Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → F1Krazy

F1Krazy

Feedback comments for LD58

← LD56   LD59 →

F1Krazy's games and stats for all events →

TimestampSince previousGameF1Krazy's comment
Oct 7 13:18:53 Pumpkin Jam ♥ 1 I was hoping to see a 3D collect-a-thon or two get entered, and this is a pretty good effort. The graphics are good for 48 hours' work, the art style makes them look even better and creates a great spooky vibe, and the size and variety of the game world is impressive. I assumed that the 60 candies/5 brothers door would be the end of the game, and then I went through it and saw the 148 candies/9 brothers door and went "There's *that much more?!*" I didn't use the "Collect All" button but I appreciate that you added one for people who just want to speed through the game as quickly as possible. I did find the camera controls a bit finicky. I spent the first twenty seconds or so staring at either the sky or ground until I managed to get the camera pointing in the right direction, and even after that the camera had a tendency to move too slowly or too quickly. The collision detection feels wonky in places - I know you said the corn maze lacked collision to make it easier, but I feel like it defeats the purpose. I wasn't sure how you were supposed to get onto the church roof and had to kinda glitch my way up there with a wonky jump. All in all, though, a very good effort! I hope this does well!
Oct 7 13:34:12 15m 19s Pollen Pusher ♥ 1 I'm not very good at sokoban, let alone hexagonal sokoban, but I really enjoyed this nonetheless. The graphics and music are really cozy and charming, and making it hexagonal is a clever twist on the formula - I found it surprisingly easy to get the hang of the controls. I'm also very impressed that you managed to fit in a level editor! I too got stuck on Sink, I get that you can safely ignore one of the pollen blobs, but beyond that I have absolutely no idea what you're supposed to do.
Oct 7 13:39:32 5m 20s Can you give me a hand gesture? ♥ 1 Pretty small and simple, but it does what it says on the tin. Well-executed. Good job!
Oct 7 13:47:53 8m 21s Manually counted Reference GC ♥ 1 I'm not sure if I failed? I got to 543 points during Level 2 and then the game just kinda stopped giving me tasks and just sat there doing nothing. This is a good game, with a clever interpretation of the theme and a lot to keep track of without feeling overwhelming, but a little more feedback as to how well you're actually doing would be appreciated.
Oct 7 14:03:12 15m 19s Cats King ♥ 1 A nice little incremental idle game, and a cute take on the theme. It's oddly satisfying to see your chains of cats reach that little bit wider with each successive upgrade, allowing you to cast your metaphorical net that much wider and gradually increasing your output. I definitely wouldn't mind playing a larger, more elaborate version of this.
Oct 7 14:23:04 19m 52s Relic Hunter ♥ 1 Nice! It's a bit short and simple - you can get almost all of the uranium you need in a single drilling session - but there's no real issues with it other than that, no bugs or anything. The graphics are solid, the movement feels smooth, and the sound design is great. Good job!
Oct 8 19:25:43 29h 02m Hottentottententententoonstelling ♥ 2 This was fun! A really unique concept *and* a really unique use of the theme. For the first one I drew a "mystic cat" because that's what the word sounded like, and by the time they started giving descriptions I just ignored them and ran with what I was already doing. Was fun to see everyone else's interpretations of the descriptions as well!
Oct 8 20:01:00 35m 17s The Internet Collector ♥ 3 This was a lot easier once I realised that the button in the top-right of the main menu switched the language from Chinese to English 😅 I feel like that could've been signposted a lot better, especially since the majority of participants probably speak English better than they do Chinese. Once I knew what I was doing, though, I managed to complete it and very much enjoyed it. At first it was rather alarming how easy it was to get from phishing a guy about his cat to hacking into a nuclear launch system, but the ending rather defused that (all that just for some eggs? lmao). A very unique gameplay and presentation style. Well done!
Oct 15 13:44:58 161h 43m Build-A-Bot ♥ 2 This was fun! I like the way that the first four levels slowly introduce the mechanics and then the fifth and final level just ramps up the difficulty as a final test. Sadly I fell about $1000 short but I had fun regardless!
Oct 15 14:03:15 18m 17s Clam Jam ♥ 3 I agree with the general vibe: this is a very cozy and relaxing game with fantastic artwork and music, but the game gets a bit too frustrating and difficult once the homing crabs come into play. Because your acceleration is so slow, and your top speed is barely higher than the crabs' even when unencumbered, they can very easily end up stunlocking you until too many of the clams have been washed away for you to be able to complete the level, and then you're forced to keep playing anyway just to pick up the few that are left. I managed to get a score of 5020 on my first go, which I think is pretty good.
Oct 15 14:38:20 35m 05s Collection Time ♥ 1 I have to be honest here: this is so barebones that it's hard to really come up with any real positive feedback. There's just *nothing here*. You only really do two things during gameplay: select your next destination, and collect the items from the chest there. The first one feels meaningless, since there are so few choices and they all lead to the same place, and the second one *is* meaningless because the items don't do anything and there's no story explanation for why you're collecting them in the first place. The collection aspect just feels like it's been tacked on to satisfy the theme, rather than actually being an integral part of the game. The music is a ten-second loop, there's no sound effects, and the fact that the items are so well-drawn makes the crude graphics everywhere else in the game stick out like a sore thumb. I'd be willing to overlook those things if there was more of a game under the hood, but there just... *isn't*. I realise this is your first Ludum Dare, and I don't want to sound too discouraging, but I'm genuinely struggling to understand how *this* is all you have to show for 72 hours' work. It feels more like you made this in *7* hours. Maybe you did, but you haven't said so. As a matter of fact, you haven't said *anything* about the game, or about any of the feedback you've received so far, which is strange given that the other jam game on your itch.io profile has a full and very detailed description, and lengthier responses to feedback. It comes across like you don't really care. Again, I'm not saying any of this to discourage you, but to help you understand the problems with both the game and the way you've communicated about it, so you can improve for next time. However, I would appreciate it if you could respond with something other than "Thank you for your feedback"; something that tells me you have actually read my feedback and taken it on board, rather than just skimming over it. I hope to see you return for Ludum Dare 59 with a much better entry.
