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Feedback comments for LD59
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| Timestamp | Since previous | Game | tatawanda's comment | |
|---|---|---|---|---|
| Apr 21 10:33:27 | Pulse Rescue | ♥ 1 | Very cool, and you did it alone! The mood is here. There is even some cinematographic intention, it's appreciated. I was just chilling in my spaceship, the music was fitting, good feeling. The signal sound became a bit annoying at the end. | |
| Apr 21 10:46:20 | 12m 53s | Inner Signal | ♥ 2 | "Ooh" was my exclamation, I really like the twist, logic programation on words. The choice of gates could have been better. For example, remove X last character is simply Reverse-> X Remove first -> Reverse. It is not essential. While, I think I did not saw a way to loop or a conditionnal gate? So I had to chain the same gates several time. The problem was enhanced by playing only on 25 to 50% of the screen, it feels quickly a bit cramped. I could not go past the first level as I had a stopping error "RuntimeError: function signature mismatch". |
| Apr 21 13:08:15 | 2h 21m | Signal Slasher | ♥ 2 | Great technical performance I admit. On the game side, it could use some ui giving the number of extra move you have. else it's a good take on the crypt of the necrodancer vibe. |
| Apr 21 13:19:02 | 10m 47s | CAN YOU CLARIFY? | ♥ 2 | I was really into the mood. It is really well setup between the drawing and the music. It was a bit hard, but failing was hilarious. Thank you |
| Apr 21 13:23:37 | 4m 35s | WaveForge | ♥ 2 | Funny. I would have loved to some interferometry as a physicist. A good twist on The Witness |
| Apr 21 13:35:54 | 12m 17s | Abnormal Distribution | ♥ 0 | I really want to like this. Really, I like it. I like the artstyle post post post apocalyptic. I like that it is a very simple concept. But, there is some big breaking bug. There is some sort of timing, right? It's very difficult to estimate. there is some big lag which make you lose. Seriously, you need to fix this, and also be a bit more forgiving with the player. Getting thrown on a new level without having the time to analyse it can be tough. |
| Apr 21 21:37:54 | 8h 02m | Trainsmission | ♥ 1 | I like the setting of defending a train in a post-apo setting. Plus, moving and slashing at the same time is a cool take on the genre. With that being said, it's hard. It's hard because you cannot distinguish easily between allies and foes. It's hard because I have virtually no idea of the enemy intents. |
| Apr 21 21:51:49 | 13m 55s | Air Traffic Chaos!! | ♥ 2 | Cool concept. I especially like the fact stuck when I failed at the are you human, it's a nice message to send to those AI Bro! |
| Apr 21 22:10:32 | 18m 43s | Zap the Dead | ♥ 1 | Capture.PNG It was a great night for zombie party |
| Apr 21 22:20:36 | 10m 04s | ludumscope | ♥ 1 | Be a bit more lenient on the signal check. I was so close, yet so far. Apart from that, the small experiment setting is clearly in my tastes. |
| Apr 21 22:23:46 | 3m 10s | You Are His Spellbook | ♥ 2 | 5 3 3 2 |
| Apr 21 22:55:53 | 32m 07s | Echo : Signal drift | ♥ 1 | I want the SETAM key whatever it is. I didn't know astronaut needed to know the alphabet, now I can count to nine. Thnak you. The part I liked the most was the freaking space, and with the music it really set a MOOD. |