Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Profugo Barbatus

Profugo Barbatus

Feedback comments for LD58

← LD57   LD59 →

Profugo Barbatus's games and stats for all events →

TimestampSince previousGameProfugo Barbatus's comment
Oct 7 22:19:30 Tiny Museum ♥ 1 Simplistic, but cute. I tend to play first and read descriptions later, so a bit of in game tutorial woulda been nice, but only took me a few moments to figure it out naturally. Just when I thought I was done, I unlocked the second floor and that immediately felt good, and getting new items feels even better, especially when they bring big rewards.
Oct 7 22:28:24 8m 54s Trick & Treat ♥ 1 Fun little premise, only thing I'd really say is that a quick on-screen tutorial would be nice, and it'd be nice to have a way to quit that isn't alt-f4.
Oct 11 23:11:55 96h 43m Gnalgamation ♥ 0 Not a bad premise, but sort of implodes on itself as you get larger, and not in a good way. The physics are such that you get to the point that you can easily absorb huge swathes, what feels like the end run as the game shouts "Finish it" at you, but bumping anything larger than a lone gnome brings you to a complete halt, none of the speed or mobility cards have any effect anymore, and you just kind of get stuck vaguely bouncing back and forth picking up one piece at a time, just when your gnomic rampage should be hitting its crescendo. Unfortunately, that leaves the game to end on a grating note rather than a triumphant one, and lead me to the alt-f4 escape hatch.
Oct 12 03:19:35 4h 07m The Harvester ♥ 0 Movement and collision tends to feel pretty bad, but the quality of the 3d assets was really impressive. Sound would have taken it to the next level, even just a generic soundpack
Oct 12 05:42:16 2h 22m Delta Drift ♥ 0 Not bad, I liked the visuals, just wish we had some audio. Only thing I didn't like was overlapping asteroids, was mildly annoying to have ores just get stuck inside another rock. The game was overall very easy, but I enjoyed risking it with inertial dampeners off, to minimize fuel burn for some self imposed difficulty.
Oct 12 05:55:00 12m 44s Dirge of the Sleeping Bell ♥ 1 Found the puzzles a bit difficult at times, but I am also a bit sleep deprived so that's probably on me - Didn't finish as a result, but not out of frustration, just out of acknowledgement that I'm the problem. Regardless, I liked the use of sound in the first puzzle, and found the second room ones interesting, promised a lot of depth. Good stuff for a jam!
Oct 12 06:13:10 18m 10s Gravelight ♥ 1 Definitely would have appreciated a sensitivity setting, but worked as expected otherwise. I liked the premise, feels like a good prototype with bones that could be expanded on, more interactivity in rooting through the remains and the like. Really good showing for a jam weekend though!
Oct 12 06:21:01 7m 51s Scalper Beat-Off! ♥ 2 Loved the premise and visuals, but feel like the very limited left/right attack, and ability to get hit while you are performing an attack and getting interrupted just makes the beat-down element feel weak. If we had directional attacks and maybe a bit more range, it'd be even better. Also, me and my artist are highly amused that we both had the same idea of rainbow/holo modifiers to stretch our assets, great minds think alike.
Oct 12 06:29:00 7m 59s I Need Paperplanes ♥ 2 Had a weird bug where the main menu and intro were excessively zoomed in, so I couldn't actually read any of what was going on. Luckily, it seemed to be fine in actual gameplay, although I couldn't find all the planes on the second level, so maybe there were out of sight ones I missed? whatISaw.PNG
Oct 12 21:26:24 14h 57m Bards Battles ♥ 1 1.2gb for a 2d jam game is a bit nuts for me, had to pass. But I guess something smaller on disk like TinyLlama might have struggled with the contextual elements.
Oct 12 21:59:45 33m 21s ASTRODEFENSE ♥ 2 Looks nice, and I feel like there could be a good game in it, but its missing some core guts, couldn't wrap my head around what I was doing right or wrong. Feels like it could have used a lot better in-game feedback, even just a button to bring up a "what to do" type panel.
Oct 12 22:51:58 52m 13s Business as Unusual ♥ 1 Very pretty, fun and interesting game. I appreciate all the little bits of polish that made it in, like the little sound effects and transitions. Those details can make or break a game, and definitely helped elevate yours.
Oct 18 02:12:39 123h 20m Fragmentation ♥ 1 I like the visuals, and the controls are generally good, but the combination of lack of air control and the double use of jump for hold to jump and hold to clamber means you're incentivized to hold space after a jump to make sure you catch the edge, but if you end up overshooting the edge just a bit you'll touch down properly, and them promptly and immediately throw yourself to your death. Combine that with the fact that you bounce on angled surfaces, and the pipes become an exercise in frustration as you either bounce off, jump off, or slide off and fail to clamber because you're avoiding space after last time you jumped off, to the point that it filtered me out. That said, I consider it a good sign for a jam game to be fun enough that one singular misconsidered input combination is enough to sink it. Its not a difficult fix to make clamber the default when hitting an edge without holding space, and would single handedly clear up most of that problem space.