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Feedback comments for LD55
tatawanda's games and stats for all events →
| Timestamp | Since previous | Game | tatawanda's comment | |
|---|---|---|---|---|
| Apr 17 17:13:31 | Feel Good | ♥ 1 | As everyone, big fan of the art style, it's exactly what I like. I alse really like the mood in the doctor office. The gameplay part is a bit janky. Like, the feeling of the racket and the bounciness of the ball could be work on. Maybe I did found a bug but when you respawn, the ball is inactive but still inflict damage when collinding. Also, why can we go all around when the gravity is only in one direction? Maybe we are expected to just launch the ball and loose heart? Which is confusing. Concerning the text, yes it's too slow. No, it's not necessarily a problem, at first I thought you wanted us to feel the pain of the character, and I kind of like that. In an other hand, it's seems you animate your text by adding the letter one by one, which create some strange artefact when you write a word at the end of the line and it suddenly switch line. The best it to animate the alpha of the letters. Anyway, I really want to stress that I like the mood. It's a good gamejam result in my book. | |
| Apr 17 17:21:13 | 7m 42s | Kobold Pet Shop | ♥ 1 | Nice entry, special thanks to the sound design. What you had to do was correctly conveyed and easy to use. I don't exactly see the link with summoning but that's ok. |
| Apr 17 17:28:01 | 6m 48s | Gravenguard: Rift Protectors | ♥ 5 | The gameplay mechanics in this game are so intuitive! It’s like the controls become an extension of your own instincts. Plus, the art style adds a unique flair that keeps you engaged throughout. Definitely a gem worth exploring! |
| Apr 17 17:30:10 | 2m 09s | Call the Gods | ♥ 3 | Those hitbox are not good at all. I saw what you tried to do but it lacks of juice and precision in the gameplay. The art style is nice however. |