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Dis0rder

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TimestampSince previousGameDis0rder's comment
Oct 7 17:00:35 Super Sucker ♥ 2 I saw one of your development-posts earlier during the Jam. Didn't take many milliseconds to notice where your sprites were [traced](https://vgmaps.de/maps/game-boy/legend-of-zelda-oracle-of-seasons.php) from 😛 The graphical elements could use a bit more derivation and/or variation from the source-material. For someone who's thoroughly scoured the Oracle-Zeldas, the overall experience feels almost like an asset flip. This contributes to a certain jarring effect as well, since the mechanics from those games are missing. The character doesn't fall into holes and you can't enter the open doors of houses for example. Probably if I wasn't so well familiar with the source material this fact wouldn't bother as much, though. So don't mind my sour nitpicking too much!
Oct 11 14:56:09 93h 55m Collect It ♥ 1 Nice take on the classic memory-game. As others have pointed out, it could be a bit easier with the numbers visible. I guess it could be possible implement multiple difficulties/modes. Numbers could also be any other kinds of symbols or pictures. First I thought that you were supposed to chain numbers in an exponential sequence, but then realized that it's a match-game. There are a lot of possible directions you could go with this concept. Cheers!
Oct 16 15:31:59 120h 35m Mailbox Mania ♥ 1 Hehe, you also made a game featuring a red van. In my game you only get to load cargo but not a chance to drive tho, so glad I got the chance for that now. 😛 🚗 --- I really like the graphics and simplified color palette you've chosen. The roofs of the houses could probably use a little variation, but apart from that everything's nice and neat. The HUD and different indicators are polished as well. My only nitpick concerns the blue letter-marker. The way it gets smaller to indicate how much time you have left somehow _"doesn't feel right"._ It might be just my own weird sentiment though, so pay don't mind to that remark if it feels otherwise redundant. --- The steering felt a bit janky, but would probably improve with minor tweaks and tuning. I tried three times and this is what I managed to score. gameover.png Keep on jamming! 💌 📬
Oct 16 15:57:42 25m 43s Clean That Garbage! ♥ 0 Fun game! Either it's due to the difficulty or my bad strategy, but all the clicking almost gave me a carpal tunnel syndrome! 🖐 🖱 💀 If I'll be returning to it, next time I probably ought to try building a more structured perimeter like others. screen01.png Haven't much experience of the tower-defense genre, so maybe that shows. I liked the int() functions that kept blasting at me really fast. It made the experience a bit more tense and exhilirating.
Oct 16 16:13:11 15m 29s Dinging da dung ! ♥ 1 Nice to see some love for the good ol' Gameboy! I wasn't able to finish the first level after tutorial, but apparently I'm not the only one. I suppose there's some trick and/or hidden logic to it, but I couldn't wrap my head around it. Either way, I like what you were going for!
Oct 16 17:13:05 59m 54s GOLD DUST ♥ 0 It's janky in all aspects and really hard to operate but still charming in its own way. I liked the different death-messages depending on how you expired, and it had a certain _old-school feel to it._ --- The second horde of cactoids couldn't be killed with the money-bag which was annoying, and the other route led to a dead-end, so I quit before making through. Some of the ideas here could certainly be expanded further. 💰 🌵 Cheers!
Oct 16 17:40:07 27m 02s Witch Solar ♥ 2 witchsolar.png I didn't know cats where capable of photosynthesis! 🐈 ☀️ First I was anxious that they'd die from the lasers 👁 🙀 Including the cats on the rooftops was a nice little addition besides the solar panels. Maybe there could be plants as well? 🌱 --- I like the reflection-mechanic. Took some time to wrap my head around a good strategy, but then I realized it's beneficial to wait for many of the eye-creepers to line up and keep your position, steadily retreat a bit and shield yourself. I liked what you were going for here and you could certainly head to many different directions with the mechanic. Keep on jamming!
Oct 16 18:32:03 51m 56s Goblin' Coins ♥ 2 The style reminds me of some obscure old DOS-games in an endearing way. I like the fact that you've went away and added mobile-controls too (even though I didn't use them now). screen01.png I don't know why but I couldn't pass the level with the switch, even though I tried everything and even enabled the DEBUG-functions (which is also a nice little addition!). --- PS. Oh, now I read the previous comment with the solution. I knew I was able to drop coins, but didn't realize that the axe-guy would stop there, duh! Let's see if I'll return to finish it at some point!
