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Feedback comments for LD59
korzhik's games and stats for all events →
| Timestamp | Since previous | Game | korzhik's comment | |
|---|---|---|---|---|
| Apr 22 19:25:40 | FILE PLSM | ♥ 3 | Loved it. Simple to pick up, but never dull. Nice art and music. Fun narrative. Left with good vibes - great work! | |
| Apr 22 19:50:03 | 24m 23s | Small Among Storms | ♥ 3 | A pretty interesting platformer. Stylish visuals and sound design. Controls feel good, though personally I missed jumping on Space. I'd also appreciate some visual feedback showing how much time is left before a lightning strike or bird hit - not necessarily a timer. Something like a danger bar that fills up as a bird gets closer, that kind of thing. |
| Apr 23 17:20:45 | 21h 30m | I Had No Signal! | ♥ 1 | I got scared! The atmosphere is excellent and the monster design is genuinely creepy. Nice little game, I like it. |
| Apr 23 17:35:25 | 14m 40s | The Lost Signal | ♥ 2 | Good balance between surveying the area and decrypting the signal — never got bored. Nice visuals and calm music, very meditative gameplay. Had an issue where the UI sometimes overlapped the sector letters. The radio menu activation could also be a bit snappier. But overall it's great, I like it. |
| Apr 23 18:06:53 | 31m 28s | Radio Active | ♥ 0 | The game has potential. It has its own stylish visuals and the puzzles are easy to read and solve intuitively. However, the game really lacks feedback for player actions, as well as outlines on interactable objects — these are essential for point-and-click games. Right now you have to look at the bottom corner to know if something is interactive, which isn't convenient. Going forward, try to define your core game loop clearly and prioritize mechanics that serve it. Don't underestimate the importance of player feedback — nail that and you'll be in good shape. One more thing about the inventory — it seems like you can't remove items from it. I accidentally filled my pockets with fish food and couldn't progress without restarting because the inventory was full. Keep going and don't give up. |
| Apr 23 18:29:38 | 22m 45s | Last Transmission | ♥ 2 | Maybe I'm just too dumb for this kind of game. Finished it purely by trial and error. The only thing I figured out was that z is probably a negative number - maybe. But the visuals are nice and stylized. Loved snacking on the sealed MRE, plastic tastes great. The sound design is really good. And the final twist caught me off guard. Great game! |
| Apr 23 18:52:07 | 22m 29s | Stray Flare | ♥ 2 | Great work! Loved the atmosphere - you nailed that feeling where your gut tells you something is about to go wrong. Excellent music and sound design overall. The final twist was a pleasant surprise. The one thing I'd change is locking the compass itself and rotating the player's arrow instead, based on where you're looking. Navigation felt a bit unintuitive as it is. |
| Apr 23 19:06:28 | 14m 21s | Air Signal | ♥ 1 | Excellent! Loved the visual damage feedback on the cockpit. The art is fantastic too - everything looks beautiful and stylized. The UI is clean, every element serves a purpose. Really enjoyable gameplay - I blew up all 99 planes on the last wave. (A praise screen after pulling that off would've been a nice touch, but that's a minor thing.) It genuinely took me back to childhood, playing these kinds of games on arcade machines at the mall. Really great stuff! |
| Apr 23 19:24:36 | 18m 08s | Justice | ♥ 1 | Wow, I honestly didn't expect this. Great writing, pleasant to read - never felt tiring. I really got drawn into the story and by the end I actually shed a tear. Excellent work, you managed to genuinely move me. |
| Apr 23 20:10:54 | 46m 18s | After Light | ♥ 1 | I liked it. Honestly, I have a really strong fear of deep water, so this game is my kryptonite. You managed to make me feel genuinely uncomfortable. Controls feel good, navigation is smooth. The signal comes through clearly underwater. Good work. |
| Apr 23 20:30:46 | 19m 52s | Herdware Signal | ♥ 1 | This is definitely a game. Very satisfying driving. Liked that the game gives you time to correct mistakes - you don't instantly lose on collision. Finding the signal is intuitively simple. Good job! |
| Apr 23 21:25:06 | 54m 20s | Call 4 Help! | ♥ 6 | A very polished game. No bugs, no placeholders, no unfinished content. The team delivered a complete experience with a proper story arc that's genuinely fun to play. The minigame variety is impressive - runs feel fresh even on your 4th or 5th attempt. The difficulty progression keeps things engaging too, you can't zone out when you need to go into total lock-in mode just to blow up that shitty balloon. And the core loop speaks for itself - the combination of signal hunting and minigames works really well. The art direction deserves a special mention. This is a whole other level. It looks stunning. Same goes for the sound design. Overall an excellent game. Easily one of your best jam projects. |
| Apr 23 22:07:23 | 42m 17s | Milk&Blood | ♥ 2 | Looks like you didn't quite make it to the finish line, but it's a solid attempt regardless. The core mechanic is interesting even in its unfinished state - there's real potential here. Visuals are great, sound design is on point too. I didn't read the description at first and tried to piece the story together myself - honestly my imagination went to some dark places when I saw all the objects on the map and realized I was playing as a small child. From an atmosphere standpoint the game is excellent, it made me genuinely uncomfortable. If you continue developing it, add some kind of indicator to highlight locked doors that can be opened with a key - I spent quite a while checking every corner. Good luck! |
| Apr 23 22:29:11 | 21m 48s | Pyre Lookout | ♥ 3 | Really well-written dialogue and story. Disco Elysium vibes are definitely there. The visual style is great too. Very meditative, unhurried pace. There's a lot of text so keep that in mind. The characters feel alive - nothing feels artificial. Excellent game, keep it up. |
| Apr 23 22:56:20 | 27m 09s | Little Mina: Behind the Screen | ♥ 2 | A really solid narrative experience. I enjoyed it. A small, tragic story about one girl. The voice acting is well processed and suits the characters. The visual style is clean, nothing feels out of place. Personally though, I wouldn't spell out what happened to Mina so directly - I'd leave it open to interpretation, or nudge the player toward the answer without stating it outright. But that's just my outside perspective. Good work! |