Oct 15 14:53:58 15m 38s Vault of Stars ♥ 1 I love a good story-based Ludum Dare entry, and this has a good balance of storytelling and gameplay. The graphics and music are great, and come together to create a soothing atmosphere that compliments both the gameplay and story. While I like that you're left to figure out for yourself how to solve the puzzles, by Fearful Clouds I was beginning to have trouble understanding *why* the correct solutions were correct, and I had to give up entirely on Fearful Clouds 5 because I just have absolutely no idea what you're supposed to do (unlike @blue-pin-studio, it was the middle one that stumped me). Great job! I hope this does well!
Oct 15 15:13:43 19m 45s Mushroom! ♥ 1 Always great to see PICO-8 entries! The gameplay is pretty simple at the moment, and it's a shame you weren't able to incorporate all of your ideas, but it's still surprisingly addictive. I kept playing until I had perfect specimens of everything but the wood hedgehog. I did notice it was possible to get mushrooms with a quality rating of 101, and the green bar would then poke out of the right-hand side of the white outline. There's also a brief flicker when you close the guide while in the market square - I think it's loading the woods area for a frame before correctly loading the square? Those are just minor details, though. All things told, this is a pretty good entry and I'd love to see an expanded version with more of the mechanics you had in mind!
Oct 15 15:32:08 18m 25s Paperboy: Time to Collect ♥ 1 Simple but effective! As others have said, it's really impressive that you were able to code this entirely in HTML and JavaScript, without using a proper game engine. As others have *also* said, the difficulty ramps up a little too quickly. Some music or sound would have been nice but I don't know how easy that would have been given the limitations you were working within, and you opted out of Audio so that won't affect your score anyway. Very impressive, though! Good work!
Oct 15 15:40:53 8m 45s Hatterdashery ♥ 1 The hat-throwing mechanic feels like it needs work. It's very hard to actually hit a Capling with them, and when I tried speaking to the spider girl after throwing her some hats, the game froze. It was also very unclear at the very start what I was meant to be doing or where I was meant to be going, as there were no enemies in the immediate vicinity and no indication of where they were. A minimap or something might help with that. I don't think I was really able to play enough of this to be able to give it a fair score, but it looks promising enough.
Oct 15 15:55:11 14m 18s Hammer & Horde ♥ 0 I have to be honest, I found this rather frustrating. There are too many places (like the giant spike pit with no platforms over it) where it's impossible to proceed without dumping or losing all your treasure, which defeats the purpose of collecting any in the first place. It's not indicated that you can double-jump or wall-jump - I had to find those things out from the comments, after initially getting stuck in the starting area - and as @john-gabriel pointed out, there's a very obvious underflow glitch where getting hit without any treasure causes the bar to wrap around and fill up, which *would* be a great exploit if it didn't cripple your movement with no guarantee of being able to fix it. On a more positive note, I do love the Game Boy-style graphics and sound effects. There's a great idea here, but I don't think it's quite there yet, sadly.
Oct 15 16:26:01 30m 50s Aeternia ♥ 1 This is great! Very atmospheric, with very unique gameplay. I was able to figure out how the meditation mechanic worked, and found all but one of the species, but found it hard to progress after my first death (those damn skents!) because scanning new species is your main source of income, and if you've already scanned most of the creatures, it's hard to earn enough money to buy back the items, especially the axe. I'll definitely come back to this and unravel its secrets later! I think I know how you get into that southern area to find the final species...
Oct 24 18:54:10 218h 28m Skeledaddler! ♥ 3 I'm really impressed at how polished and juicy this is for a Ludum Dare entry, as well as how many levels you were able to pack into it. Unfortunately, I struggled a *lot* at figuring out the ideal trajectories; it took me about fifty tries to beat Level 5, and I had to give up entirely on Level 7 because I just have absolutely no idea how you're supposed to get to that button. I think that's just a "me" problem, though, and my only complaint about it is that I wish I could have experienced all 14 levels. Very well done! I'm sure this'll rank highly.
Oct 24 19:04:51 10m 41s Tiles Collector ♥ 0 This is a really cool and unique concept! I love it! The minimalist vibe works perfectly IMO.
Oct 24 19:21:10 16m 19s Windows Explorer 2 ♥ 0 Oh hey, I remember you from Windowkill. This is a similar sort of concept, simple yet ingenious. For a moment I was like "I wanna keep playing this but I have better things to do", but then I remembered that since it's an incremental idle game, I can just leave it running in the background while I do those other things - like typing this review, for example. This might be one of those rare entries that I keep coming back to even after the jam itself has ended. Well done!
Oct 24 19:45:16 24m 06s Super Sucker ♥ 2 I've been looking forward to playing this one ever since I first saw you post about it, and my only regret is that I didn't do it sooner. I love PICO-8 games, and this is one of the best I've played in a long time. The fact that it only took you 3 days is incredible. The graphics, sound effects, music, and overall vibe are just fantastic. Unfortunately I either wasn't very efficient with my sucking or wasn't good enough at finding upgrades, as I ran out of energy with a score of just 1767. I'll have to try again sometime, or perhaps wait for the post-jam version. Fantastic job! I'm sure this'll rate highly in the jam.