission. Overall a promising start, and a refreshingly different style of tower defense. Well Done! |