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T C

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TimestampSince previousGameT C's comment
Oct 7 03:45:10 Past Due ♥ 0 Great music selections, super well polished. Pretty fun to mess around with for a good 15 minutes or so. Exploring the bonuses was quite interesting. Doing the multitasker spam made me lose the chill in the game, but was SO good for money. Nice variety! Well done!
Oct 7 03:57:25 12m 15s What's Left to Keep? ♥ 1 Neat game! I liked the interface and interactions. The typing took me way too long to figure out how it worked 😆 - but it was neat. I liked your interpretation of the theme. I'm not sure if there was a bug but I was around 85% of the way done with the total text and one message stayed on the screen, and I was unable to respond. It would be a neat point to just ... stop and reflect, so that might have been intentional. Either way, great job!
Oct 7 04:14:21 16m 56s Seize ♥ 1 Interesting game! I like the concept behind it, the stealth and filling up an inventory, taking multiple trips, etc. The one major thing I'd say for sure is that your game is missing a lot of player feedback. It seems completely arbitrary if I can right click to open something or not. I have no idea how much health I have/have left at any time, I don't know that I need to have positive money, or that heading to the start zone clears out your inventory. I don't know where I can walk and where I can't, what I'll run into and what I won't. I think a lot of hassle on the players' side goes away with feedback like this. But I think what you have built is quite good, and I really like what you did with the theme. Good work!
Oct 7 04:19:53 5m 32s Give It Back! ♥ 0 Like what others have posted, the link is not working Sprite-0001-export.png is what the itch link is showing.
Oct 7 04:42:33 22m 40s Hyperchondriac ♥ 4 Interesting game! Made it past the 3 elites on the third try. Finally figured out what everything did enough to make a successful deck. I like the idea that you HAVE to take things that are bad for you, and the purge event is near required. I also found the heal event being that you heal for damage done is really neat. Enemies not attacking, but taking damage on drawing cards, and having effects that amplify it were all very clever takes on a deckbuilder. All that being said, playing the game was still pretty hard to follow. Almost every card does some kind of multiple chain, with the information displayed on what they do only after you pick the card, so following along and really understanding definitely takes a few runs. Even the deck I won with, half the time I'm just like "ok, something happened and I don't remember or know why, but it's working so 🤷 . Neat submission! You are clearly enjoyers of deck building games, and have created something with a lot of very neat ideas that I have not seen explored elsewhere. Very good work!
Oct 7 16:48:09 12h 05m Gatherlings ♥ 1 Nice game! The art is great, the sounds were very nice, and I got a good chuckle out of the night phase the first time I played it. Some issues with the fixed version: I would love more onboarding, as knowing exactly what to do was pretty tough, and the font was very small so it was tough to read. When I crafted things from the book, I didn't know where to go. Also, having a minimum range on the shotgun means if something gets to close to you, you cannot recover, which hwas rough. But I know time is short on these game jams, and focusing on just having a playable, completable game is priority #1, and you definitely did that! All that said, I really like the idea of this game, and applaud the ambition! Really solid game loop, had a lot of fun with this one. Good job!
Oct 7 17:01:56 13m 47s Cursed Labyrinth ♥ 2 Have to echo what a lot of people have already said. The atmosphere and graphics are great, they work very well, I like the random generation and the traps. But, progression was definitely a bit too much. I did a handful of runs in a row, to have 1 brave potion and 3 keys, to try to really explore one level. I ended up barely surviving..... and got 33 gold back. So I lost 2 gold 😢 - but with some adjustments, I think there is a lot of fun to be had here. Nice work!
Oct 7 19:04:05 2h 02m Gotta Have It ♥ 1 Nice work! Always fun messing around with movement games. The music was excellent, even though it was a short-ish loop, had absolutely no problems listening to it for 15 minutes straight 😆 . The flap animation was quite good, it worked really well. The additional weight for picking stuff up was, I feel, a bit too excessive. Especially for how many times you have to press space to gain elevation afterwards. Maybe only the highest value objects should have that much of an impact? Some variety would be nice, and I also feel maybe 10 minutes was a bit too long. But I had fun exploring the world you built and got a (very modest) 80 something score, with a few things dropped because I didn't quite understand the nests' hitboxes. Well done!
Oct 7 20:08:16 1h 04m The Sand Thief ♥ 2 Nice game! Solid atmosphere, good music, good art, neat idea. The movement is definitely a bit clunky, ceilings tend to be too low, so you head bonk a lot. Combat is a bit clunky as well, and sometimes you attack after spamming the attack button even if you haven't pressed it in a few seconds. But running around the area you made and seeing all the places put in was super satisfying, and I played through it twice to see if there's a secret ending I missed. Didn't find it though 😄 Nice work!
Oct 8 01:59:30 5h 51m WYP ♥ 1 Nice game! I had fun running around and exploring the world. I liked the tutorial being a watch, and I genuinely stopped and laughed when I was kind of driving around randomly in the beginning, and the menu showing you what you had to do to get out of the car just kept growing and zooming in on the button I had to press. 😆 Messing around with the grapple was fun, and I was motivated enough to get them all, so good work! Maybe it was the motivation watch I picked up early on.....
Oct 8 02:09:12 9m 42s I Want to Have a Bike ♥ 1 Have to echo what other people said on this one. Nice little platformer, very neat storytelling, and enjoyed it enough to get both endings. Good work!
