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F1Krazy

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TimestampSince previousGameF1Krazy's comment
Oct 12 14:58:22 RestaurANT ♥ 1 This is a good first try, I appreciate how simple the idea is and the music and graphics have a real charm to them. Unfortunately, the game is too buggy to really enjoy (no pun intended). I think a lot of these things have been brought up already, but from the top: - The amount of time you have in each level is far too short, so you tend to start failing levels very quickly, and the game doesn't tell you how much time you have left so it comes as a shock when you suddenly lose. - Only once, on my first try, was I actually able to serve a bug. Every other time I tried, the bugs refused to accept the order even if it was correct. I haven't seen anyone else report this so it may just have been me, but I did try running the game multiple times and it happened every time, and it made the game impossible to play. - There doesn't seem to be any point to the level goals, because the game lets you progress to the next day even if you don't complete them. It's nice that you've tried to make the game forgiving (assuming that was your intent), but if I can just stand there doing nothing and still progress through the game, it makes the entire thing pointless. - Having the arrow keys control the menu when the main controls are WASD makes no sense to me. I hope I'm not sounding too harsh - I know you're only young and this is your first effort, and I don't want you to get discouraged - but it would be disingenuous for me to pretend this game is better than it is, or avoid pointing out its flaws. You won't improve if you don't know what you're doing wrong, and I hope you do improve, because you do have promise, as does this game. You just need to keep practicing, and you'll get better in no time. Good luck! I hope to see more from you in the future.
Oct 12 15:35:52 37m 30s Protect the crabs! ♥ 1 Very nice! It feels like a fresh take on *Missile Command*, with charming pixel graphics and cute crabs (every game needs crabs). For me, the main challenge was the barrels; the floaty controls make it hard to hit them with the torpedoes, and I ultimately resorted to ramming into them and sacrificing health. I just made it to Level 15 before that strategy killed me, but could have gotten a lot further if I was able to hit the barrels more reliably. I appreciate that each piece of debris only actually kills a crab if it collides with it, rather than automatically losing a crab whenever something reaches the bottom. It gives you an extra safety net and allows you to play more strategically in the later levels by ignoring any debris that won't hit them. I feel like this could have been fleshed out more, with a greater variety in debris and maybe some extra mechanics, as it does start to get a little repetitive after a while. All in all, though, it's a very enjoyable jam entry. Good job!
Oct 12 15:45:53 10m 01s Flower Friends ♥ 1 When a jam game says "Make sure you play until the end", you know it's gonna be good. And it was good. Very simple, relaxing gameplay, and an ending that perfectly hits that "crossing the line twice" threshold of being way funnier than it should be. Good job!
Oct 12 15:55:18 9m 25s Fish Rescue ♥ 1 I love this! The gameplay hits that sweet spot of being simple yet fun and addictive, and the retro CRT-style graphics are amazing. I got to Level 4 and then the gravitator started pulling fish towards it without me being anywhere near them, and I'm not sure how I'm supposed to prevent that. Still, though, very enjoyable, and very well done for a Compo entry. Good job!
Oct 13 09:26:49 17h 31m RATSTALKER ♥ 1 Much creepier than I was expecting a game about rats to be. Those eerie sounds as they approach are just so perfectly unsettling. Unfortunately I was only able to kill about eighty rats and find one of the notes, and then I got swarmed by rats and died (which I wasn't sure you could do). They're so small and move so fast, and your gun reloads so slowly - I guess this is intended to make the game harder and thus scarier, but really it just makes killing and collecting each swarm feel really tedious. Great job, though, I really wish I was able to beat it and fully unravel the plot.
Oct 13 09:44:09 17m 20s Microbe match maker ♥ 1 Very nice little game! I was able to complete it through sheer trial and error, without needing to consult the "Help" section at all, but I appreciate that you added one regardless. The animation is super cute, and I liked the music too. Good job!
Oct 13 10:08:44 24m 35s Tiny Brigades ♥ 1 Very nice! It's impressive that you were able to throw such an impressive variety of cards and mechanics into the game in just 72 hours. As others have said, it takes a few turns to get the hang of what you're doing, but once you do it's very engaging and strategic. Some turns you need to focus on healing from Not-So-Tiny Slime's last attack, other turns you need to focus on generating Blocks to guard against its next attack, and other times you need to take advantage of an opening to hit it as hard as you can. And of course you need to build up your brigades at the same time, so you can do all those things more effectively. It all adds up to a much deeper and more engaging experience than I was expecting. I'd definitely play a whole game of this!