Oct 18 12:18:38 41h 46m Predincament ♥ 1 Charming game! 🚋 👀 🐛 I managed to find all the bugs apart from **Tallie** and **Shroom.** --- I like how you've managed to build a quirky little world here. The moving train with scrolling scenery and carts full of passengers is a clever way to set the mood. The little details such as the reactive googly eyes is also a nice touch. --- It's fun to imagine the possibility of different bugs having some sort of "skills" or functionality you could somehow interact with and/or utilize. If you're planning to expand this, perhaps you could also include some passengers whose dialogue would "make a little more sense" and maybe drop a bit of lore. Maybe they could provide a bit of background to questions such as: - Where is the train headed exactly? - When will they arrive? - What happens if you don't have a ticket? But yeah, I enjoyed the experience and it fed my imagination. Keep on jamming!
Oct 18 14:37:54 2h 19m Hottentottententententoonstelling ♥ 1 Here's my horrible abominations. 👻 ✏️ 🖌 I apologize in advance. Abominations.png --- This was a nice little cross-genre experience. I like how you were given instructions on the way and the characters got "frustrated" if you took too much time. I've seen a bit similar drawing games with a gallery feature done here before, such as [this one.](https://ldjam.com/events/ludum-dare/50/$283266) Your creation gave the concept a nice little spin and a unique personality. The way it also randomized the kitchen wall was a nice little touch. Keep on jamming!
Oct 18 18:36:02 3h 58m Colour thief ♥ 1 This is the point when I gave up. 😰 (I climbed the green platforms to the top a bit earlier tho) I see that you've already reduced the size of the spike's hit-boxes. I still find them quite punishing... (or then you didn't push the update to the Linux-build I was playing) color.png I wish there were some kind of checkpoints in the most challenging parts. Especially when you've included a trap in that particular level 😅 But at the same time I've gotta appreciate the game holds no punches like in the good old days! Another thing I found a bit annoying was doing the lengthier jumps in the **Level #4 - Puzzle.** Since you can't see the characters feet (well, the default Unity-blob doesn't have them!), it's hard to estimate whether you're really tip-toeing on the edge of an platform or not. --- I find the level design visually very appealing. The serene piano-ambience stops and doesn't loop, but I put on some of my own background music after that 😛 --- I appreciate you went and included a Linux-build! 💪 🐧 I doubt there will be a lot of people who would benefit from this, but here's a runtime-command that made the game playable even on my ancient trash-hardware. 🥔 💻 ``` ./LudumDare58_Linux.x86_64 -screen-quality Ugly -screen-width 320 -screen-height 200 ``` An option to disable the noise-effect and/or reduce light-processing could be another possible chance at optimization. --- But yeah, I like what you were going for here. I Might return to finish it later at some point. Good job!
Oct 18 19:45:24 1h 09m Apple Basket ♥ 2 How do you like them apples? 🍎 I tried it twice and nearly doubled the score on the second try. screen01.png This was a nice little arcade-game. Not entirely sure what limited the use of the dash-skill, the time or the way I moved. Cheers!
Oct 18 20:24:40 39m 16s Virus singularity [Mega Drive] ♥ 1 Very nice! I played it using **Mednaffe 0.8.8** on Linux. First I thought the Movement-virus was my emulator acting up, duh. 😅 🕹 --- The enemy-sprites and sound effects are well put together and have a feel of responsiveness. I love how the corruption escalates so profoundly. The glitchiness reminds me a bit of the [final boss](https://en.wikipedia.org/wiki/Giygas) of **Mother2/Earthbound** and one of the last episodes of the demoscene-series **[PC-Lamers.](http://viznut.fi/cwu/)** As someone else has mentioned on **itch,** you probably ought to put up an epilepsy-warning somewhere. ✨️ --- But yeah, this was really well put together! I could imagine the game could be a fun experience using a video-projector. Haven't got one hooked up as part of my regular setup right now but might try it sometime if I get the chance. I also ought to recommend this to a friend who I think has a real MegaDrive at his disposal. Keep on jamming!
