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Feedback comments for LD58
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| Timestamp | Since previous | Game | tatawanda's comment | |
|---|---|---|---|---|
| Oct 10 09:13:13 | Pigment of your Imagination | ♥ 1 | Capture.PNG First "Defold", I <3 you. Second, I'm really digging the vibe here music + art, reminding me of myst somehow ? Or those old educational game. In france we had "L'album secret de l'oncle Ernest". So thank for the nostalgia trip. On the game itself, as other people pointed out. I had no way to know the shell were the bad one, I had no way to know why I loose or win the minigame, and my progression. | |
| Oct 10 09:38:57 | 25m 44s | Holy Dible | ♥ 1 | The intro, music, and art work well together. I enjoyed thinking through the objectives to complete them. However, the swipe controls aren’t communicated very clearly. A short tutorial or stronger visual feedback would help. And as another comment mentioned, there isn’t much randomness for a dice game, which limits the feeling of "What if?". |
| Oct 10 09:55:16 | 16m 19s | Archives of the Collector | ♥ 1 | Incredible, it reminds me of the good ol rusty lake series. I got the ref. Joke apart, I'm in love with these kinds of game. About the game itself, I spend too much time at the begining clicking on a door for it to never open. The arrow are far too discreet and it's not an instinctual way of moving. The enigma of the manniquin could use a little bit more explanation, or a hint (unless I missed it, in the case it's okay). Thank you for the game |
| Oct 10 10:07:12 | 11m 56s | Hoarding Keys | ♥ 1 | Ok, Maybe you tried to tackle a bit more than you could chew. The gameplay is not very well convened, I did not understood what was the monster or what was its point, what were some of the collectible. I got that I need to collect keys to pass the door. But it's okay, sorry to sound a little harsh, just you should focus on a lot lot more reduce scope since your alone. Do less thing and ask yourself at each step if you do have the correct feedback for the player, and take time to implement it. Even if it means scraping several features. |
| Oct 10 10:16:10 | 8m 58s | Auction Antics | ♥ 1 | Indeed, it was loveable <3 If it'd reroll automatically every 3 secondes, it could maybe be little more engaging ? Dunno |
| Oct 10 10:29:39 | 13m 29s | Capo Collector | ♥ 1 | I did not understant, I died by the end of first month but I had enough money and (I thought ?) enough respect. Moreover, all the jobs are kind of the same ? I suppose they have to be completed to give me money. Plus the animations are a bit slow. Else I like the idea i'd like to play it more, once issues are solved |
| Oct 10 10:39:56 | 10m 17s | le Collectionneur Britannique atteint de Syphilis | ♥ 3 | Damn those peasant! They don't have a lot of money. I like the mood, really remind me of those silly games on Newgrounds. The game loop is well established and the concept is clearly outlined. What is missing is a rewarding/progression system or a faster loop to death system, I did not feel like I was really juggling between the 3. I was mostly collecting taxes then when needed trying to find a good bargain at the auction or eating some mummy. Mais je pinaille. |
| Oct 10 15:43:04 | 5h 03m | The Witch Chef | ♥ 1 | Cool cool. Got them all, but I had a little trouble with the "Bone Apétit". I like the artstyle and the slimy mood. It get a bit tedious, maybe it lack a bit of incentize or reward when achieving a recipee |
| Oct 10 15:49:26 | 6m 22s | Orbital Cleanup | ♥ 2 | Docking parts, chaining them, then yeeting the mass into the sun is very satisfying. Good feedback on impacts and rotation. Small notes: a faint snap assist when sockets get close could help. A tiny HUD counter for ‘junk remaining’ would reduce guesswork. A soft boundary or gentle push when pieces drift off-screen would prevent stalls. |
| Oct 10 15:52:28 | 3m 02s | The Collector | ♥ 1 | Ok, it does not a lot of things.But it does it well, took me a while to understand the core mechanic but once I got it I found it was a really good idea. And it is well implemented with a little bit animation. Really it's nice. |
| Oct 10 15:56:27 | 3m 59s | Delta Drift | ♥ 1 | I liked the UI too! A bit difficult for me to master. But I really like the feeling of the loop, drift, mine, collect, deliver |
| Oct 10 16:06:49 | 10m 22s | Fling Theory | ♥ 1 | I had trouble controlling the ship, to much drift ? and difficulty to know which side was up or down. Anyway, I like the idea, you polished it a bit, you even put a minimap which have been a real life saver. Last thing, I don't know if it is just me, but I'm a bit laggy, not getting all the frames I should have. |
| Oct 10 16:08:24 | 1m 35s | Collector, Open the Door | ♥ 3 | Really fun concept and tight loop. The slap feels satisfying under time pressure. A bit more telegraphing on enemy windups would help. I’d also love stronger hitstop to make impacts read even better. Solid jam entry with clear room to polish post-jam. |
| Oct 10 16:14:32 | 6m 08s | Trashman Cometh | ♥ 1 | I'd like to love it, but damn it is difficult, the camera is a bit jonky and the boss can decide to fall on you and one shot you. I would have love it if the game were about fighting trash. I kind of loved the first two levels |
| Oct 10 16:21:54 | 7m 22s | Final Buppo 64 | ♥ 1 | Ok, it's nice. The SFX make for a really weird vibe. Apart from that seing the other shots is a nice addition and give more life to the game. I like seing the variation of hitting stuff to reach target. Pleasantly surprised |