Oct 18 12:44:59 122h 36m MonkePok ♥ 4 Very impressive for 72 hours' work! Unfortunately I ran into an insurmountable roadblock in the form of a Level 12 enemy that seemed to outspeed and 2-hit-kill everything I threw at it. The way the battle system works - with the first hits being simultaneous and subsequent hits being determined by Speed, which is invisible for enemies - means that's impossible to counter, and sometimes it looked like my Monkepok would withstand a second hit and then it didn't and I lost it. Would have loved to have played for longer, though! There's definitely scope for this to be expanded out into something even bigger and better. Great job!
Oct 18 12:57:51 12m 52s PEPE's wall of pride ♥ 1 I dunno if it's just me not being able to get the hang of it, but this just feels completely impossible to control. I spend a good three-and-a-half minutes just trying to get hold of the first critter from Facebook, and every single time I would either overshoot and go flying off into space, or undershoot and watch it fly off-screen before I could grab the critter. Eventually I just gave up. I can see what you're trying to do, but the controls need some serious work, because this just isn't fun or playable in its current form.
Oct 18 13:03:25 5m 34s Algie's Adventure ♥ 2 Game doesn't seem to be compatible with my graphics driver for some reason, which is a shame, because it really looks impressive.
Oct 18 13:14:05 10m 40s Light Cave ♥ 1 I agree with the previous comments, the game is too unforgiving. I still hadn't gotten the hang of how to use the orange critters when the game threw this at me: ld56-1.png ...and while I did sort of get the hang of it, I still found myself throwing my hands in the air and giving up because I haven't the slightest idea how you're supposed to do it. No matter what angle I approach the first orange critter from, I either yeet myself into the ceiling spikes or fall short of the second critter, every single time. I can see what you're trying to do here, and it would be a very enjoyable game if it all came together, but I'm afraid it's just not clicking for me at present.
Oct 18 20:34:53 7h 20m Tiny Terrors ♥ 3 This is a neat little *Vampire Survivors* clone, but I feel like the balancing needs work. You shoot way too slowly, the cockroaches move quickly, and there's not much room for maneuver, so I think I got hit by more cockroaches than I actually killed. The game doesn't offer you upgrades quickly enough to keep pace with the roaches' strengthening, doesn't give you any indication of when the next upgrade is, and doesn't tell you that refusing to mutate will kill you (in which case, why even give you the option?) There's promise here, but it requires more balancing and better player feedback.
Oct 18 20:48:13 13m 20s A Flicker In The Dark ♥ 1 I love the minimalist graphics and premise, but unfortunately the actual gameplay gets tedious fast, with the fireflies constantly wandering out of the torch beam and forcing you to either scoop them back up or come back for them later, with no clear indication of how to mitigate that. It didn't help that I loaded every firefly into the left-hand bulb thing, only to then realise there was a second bulb-thing on the right that the game never told me about, and at that point I realised I'd have to try and somehow manhandle half the fireflies across the entire width of the map and just gave up. So... yeah, maybe a bit *too* minimalist in terms of telling you what to actually do.
Oct 19 12:07:43 15h 19m Pick Up Lines ♥ 2 Very creepy and atmospheric, with a very distinctive visual style. The way the music changed after I collected the first doll had me thinking something terrifying was about to happen but then it changed back again after I collected the second one. Unfortunately I couldn't find the third doll, which I think may have been the result of me forgetting which ones I'd already collected and searching the wrong maze by accident. Some kind of way of tracking which dolls you've collected and which ones you haven't would be helpful, so I don't end up accidentally searching for one I already have. I'm also not entirely sure how this fits the theme.
Oct 19 12:16:24 8m 41s Snail Typing ♥ 1 Very nice little typing game! I was a little worried by the other snails' speed at first but fortunately my typing speed is fast enough that I was able to clear the game in one try. Given the lack of variety, I think it's just long enough to avoid outstaying its welcome. Good job!
Oct 19 12:27:56 11m 32s Mission: Runaway ♥ 1 Very clever puzzle game! You've taken a fairly simple premise and managed to craft some fiendishly difficult puzzles with it. Great job!
