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Feedback comments for LD58
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| Timestamp | Since previous | Game | korzhik's comment | |
|---|---|---|---|---|
| Oct 6 21:31:59 | Drone Collector | ♥ 1 | I felt my character's strength improve over time. There's a challenge to survive as long as possible. It's a good, addictive game. | |
| Oct 6 21:55:15 | 23m 16s | Eightatwenty | ♥ 2 | Wow. The voice acting, atmosphere, and overall tone of the game are top-notch. I had goosebumps the whole time, and that jump scare... A really good, creepy game. |
| Oct 6 22:34:02 | 38m 47s | Ambrosia Collection | ♥ 3 | The game has excellent visuals and an interesting premise. However, I often found myself stuck during gameplay. For example, I got stuck at the very beginning. I opened all the rooms and tried placing the cups on her nightstand, but nothing worked. Then I saw four saucers and decided to put the cups there, but the last cup apparently got lost near Grandma's bed. Only a restart helped. In that case, a system that respawns necessary objects in their original positions would have been useful. The atmosphere and decent horror elements would have been a plus. |
| Oct 7 15:49:59 | 17h 15m | Eccentricity | ♥ 3 | I really enjoyed this game. I was a bit lost at first, though I eventually figured out what was required through trial and error. Games like this definitely need a tutorial. Otherwise, you did a great job! |
| Oct 7 16:36:59 | 47m 00s | Butterfly Gathering | ♥ 4 | Pleasant visuals and sound design. The theme is immediately clear. It's a good game for relaxation. There are a couple of things that could be improved: 1) After unlocking all the flowers and planting them all over the field, I started getting new butterflies and just pressing one button to collect them. I didn't need to plant flowers or use a shovel anymore; I just sat and caught them. It gets boring. I would recommend working on your flower planting mechanics. For example, make it so that some butterflies only appear after you plant flowers in the right pattern(Draw a circle of flowers, for example). You could also add random events, like rodent attacks that need to be spent from the field. 2) The economy is draining too quickly. I get a lot of money from butterflies, often and in large quantities, but the field is already completely planted. I have nowhere to spend it. Perhaps you could add a way to expand the sowing area for money, or something similar. 3) I encountered a bug where the buttons didn't work at the very beginning. (I couldn't confirm the name). By the way, why is this mechanic necessary? I also encountered a bug where after a long period of Alt-Tabbing, I returned to the game and the pause buttons stopped working, preventing me from continuing. In any case, you did a great job, well done! |
| Oct 7 16:57:12 | 20m 13s | The Reload | ♥ 1 | It's a really good game, I loved it. You have to collect ammo as fast as you can and shoot back at monsters. It's fast-paced, and there's a lot of fun in those moments when the monster is already at the door and you've forgotten which filler symbolizes which color (we've already run out of fillers in the starting location). Great concept and execution, great job! |
| Oct 7 19:22:36 | 2h 25m | The soul collector | ♥ 1 | It's a fun game. I liked the combat system, but it felt like there wasn't enough variety in the actions. It all boils down to you firing a shot and immediately retreating behind a wall, only to repeat the cycle later. |
| Oct 7 19:33:06 | 10m 30s | Collector, Open the Door | ♥ 3 | A really fun game! I loved destroying the entire room and everyone in it. Great visuals and execution, awesome job. |
| Oct 7 19:49:14 | 16m 08s | CALL LECTOR | ♥ 0 | The concept is truly interesting. However, the execution is a bit lacking. Essentially, you're not analyzing conversations between people, but rather searching for words chosen by the developer that would signal a terrorist. I thought I'd have to draw conclusions based on strange conversations and their context, not because of the presence of a marker word. But so be it. Even with this mechanic, you'll have to remember a bunch of words written in envelopes, and to read them, you need to click on them (the envelopes look identical). It would be much more convenient if there was a board with all the words nearby. Or even better, on the computer itself. Another problem is that you can't stop hidden listening. I simply don't have time to analyze the entire text before a new envelope with new marker words falls at the same time. However, you're still great, thanks for your efforts. |
