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tatawanda

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TimestampSince previousGametatawanda's comment
Oct 20 10:59:10 Clonk Fight! ♥ 2 The design and drawing are nice. However, the whole game lacks color. It would help the visibility and the understanding of the game if you hightlighted and coloured informations and buttons in order of importance. Also, fight are slow, I noticed I could speedrun them by going into profile of settings. Are they decided immediatly at the start?
Oct 20 11:06:55 7m 45s ChootChoot ♥ 2 Good vibe. I was vibing with the train, I did not know what do but that was fine. Then I read the controls. Small game doing what it should do, that's cool. My main issues were with the visibility of trains and obstacles (for example during the lake level) and the camera following canons when you shoot.
Oct 20 11:22:53 15m 58s Water Reel Eef ♥ 1 There's a vibe I like. However, you could have started with a way smaller map. Step one of gameplay was taking a lot of time doing a path. Then launching water, repairing, closing (by the way I freezed the game by closing at one point), repairing. You could have mixed the two phase.
Oct 20 11:32:10 9m 17s The Lost Rifleman ♥ 1 There was a nice vibe. The sfx of the ghoul is funny at first, with the accumulation you just want to shoot them so they never speak again. I like the soundtrack, it sets the tone with the wood. It's cool
Oct 21 12:48:01 25h 15m Apteka ♥ 6 @eugenik you don't want opinions of leeches but you use generic ai comments under other game.
Oct 23 12:46:48 47h 58m Sputnik-1 ♥ 1 I won’t repeat what others have said about the scope being too large for a jam. You can see there is a lot of work on the mood and it really works. The old-school engineering aesthetic, with all those buttons and controls, it's very cool. The downside is that the UI doesn’t make it clear enough what you’re supposed to do. A few more visual cues and a bit of guidance would help players find their way. Yes, there’s a tutorial, but players can easily forget what they need to do. And especially during a game jam, few people are going to sit through a 30-minute tutorial.
Oct 23 12:54:11 7m 23s Old shed ♥ 1 I like it was not to difficult. I'm not into the cleaning game but this one was a bit cool.
Oct 23 13:12:25 18m 14s KnockIA 3310 ♥ 2 YES! A game about Nokia 3310, I was waiting for this one. And it's schmup boss fight <3 On a game itself, bullets should always be on top, they go behind the play and some item on ground, leading to difficult navigation. Imo, player hitbox should be visible at all time, a small bright dot or something. Even with this hitboxes seemed tricky hit.PNG The image is one frame befor getting hit, I wasn't moving. You can see it will become tricky navigating small intervals between bullets. Apart from that, again, vibe, schmup and nokia3310, I like this <3