Oct 18 21:02:10 37m 30s Biocapital ♥ 0 Nice concept and world-building! 💀 🍖 🐛 The sound-design is quite nice apart from the walking(?)-sound which is a bit _too prominent._ I like the main mechanic of gathering physics objects to stack platforms. It felt a bit janky, but I only played the original JAM-version for now. I tested the game on a very low-end trash-machine with the lowest settings and using WINE. 🥔 💻 ``` wine Biocapital.exe -screen-quality Ugly -screen-width 320 -screen-height 200 ``` The FPS was **very** low considering it's a 2D-game. For example [this](https://ldjam.com/events/ludum-dare/58/colour-thief) 3D-platformer also made on Unity performed much smoother with the same machine and settings. It had a native Linux-build available tho. --- I'm not entirely sure what might be causing the bottleneck. It might or might not be the physics/collisions of all of the objects (even ones not visible) are simulated at all times. I would happily test out a native Linux-build too at some point if you'll ever happen to bake up one. Cheers!
Oct 18 21:16:50 14m 40s Friendly ♥ 1 I tried three times and was doomed to be alone. 😢 Gotta love the music and visuals. There's something very sincere and charming in the overall feel of this creation. ❤️ Keep on jamming!
Oct 19 10:00:43 12h 43m Super Fly ♥ 1 **BUZZ BUZZ** The FPS tanks a few seconds after start when running the game on my dusty old potato. 🥔 🖥 It could probably be optimized a bit by disabling some of the frog movements/collisions/rendering when they're not visible and/or near the player, or perhaps by some other performance-tweaks. But probably wouldn't make much of a difference for anyone with a decently modern machine. Watching the grass-background jankily scrolling with dropped frame-rate is quite migraine-inducing. I managed drag two frogs into my pit before giving in. 🐸 🐸 **BUZZ BUZZ**
Oct 19 21:58:44 11h 58m I Want to Have a Bike ♥ 1 Damn, I love this. You've combined platformer and narrative adventure in a very personal and charming way. I like the melancholic style of the graphics, while the music brings a hint of hope to the mix. The little world feels somehow consistent and "alive". I like the way the workers had left their offices when you returned the same way. It was a nice little piece of environmental storytelling. Simple but effective! Gameplay-wise it's a bit janky and rough around the edges, but that doesn't take too much away from the experience. --- You're probably aware of this by now, but you can get softlocked if you fall to the right side when climbing up the office. When backtracking downwards the way seems to be blocked, though. bike1.png bike2.png I also got stuck in the tree the first time I visited this scene. One improvement would also be the possibility to press RETRY with the keyboard, since you don't really otherwise use the mouse as input. --- But yeah, I think this is a beautiful and sincere work of art, and I'm happy I bumped into it. Hope to see more of your stuff in the future! bike3.png Keep on jamming!
Oct 19 22:18:58 20m 14s Open Collector ♥ 1 It's way past bedtime, so my brain isn't quite working 😅 🛏 screen02.png I found these items but can't seem to solve the game (at least for now). --- PS. Shout out to a fellow Linux-user! 💪 🐧
Oct 20 08:55:36 10h 36m STAVROS ♥ 2 Unfortunately I couldn't try it (as of now) since I'm currently running a potato. 🥔 🖥 gpu.png But I took a look at the walkthrough-vid and I liked what I saw (and heard). Quite atmospheric! Very good sound design. Gotta love all the screaming and gasping which was surely fun to record. 👻 🎙 I usually like to record and modify real-life sound-samples myself as well, but had to skip on that aspect this time. --- @d3kryption I could definitely see some resemblance to Soul Reaver with the soul-orb collecting. Been reminiscing that particular game/series a lot in the recent years. Cheers!
Oct 20 13:19:44 4h 24m Human Coin Chicken Flower ♥ 3 I love your game! It's an interesting concept and quite well conceived in such a short time. There's a lot of different ways you could improve and/or expand this. burn.png 🔥 🔥 🔥 🔥 🔥 🔥 🔥 🔥 🔥 🔥 🔥 🔥 You asked to use my imagination. I can feel the heat of the purging flames very vividly! --- Never stop jamming!