Oct 24 15:50:47 123h 22m Beefore the end ♥ 1 Reminds me of the old air traffic controller game, but with a whole bunch of additional mechanics: managing the limited number of pollen in each flower, avoiding trees, and swarming bears. It's all very complex, and quickly gets a bit overwhelming (my poor bees kept crashing), but fortunately the game is very forgiving and there doesn't seem to be a limit on the number of bees you can let die, as long as they're not carrying pollen (because eventually you'll run out). Very enjoyable! Well done!
Oct 24 16:07:19 16m 32s Jarred ♥ 1 Fun little battler! It's hard to know which bugs to take with you, especially since their respective strengths and weaknesses aren't clear, so it feels less like strategy and more like guesswork. Even the strategy of choosing where to deposit your creatures feels a little too random, as they fall out in a random order and not necessarily where you'd want them. There's definitely a good idea here, but it needs some polish to really bring out the best in it.
Oct 24 16:18:35 11m 16s Sounds Familiar ♥ 2 Nice and simple, and honestly not the greatest in terms of artwork, but the writing is good enough to carry it and it's not too difficult to figure out what to do to solve each puzzle. The music is good, and the ending is very amusing. Good job for a first entry!
Oct 24 16:40:15 21m 40s Xemaverse ♥ 1 First of all, great job giving out so many more ratings than you've received! You really deserve more ratings in return. As for the game itself, I agree with the other reviews in that, while the mechanics do make the game more challenging and engaging (the Xemas and Xoxo spawners teleporting means you can't just surround them with walls; having to zoom out and back in when you want to buy things makes it more of a race against time; and so on), but they can also make it feel more clunky. Accumulating money felt very slow as I kept having to spent it to buy the Xoxo-killing liquid, and before long one of the Xoxo spawners teleported to be right next to my Xema which left me helpless to save it. I'd also like to note that the "Back" button in the tutorial page is partially off the bottom of the screen, and when you're playing minimized, some of the text is off the sides of the screen as well. It's just a little thing that needs tidying up to make the game look nicer, especially when the tutorial button has "(PLEASE READ)" written on it in big capital letters. It's not all bad, though: the graphics are great, the music gives it a much more relaxing vibe than I'd been expecting, and there's definitely some good ideas for gameplay here, they're just not all clicking together quite yet. I hope you continue working on this and refining it!
Oct 25 13:00:23 20h 20m Microbial Menace ♥ 1 Very nice! Love the gradual introduction of new mechanics, and the eerie visual effects when things start to go wrong (which they will, given how the number of workers will invariably exceed your ability to process them in a timely fashion). There were a couple of occasions where a worker would immediately zoom into the middle of the decontamination room and just stay there for the entire shift, not letting me actually process them while still letting me process everyone else who came in. I'm not sure if this was intentional or some kind of glitch? As others have stated, it's also not entirely clear what you have to do to progress. I notice that everyone who's "won" the game actually failed more shifts than they completed, which doesn't make intuitive sense to me. Overall, though, this is a very well-polished and cohesive game. Well done!
Oct 25 13:28:15 27m 52s Stellar Slime Ranch ♥ 0 Very fun little incremental game. I agree with the other commenters, I got confused when I first started as I didn't notice the free starter turret and was flying around wondering why I couldn't do anything. I also think the scaling breaks somewhere around Level 5: there are no new mechanics introduced past that point, you're raking in slime faster than you can spend it on upgrades, and the goal amounts are so pitifully low that you don't really *need* to upgrade, so it just becomes a case of how long you can fly around watching Number Go Up before you get bored. It'd be nice to see an expanded version of this with more mechanics and better balancing, to keep you engaged for longer.
Oct 25 13:42:32 14m 17s Tiny Crowd ♥ 1 Once I re-read the instructions and realised how to submit (the first time I just helplessly ran out of space with a score of 0), this became a nice little puzzle game, although the lack of variety meant it did start to get a bit stale after a while. I could easily have played for a while and racked up a score in the millions but my ADHD didn't allow me to. There's definitely scope to expand this out into a fully-fledged game with more mechanics and a wider variety of cards (perhaps cards that require creatures of multiple colours; I also agree that the multiplier mechanic feels slightly underbaked). For 48 hours' work, though, not bad!