Oct 8 03:01:05 51m 53s The Soul Collector ♥ 3 Nice game! I was thrown off by the typing minigames, but really enjoyed this submission. Atmosphere was top notch. Causes of death were very well written. Sound design was very good, and I also appreciated the attention to detail in making the world.
Oct 8 03:25:54 24m 49s All Roads Lead to Me ♥ 1 Great game! It's obvious the game is personal, and it comes across very well. I like the way the gameplay flowed: having the same options, but ultimately everything ending up the same. Well executed storytelling!
Oct 8 03:33:44 7m 50s Catorus ♥ 1 Neat game! I liked the ability to eat the tutorial text 😆 - Also the "aha!" moment when you see your tail coming from the other side. My biggest complaint was the steering, but with the planet so small, it wasn't bad going around the long way. Good job!
Oct 8 04:04:38 30m 54s Fragmentation ♥ 2 I liked a lot of this game. Movement felt fast and fun when running around in the beginning. Wall jumping is always super appealing, slide jumping is very satisfying. Exploring the area was pretty neat, and there were a lot of good "aha!" moments in the game. That being said, there were some relatively frustrating parts, too. The pipe-corner @le-don mentioned was very odd. The game went from a run-around fast kind of game to a very.. find the right spot to jump from and only do half-jumps part, which was an odd change of pace. Not saying it was unwelcome, but overshooting jumps and trying to short jump was a bit tough to adapt to. I made it to the final door, but struggled A LOT with the final climb. Even though the 2 ledges seem like they should be the route up, I tried jumping from one corner platform to the other I'd say a good 30 times to no avail. I had to try so many different things to finally find something that worked consistently (I ended up starting and wall jumping basically pressed up against the wall) - but it was very satisfying to make it to the end, and I'm glad I stuck with it. Overall really well done, you know how to make the game feel very satisfying to move in.
Oct 9 00:18:44 20h 14m Monster Lake ♥ 3 Nice game! I played all the way through, even tried to catch all the *things* in one day to make sure it didn't trigger some kind of ending. I like the game and mechanics, and the bit of worldbuilding with the paper was a fun time. Good stuff!
Oct 9 03:27:13 3h 08m DiceKeeper ♥ 1 Nice entry! I randomly learned how to play Farkle earlier this year, so I picked this one up pretty quick. The tab sheet was extremely helpful. The bonuses were interesting, although I found myself basically never taking some of them after trying them once. I ended up getting to level 9, but the requirement of over 6k points to get to the next level was just a bit too much for me. Stacking multiple bonus die that make taking a 1 give extra points meant I was often taking single 1's as much as I could, so I'd get 400 points for it. Quite fun, well done! Edit: I completely forgot the rule where if you used all the dice you keep going. Now it's even more insane trying to beat level 10. But managed to get to like 43000.
Oct 9 04:01:39 34m 26s Potion for the Final Boss ♥ 1 I don't have a lot new to add from what other people said. Love the concept, The humor is spot on, especially with just the idea of hoarding items in RPGs in general. And the notifications did go on a bit too long. But I enjoyed the idea and the ending. I was hoping that you'd get some kind of reward in ealier fights for keeping potions, but I don't know why I was under that impression. I figured it out that it wasn't the case by the 3rd battle 😆 Well done!
Oct 9 04:56:58 55m 19s Green Amber ♥ 2 I really like this entry. There wasn't too much to do controls wise, but you made a game that explored what you had and didn't outstay its welcome. Collection was fun and interesting, and despite you not moving very fast, and being able to only move left-right and climb, it never felt tedious, which is something that I find happens in game jams often (ESPECIALLY in the games I make 😆). You implemented the theme in the way I felt does it best... where collecting has a noticeable impact on the game. Each collection felt interesting, some had a noticeable impact on gameplay or visuals, others just worldbuilding by reading their entry in the book, but both worked to keep me engaged. The ambiance and environment did a fantastic job setting the stage and making you want to explore the game more, telling their own little story.
Oct 9 23:37:25 18h 40m Stampede Philarun ♥ 2 Nice game. Also had a lot of fun making it through the game, and also enjoyed the extra two final levels.... although I had to start from the level before the first final level... because I got stuck 😢 Sprite-0001.png wedged in there and no button would move me. But the game was very fun all the way through. Controlled really smoothly, exactly how I'd expect a game like this to control, after playing a lot of similar games, like Super Monkey Ball. I was wondering, why have the camera auto-scroll? Not saying it was a horrible thing, but it certainly limited when you could do things, and how fast you could try to go, simply because you could not see far enough in front of you. Either way, great job! Super fun game!
Oct 21 16:43:14 281h 05m Octrobat ♥ 1 Always a blast seeing and playing what you make for each jam. My biggest feedback would be to highlight whichever octopus? thing you'd try to latch onto if you pressed the z button. Oftentimes I found I would press the button, hoping to target one, but instead try to grab one that seemed completely random. And although I know these are momentum based games, with how crazy different of arcs and speeds you get based on how close/far you are from the target when you press z, having the grab process maybe be faster could help a bit in feeling like you have a bit more control. Sprite-0001.png All that said, your games are always super fun, look great, sound great, and play very well. I look forward to seeing what you come up with next LD!
Oct 22 13:46:25 21h 03m Marble Sky ♥ 1 Have nothing to add that other people haven't already said. Very interesting, asthetic, and tricky! I made it all the way through. Nice work!