Oct 20 16:40:28 3h 20m EBLU ♥ 1 The CRT-filter is a nice touch, but as others have said it might feel a bit jarring at times. Whenever I add a noise-filter or such in my games I make sure to include a button you can enable/disable the effect with. The game-play in itself felt responsive and and relaxing. I liked the creature that gave chase if you didn't do as told. 🐺 --- The music-loop with the specific organ-sound reminded me of The Doors. 🎹 🚪 Keep on jamming!
Oct 20 21:06:07 4h 25m Nover ♥ 1 I kept doing chores till day 212. 🗑 👕 I like the melancholic vibe, and the camera-angle change along with the distortion of music was a nice touch. There could've been a little more interaction with the objects or something, but it was a nice experience even like this. Hope you'll expand the project if you feel passionate about it! Cheers!
Oct 21 10:52:00 13h 45m Hoopf ♥ 1 It's quite challenging! screen02.png Tried it many many times, but never could score higher than that. The difficulty curve could be *a little more forgiving,* but not too much! --- First I thought that the levels were generated from patterns. But apparently it randomized which level you would start from? Getting the triangle that changed the color was a nice touch. I think I also saw another special item once but didn't get it. I could see it as a mobile-game with its simple controls. Keep on jamming! ⬜️ 🔴 🔶 🔺
Oct 21 11:19:30 27m 30s Madness bar ♥ 1 I like the stylistic 2D-billboard characters and the surreal & sleazy narrative setting. It's evident you've put thought and effort into these aspects. Unfortunately technically the game is so wonky It made it difficult to dive deeper into the story. And since I had to run the game with lowest resolution because of my ancient trash-machine it further messed up my experience 😅 I managed to talk to the two customers of the bar, but not the bartender. I could also pick up the doll and the knife. The doll seemed to disappear from existence when I picked up the knife while holding it. --- If you plan to improve and/or expand the game, I recommend you also upload desktop-builds for different platforms. They always tend to perform better than web-builds in every aspect. Especially on older hardware! 🥔 💻 Keep on jamming!
Oct 21 13:21:13 2h 01m The Pink Operator ♥ 1 This is how far I made. Very nice brain-teaser! level8.png The song **Smooth Operator** by Sade started playing in my head because of the name. 😛 🎵
Oct 24 22:00:32 80h 39m Give Me A Grin ♥ 0 This is a lovely and funny game! Also somewhat timely for myself since I dislodged three teeth in a bicycle accident! 😶 Only two of them could be salvaged so I might need a denture at some point. (Although the gaping hole when I give a grin raises my street cred **+5** points!) This game convinced me that I need to rummage some local dentist's office because I can't afford their over-priced services. --- I found the random movement of the dentists both good and a bad thing. It made them feel more "menacing" but also hard to anticipate. Additional behavior-patterns would probably be a nice improvement. Some kind of indicator and/or sound when finding a denture from the cupboard would make finding them more rewarding. --- This is very good work for a first game! Keep on jamming! teeth.png
Oct 25 19:56:11 21h 55m Trivia Hart in "The Case of the Porcelain Tricorn" ♥ 0 Didn't want to miss out on content, so dived into the spikes the first run. I'd say it was worth it! 🕳 tricorn.png --- *Very impressive* adventure for a COMPO-game! There was only a little bit of technical jank here and there, but didn't take much from the experience. - I was quite confused at first because you could use the plank as a bridge without picking it up first. - The hot-spot/access-arrow for the secret club was a bit hard to pinpoint. But those are minor nitpicks. This game was a joyride! Gotta love the voice-acting in all its silliness. My favorite delivery of yours was the antagonist's deadpan line: **"I can't stop dancing."** Combined with the frantic two-frame animation it really _fleshed out the character._ 🕺 --- The use of "game&watch"/shadow-mechanic was both stylistic and innovative. I'd say almost genius in its simplicity. Some of the rooms felt a bit empty with only a character and walls, but quite understandable given the time. Your clever use of shadows in the corners gives some feel of depth to an otherwise empty space. --- But yeah, very good job! Goes to show that it all comes down to the scope and trying to implement what's essential. Made me want to do a fast&silly point 'n' click adventure myself. Haven't done those in years!