| Oct 7 20:22:23 | 33m 09s | Evidence collector | ♥ 3 | It was weird. The game has cool stylized visuals, but it's not intuitive. I didn't understand what I was supposed to do, so I just watched TV and went to bed. After doing this a few times, I noticed changes on the board and tried to connect the clues, but nothing worked. At one point, I went outside and the game ended. + Your collisions are poorly configured, and you're constantly breaking through them. The game has potential, but it's still very rough. In any case, you've done a great job, well done. |
| Oct 7 21:16:49 | 54m 26s | $ECURITY CHECK | ♥ 1 | The visual style is very distinctive, and the art is a super strong point of this game. The gameplay, however, is inferior to the art. You simply collect items and dump them into the box to meet your money quota. Overall, it's a very good game, at the very least worth trying. |
| Oct 7 21:32:44 | 15m 55s | Black Friday OFF 99.9999999999999% | ♥ 4 | Almost managed to raise 25,000 :( It's a really cool game with a simple gameplay loop that works. I liked the mechanics with the weight of objects. The difficulty progression is also very smooth, giving you an easy start and a challenging end. Good job, you guys are great! Screenshot_2.png |
| Oct 7 21:52:57 | 20m 13s | SNoWay | ♥ 1 | A very creative concept and execution. I liked the smooth controls and the multiple tactics available thanks to the mechanics: trade-off with shooting. To shoot, you have to sacrifice the snowball's volume. You can block projectiles with your hitbox. And finally, you can heal the snowman with a shot and/or kill enemies. This whole package creates an excellent tactical game. I'd also like to praise the cool visuals. Personally, I missed the ability to move with the WASD and shoot with the mouse simultaneously. Overall, great work! |
| Oct 8 11:20:20 | 13h 27m | Summerfall | ♥ 1 | A very cute, atmospheric, and cozy game. You wander around, collecting pebbles to take home. The game has pleasant controls and an inventory management element. I really enjoyed it, you guys are great. |
| Oct 8 11:45:53 | 25m 33s | Relic Run | ♥ 0 | The game has excellent art. However, from the very beginning, I realized that the controls are inverted, which is inconvenient. In the starting room, there's a staircase that leads nowhere. It's unclear what the character's goal is, where and why we're going? The combat is unintuitive. I kind of hit the target, but then again, I didn't. The main character's HP isn't shown anywhere, so it's unclear whether I'll survive the next encounter with the enemy. In any case, you've done a great job, well done. |
| Oct 8 12:00:29 | 14m 36s | Big Fish | ♥ 3 | A very atmospheric game, it felt like I was right in the center of the arcade. The graphics are very nice, and the music perfectly matches the gameplay. The gameplay itself is quite simple: you choose a direction and cast a fishing rod to score points. I liked this game; you did a great job, well done. |
| Oct 8 13:13:11 | 1h 12m | Inspiration Shard | ♥ 1 | A very cute, chill game. The beautiful art matches the game's mood. Overall, I liked it, but I struggled for quite a while at the beginning, even after reading the tutorial. I couldn't find the merchant and was confused by the buttons. I'd recommend a step-by-step interactive tutorial that would show the basics of interacting with the world. In any case, you've done a great job, well done. |
| Oct 8 14:30:52 | 1h 17m | MOCO | ♥ 3 | Great idea! I liked it. I would also like to highlight the art separately, it is very beautiful. There are a couple of things that could be improved: 1) Add cooldown animations for each of the three abilities. 2) A general counter for how many ghosts are still in the area. 3) Hints if the player can't find a monster for a long time. You've done a great job, well done. The game has potential. |
| Oct 8 15:41:01 | 1h 10m | Wondermiddel | ♥ 1 | I played it, and overall it's a good game. But there are issues with feedback and attack clarity. It's sometimes unclear whether a particular combo worked. Plus, it's quite heavy for a Ludum game. Otherwise, it has stunning visuals, excellent balance, and cool level design. You've done a great job, well done. |
| Oct 8 21:51:17 | 6h 10m | The Drift | ♥ 2 | Your game is great. I loved both the atmosphere and the permadeath mechanics. The graphics are excellent, and all of this creates a truly creepy and engaging gaming experience. I encourage you to leave reviews and ratings for other games so you can get more likes. Great job, and good luck in the future. |
| Oct 9 15:45:18 | 17h 54m | debt collector - the game | ♥ 1 | Interesting funny game |
| Oct 9 15:57:01 | 11m 43s | Cosmic Recorder - An unusual collector who collects sounds | ♥ 2 | A very creative idea. I liked the mechanics of collecting sounds and then using them. The style is also great and fits well here. Some of the sounds were a bit too loud, though. |