Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Phobos001

Phobos001

Feedback comments for LD58

← LD56

Phobos001's games and stats for all events →

TimestampSince previousGamePhobos001's comment
Oct 7 05:45:51 Magnet Boy ♥ 1 Really cool to highlight whats being pulled in. There is a LOT going on though and it can get kinda hard to track the bombs. Maybe try having the items and bombs be a bit bigger and reducing the number of objects at once, or maybe give the bombs different colored highlights so its quicker to discern from the jewels. The music is very good as well :) Very good entry!
Oct 7 05:56:21 10m 30s Delta Drift ♥ 1 Very nice diegetic UI. Very simple game that obviously had a lot of love put into it. Glad you were able to finish your game in time. Linux port will be welcome but happy to inform you it works well in WINE too :)
Oct 7 13:22:16 7h 25m Super Sucker ♥ 2 Very relaxing game, great audio/visual feedback too. Good puzzles that help broaden the players understanding of the mechanics. I like how the level design encourages players to explore with the more difficult puzzles needing some more experience in other areas. Great work :)
Oct 7 13:39:05 16m 49s Build-A-Bot ♥ 2 I was kinda bummed that I had to start all the way back at the beginning after I lost one day, but it's not hard to catch back up to where you were at once you get a better idea of how to sort things out. Very good game!
Oct 8 18:13:40 28h 34m 1 of 8,031,810,176 ♥ 1 Loved it. Very well written and paced game. I can only imagine what the building must look like from the outside.
Oct 9 18:57:09 24h 43m City Bike ♥ 1 I got over a mile before my soul was collected lol. Great application of the theme, it took me a minute to realize what was going on. Screenshot_20251009_135411.png
Oct 9 21:24:35 2h 27m Blood and Bounty ♥ 2 Great work guys! If you decide to polish this game up, I recommend adding some more juicy feedback to the actions. For example, adding a little more crunch to the footsteps and having the screen zoom in a little when characters attack. Reinforcing the interactions like that can make the click-to-click gameplay more engaging. Very fun game, and I hope to see you again next Ludum Dare :D
Oct 10 03:04:45 5h 40m Balck Hole Salvage ♥ 1 This has potential to be a fun game! Right now it's too easy to optimize the balancing into a routine. There should be some curve-balls or extra mechanics that either require closer calibration of the ship, or make asteroid mining something more hands-on. It's also difficult to know how far you need to move to avoid an asteroid. Maybe there can be a highlight showing if an asteroid is going to collide? Or maybe a radar that shows the asteroids radius compared to the radius of the player ship. Finally, I think if you use upgrades that are mechanically different - instead of upgrades that just do things faster - you can introduce more depth to your gameplay, because the player has to strategize differently. An example would be a choice of engines: One doesn't use as much fuel but requires the player to hold a button down to thrust at all, but there's a risk of accelerating too much or not enough. The other engine choice automatically balances your warp speed for your weight, but any hit from an asteroid has a 50/50 chance of instantly killing you. Do you trust your skills to avoid all asteroids and use the auto engine, or do you trade convenience for more time in space? Or do you decide to risk waiting until the next job to get a different selection of engines? It gives the player interesting systemic choices that will keep them engaged for much longer. Great work all around! I hope you had a lot of fun making your game, and I'd be interested to see where you take it if you decide to keep working on it 😄
Oct 12 05:22:07 50h 17m lone alien ♥ 1 Fun game, made it to around Stage 13 before I started panicking and lost. 😅 Wish there was some audio, maybe a few confirmation or feedback sounds, nothing fancy. Great work though 👍
Oct 12 05:24:23 2m 16s Pay Your DEBTS - Ludum Dare #58 ♥ 0 Was fun to blast some billboarded businessmen lol. I had a few issues with the game freezing but I think it's because I was running it under WINE. Thank you for the quick little shooter ❤️
Oct 12 06:31:41 1h 07m Garbage Collectors ♥ 0 Hello! I made it flat :) https://www.youtube.com/watch?v=od6otbiSgNs But in all seriousness this was a good clicker game. It obviously gets crazy if you're patient but I think if you decide to explore this project further, leaning into the crazy might be a lot of fun. Oh, you can just wipe out entire mountains of trash? Cool, help clean up the ocean now. Cities need to be cleaned too. Oh the planets clean? Other planets want in on your garbage disposal. Scale the experience with the players abilities up until the very idea of garbage across the cosmos is nought but a whisper on the solar winds. Another idea is to add tools the player can get to structure their waste disposal, making vehicles and tools and such to let your workers go wild. Either way you guys did a great job :) Thank you for your game!
Oct 16 07:17:00 96h 45m Mailbox Mania ♥ 2 Very fun arcade game! The turning is just right to give that good car feel without being tanky. Art style is perfect, I love the colors you guys picked. I think some additional indicator of your current facing direction would help a lot for controlling the car, since it's easy to lose track of it when its moving very fast or behind structures. All in all great entry :)